Chaintanks by ProjectX593
Destroy enemy Chaintanks and collect their scrap to build the largest Chaintank possible while under constant attack.
Controls:
WASD - Movement
Mouse - Aim
Left Mouse - Fire all guns
Collecting scrap will either add a new segment to your Chaintank, or upgrade and existing one, increasing it's health and rate of fire, as well as healing it.
Losing a segment will cause all segments after it to be left behind, this applies to enemies too!
You CAN shoot yourself, so be careful not to shoot directly forwards or backwards, or get yourself tangled up!
Controls:
WASD - Movement
Mouse - Aim
Left Mouse - Fire all guns
Collecting scrap will either add a new segment to your Chaintank, or upgrade and existing one, increasing it's health and rate of fire, as well as healing it.
Losing a segment will cause all segments after it to be left behind, this applies to enemies too!
You CAN shoot yourself, so be careful not to shoot directly forwards or backwards, or get yourself tangled up!
Ratings
| Coolness | 88% | 2 |
| Overall | 3.85 | 90 |
| Audio | 2.79 | 410 |
| Fun | 4.30 | 5 |
| Graphics | 3.28 | 386 |
| Humor | 2.73 | 319 |
| Innovation | 3.98 | 60 |
| Theme | 4.03 | 218 |
if you add a post-compo version, i'd say the first tank in a chain should be coloured a bit differently. local multiplayer would be interesting.
Movement gets a little strange if you try and make a U-turn
is nice as it is that your cars collide, the game might run smoother if adjacent parts of the train didn't collide
Not sure if I'd want to remove the self collision though, trying not to tangle yourself up is part of the challenge!
Wonder how you did the AI...
I never got lost in the game surprisingly..
Nice work!
@mukult - The AI is really simple actually, it decides to go either left or right, then tries to orbit the player at a random distance by moving along a vector to the player rotated between 0 and 180 degrees (90 degrees at it's chosen orbit distance, 0 if more than 2x away, 180 when on top of him). I got the idea from how orbits work in EVE Online.
I found it fun to play. I kept wanting to go back and get scrap, missing, and wanting to take another pass even though there were lots of bullets flying. That was probably my downfall.
I like how the game becomes giant clusterfuck.
Graphics and sounds are pretty good. Gameplay is a lot fun, but kind of pointless, because the only target is to grow the bigger chain.
Well Done!!
Two suggestions:
- Friendly fire.
- Instead of upgrading on every carcass, upgrade at 3 or 4 so the game have an ending. It is too easy. :)
I got upset when my tank boys got cut off from the chain. Apparently it was 28 at its longest.
Nice job. :)
Amazing!
Things I would suggest improving:
- When using a 1366 x 768 resolution the shots weren't really going where I wanted them, there was a big offset, so I'd suggest fixing that.
- Custom Mouse pointer: Since the background is so bright, I found myself loosing track of my mouse pointer, add that with the previous point and the gameplay experience gets quite frustrating, even when the game is very good.
Don't take the above comments as too harsh, I actually loved this game. Well done!
http://projectx593.com/blog/2015/12/20/ludum-dare-postmortem-chaintanks/
Some sort of escalation or emergent complexity could make it even more interesting.
Good work!