Hazmat Magic by Ismael Rodriguez

10/9/2021 - Web Build - Bug Fixes: Fixed a leak. Fixed splash screen not showing and related bugs with game's startup (initial camera position and jerk). Fixed an visual bug with particle effect artifacts. Fixed a bug with the ending effect's duration.
Ratings
| Overall | 19th | 4.381⭐ | 69🧑⚖️ |
| Fun | 10th | 4.433⭐ | 69🧑⚖️ |
| Innovation | 61th | 4.134⭐ | 69🧑⚖️ |
| Theme | 147th | 4.201⭐ | 69🧑⚖️ |
| Graphics | 548th | 3.821⭐ | 69🧑⚖️ |
| Audio | 89th | 4.112⭐ | 69🧑⚖️ |
| Humor | 402th | 3.483⭐ | 61🧑⚖️ |
| Mood | 327th | 3.808⭐ | 67🧑⚖️ |
| Given | 44🗳️ | 58🗨️ |

Also like the chill music for it too. Nice work!
@soul-grinder Thank you! Sorry about that "puzzle", it's gonna **jam** up a lot of people, there's a very specific solution.
@adrenallen Thank you! Glad you like it. Mechanics *are* pretty simple. Same old stuff in a different configuration :wink:
@peepo173 Thank you! Glad you had fun!
@david-bohan Thank you for your feedback! Glad you like it!
Then on top of that mechanically it's elegant, having the projectiles act as fuel and then over-filling for the explosion, great job!
Only real criticism is it's still not a looker, I'm guessing the intention was just to see how "flow-y" you could get it feeling without focusing on fancy art though I still think it detracts slightly. Perhaps too easy also.
This was great! I really loved the character animation and the puzzles were the perfect level of difficulty for me. The level @soul-grinder got stuck on stumped me for a minute but I got it after wondering why some of the clues were there...
The character control felt great and the level humor reminded me of Portal. I'd really like to see the game expanded on and I'm glad I played it. Thanks for sharing your game!
a great idea good job.

@cirno Thank you for your feedback! :heart: Glad you love it :)
@brandon-js-lea Thanks for your feedback! I wanted to do another art pass and add some detail to the environment, maybe some post processing/palette shifting, but kept pushing it off in favor of mechanics and level design, and then I just ran out of time :shrug: Thanks though, you're right though :smile: I kind of like the "don't judge a book by its cover" surprise lol
@lucasvb Thanks! Appreciate your feedback!
@diego-escalante Thanks for your feedback! Glad you had fun! sorry I couldn't make more levels for you :smile:
@uboretsky Thanks! Glad you liked it1
@reef Thanks for your detailed feedback! Glad you liked it! Sorry I couldn't make that 1 puzzle less sticky.
@zinnin Thanks! Level design and difficulty curve is important to me, I'm glad you liked it!
@mahjoub Thanks!
@peterfiftyfour Thanks! I can kinda see the Megaman thing now that you mention it lol
@badpiggy Thanks! I really liked being able to have the mechanics create that little story beat with the green and blue mix ending the universe lol You're right about the visuals and that puzzle, just chalk it up the usual jam problems though.
@louiejams Thanks for your feedback! Glad you had fun!
Of course there is room for some improvements without worrying about game jam time limitations like a bit more rich graphics, but overall really good job!
Really nice work !
Sure the art style has some improvement potential but even what you have right now is super consistent and very easy to understand. I really like this game overall!
I liked it very much, so fun and cool
@nshbae Thank you! I'd love some more potions and levels too lol
@simpathey Thank you thank you thank you! Thanks for playing on stream, that was awesome! Leaderboards would be very cool, gotta figure out how that works though :thinking:
@bangkerpow Thank you. I'll have to figure out a leaderboard system for yall
Small details, like the idle animation, were a nice touch...
Only thing I'd change is that the text sometimes changes too fast and we may not have enough time to read it.
I love the idea of this game and the mechanics used.
The only thing I struggled a bit with was to aim correctly when throwing, but everything else is super clear and smooth. The visual and audio feedbacks when clearing a level or doing stuff are just amazing. I have to study your style, it's really inspiring !
@yorsh Thanks! Glad you love my games ^_^ The throwing mechanics could def be better, I think it might be fun to have different types of throws too, like maybe holding the button down turns it into a straight show in any direction? That way we can be a little more accurate for certain puzzles.
> like maybe holding the button down turns it into a straight show in any direction
That could be it yeah ! An horizontal throw would have helped a lot in the situations I struggled.
the movement was very smooth and fun to play with
and the music is incredible good job
I have a neglected YouTube channel I should be using to share more of my methods, we'll see if I come up with something from this jam.
The only slightly frustrating bit for me was, that i was never sure where my glass would land. Like, i wanted the blue one to create an upward moving thing, but stood too close to the wall and it made it sideways, although i pressed the right buttons for upwards. Same with throwing, as the impact height is important for at least one puzzle. Maybe a small throwing arc would help with that, but i totally understand there was no time left for it. Anyway, great entry again, and now i'm wondering if we'll see another puzzle platformer for LD50 from you :D
Regarding LD50.... I was telling my wife I don't want to make a platformer lol, but it kind of depends on the theme and just whatever idea comes from it. The first image i had in my mind's eye was the player dodging chemical drops then using them to fill a beaker, so that's what I ran with. We'll see though, I still want to try and FPS someday :)
Thanks again! :)
@jon-topielski Thanks! I appreciate your feedback!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1173646881?t=1h55m38s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
@chartle Thanks! The programming is in there to mix colors, I just had to cut it short for the jam, so I stopped it at green and blue. But the idea is that in a future version green and blue equals cyan and them has some other ability to use.
@denzil-gomes Thanks! I've got a bit of experience from past jams, still 72 hrs can be hard to everything and most ideas get cut.
I'll agree that the gray bg feels drab, but the colors you need to pay attention to really pop against it, so it's easy to focus on what's important.
Also the throwing mechanics weren't always clear. There were a few times I had to reset a stage because the beaker didn't end up where I expected it to. Not a big deal, and I'm sure it'd have been ironed out if you'd had more time.
Music and sound are on point too, really nice vibe. Excellent entry once again!