Chickie Catchers by DDRKirbyISQ
Help Mocha and Butternut Squash catch the birdies from the treetops in Chickie Catchers!

Jam version (v1.04): https://cocoamoss.com/chickie-catchers/chickie-catchers.html
Chrome/Firefox recommended for performance reasons.
Unthreaded version - Jam (v1.04) - for Safari or IE: https://cocoamoss.com/chickie-catchers/unthreaded/chickie-catchers-unthreaded.html
Soundtrack download: https://ddrkirbyisq.bandcamp.com/album/chickie-catchers-original-soundtrack
Two players recommended for the full experience (but a single-player mode is also available)
Supports both keyboard and gamepads (controls explained in-game)



The soundtrack is composed entirely using instruments from Kirby's Dream Land 3, so if it sounds strangely familiar, that's why!
Changelog:
``` v1.04 (Jam) - Fixed incorrect controls display for multiplayer
v1.03 - Fix lower scores overwriting higher scores - Replicate 2p sliding effect in single-player mode - "Balance" fix level 2
v1.02 - Fix bugged high score displays after menu transitions
v1.01 - Fix only level 1 being accessible - Fix high scores being offset by one level - Fix offset collected chicky sprites - Attempt to fix bug where game wouldn't end - Fix left side world edge being visible - Physics and "balancing" fixes/tweaks
v1.00 - First release! ```
Ratings
| Overall | 11th | 4.418⭐ | 93🧑⚖️ |
| Fun | 35th | 4.25⭐ | 94🧑⚖️ |
| Innovation | 34th | 4.231⭐ | 93🧑⚖️ |
| Theme | 5th | 4.712⭐ | 94🧑⚖️ |
| Graphics | 18th | 4.679⭐ | 94🧑⚖️ |
| Audio | 10th | 4.511⭐ | 94🧑⚖️ |
| Humor | 117th | 4.011⭐ | 90🧑⚖️ |
| Mood | 64th | 4.247⭐ | 93🧑⚖️ |
| Given | 44🗳️ | 63🗨️ |
Way to take the theme to an extreme, Cocoa Moss! This is so hard singleplayer, took me forever to figure out how the heck the cat tree could even stay balanced. Guess it's time to try the good ol' "two controller technique" later and play Two Player Mode with me and my foot. Guess it is useful that I own six PC-compatible controllers.
I definitely hear the Kirby's Dream Land 3 in the music and SFX, and there's no way I'd ever complain about hearing some nostalgic Kirby-style music. 👍
Stunned by your game once again. Awesome job. Perfect for the theme, and super fun to play.
But man, getting three stars in all levels was kinda tough, especially in the second level! The stiff movement of the kitty tree in the second level was really hard for me to control.
Visually amazing, and great sound-effects to accompany the gameplay.
Beautiful game as always :)
Very good gameplay, the three environments are wonderful and the music is catchy, well done!
For every ludumdare, your game is at the beginning of my "playlist" (well, except for the compo games that were made the day before yours) - and I never get disappointed!
The second level is much more difficult than the third, IMO.
Also, if you have 3 (for example) stars for level, and then you get less than 3 stars for the same level, then the lower result overwrites the higher one. Not sure if it was intended? Is this highscores or lastscores?

Unfortunately I didn't have someone around to play with me, but I very much enjoyed the one-player version!
I like how the star-system motivates the player to try again, and that you can't "die" in a level. After a few tries I got 2 stars on each level. (I guess it helped that we also made a balancing game.) ButI didn't reach 3 stars yet.
Very cute graphics, and awesome music. :heart:
I can see this being a very fun two-player game, I will return to this game when I findsomeone to play with! :smile_cat:
Really fun with 2 players! There is enough chaos on both sides that can cause misses to be had. I liked that both players had something completely unique for them to do, which I think is necessary for making interesting coop games.
All the little animations and particles just worked so well. The juxtaposition of the top cat getting into a pounce stance and then just hanging their from a parachute is just hilarious and gets you into the world.
As always, not only do you have the polish, but you always slap in novel game experiences while you're at it. Bravo!
Really well thought out game with nice simple mechanics. I did single player and it was very fun.
The animation and colors really fit in with the characters and it all sort of makes sense in the context and you can imagine the story of what's going on.
Great job.
The graphics and sound are on point and the game mechanics are very clever, even if i can't play it at all.
Excellent job guys!
Really great entry.
The graphics, tone and animations are just amazing. Really nice job. It fits well with the theme and you learn how to play in a good way.
I'm not a big fan of the gameplay, it's a bit slow and not very challenging other than challenging my patience. However combined with everything it looks amazing. I think it would be better if you did it more arcade like, how many birds can u get within a set time, and then make it easier and faster.
But it's way better than what I could do :) Really amazing job.
Game felt very nice and polished. Graphics were good and music and sounds completed the cartoony style. Balancing mechanics took only a moment to learn, but were harder to master. It was very fun in coop with controllers, haven't seen such an idea before so points for innovativity too.
Although the game was short, trying to get all stars give replayability. I can see this game could be taken in many directions with that kind of mechanics, as one of the series of minigames, or a bigger cooperative adventure where you must tackle puzzle and/or action challenges going through levels with your friend 😊
Awesome!
Would be really cool I believe on mobile. One of my favorite entry :)
Awesome music as always
The art is great and adorable, we really liked that.
The Physics control and capturing the unstable theme was great.
We played the post-Jam version, there is an error in the instructions. It says one player is AD + Enter and the other player is Arrows + Space, but it's actually AD + Space and Arrows + Enter (which is way better of course for side-by-side play at the keyboard).
great job with the controller integration, made playing coop a lot of fun.
one feedback item is that i found it hard to reliably move the scratching post left and right using the tipping physics. sometimes i could get it tipping in the direction i wanted, then run that way, but others i couldnt.
i ended up resorting to repeatedly activating the "lifting" sequence, then trying to run to the left as it lifted, since it wasn't effected by physics during that state.
since moving left and right is crucial to the game, i think it would be nice to improve the ability to transport the post left and right reliably.
I had a lot of fun by myself, I can't imagine how much fun If I play with friend.
Well done and good job!
At first I didn't realize I had to hold to jump further, but that sound indicator was good feedback and cued me in on it (the animation there is very cute too). Game is really hard single player but I can imagine it would be pretty fun 2 player. I liked how the poles behaved different in the levels and you had to figure how to best use it/deal with it. Great job!
I played it in multiplayer, it was very fun to coordinate moves ("Go Right!" "No, YOU go left!", this kind of fun interactions xD)
We were not good enough to get all 3 stars, seems very challenging!
Thank you for this entry!
we had fun playing this game. the movement of the platform is very interesting, it's not normal move left/right, so you can't use normal sense to play this game, but it is reasonable in physics. and it needs the two player to cooperate, a lot.
love it.