Tower of Idols by simex

[raw]
made by simex for Ludum Dare 49 (JAM)

I return for my 8th LD jam!

This time with my first solo 3D project, I’m not really sure what happened this time around as the main gameplay loop changed about 4 times throughout the jam.

Overall I’m really happy with the result and I hope you enjoy playing it!

:flag_so: https://twitter.com/SimexCode


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Tower of Idols is a physics puzzle game where you play as a god trying to save his followers.


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Ratings

Overall 5th 4.528⭐ 20🧑‍⚖️
Fun 8th 4.472⭐ 20🧑‍⚖️
Innovation 2th 4.611⭐ 20🧑‍⚖️
Theme 1th 4.778⭐ 20🧑‍⚖️
Graphics 45th 4.583⭐ 20🧑‍⚖️
Given 22🗳️ 14🗨️

Feedback

Falcondance
04. Oct 2021 · 22:30 UTC
The best game I've played thus far! The idea is really good, and the execution is solid!
CyclonicHeart51
04. Oct 2021 · 22:32 UTC
This game was pretty fun! I was a big fan of both the visuals`and the gameplay
Ganiester
04. Oct 2021 · 23:04 UTC
Great game! Had great Fun! So close at a perfect run on the last level as well. 10/10 will play again.
anstabo
05. Oct 2021 · 01:17 UTC
A clever idea coupled with a masterful execution, this is on par with a Steam quality game.
All of this in only 72 hours and alone. The game and its creator deserve our attention and respect, will play again tomorrow!
jabsatz
05. Oct 2021 · 22:03 UTC
Probably the best game I've played here so far, super original and fun, and it's even pretty well polished!
Tyler Law
06. Oct 2021 · 18:35 UTC
Wow well done!! This is super impressive. All around great work, I hope you continue with this concept even further! This could be a great mobile game :wink:
rumor
06. Oct 2021 · 19:08 UTC
I dig it! Really clever and original, with lots of strategic potential. It really hits its stride with more abilities and having to balance saving followers and smiting heretics.

I only wish I could have more feedback or visibility of what my moves will do - like play time forward and then reverse, or track past trajectories of pieces in flight - to break out of the "pause, play a microsecond, pause again" loop. I think it could also benefit from limiting how many moves you have access to to up the difficulty.

But that's like v2 stuff, what's there is already rock solid. Which is more than can be said for the followers' building skills!
Game_Coder28
07. Oct 2021 · 18:29 UTC
Very fun game! The visuals are pleasing and the gameplay is enticing. I agree with @tyler-law or @anstabo you should definitely expand on this idea and release it as a fully fledged game :)
CozyGamePals
07. Oct 2021 · 20:24 UTC
I really loved this game! So much strategy in this crazy physics simulation. I haven't played anything like it. Great work!
CinderBlock
08. Oct 2021 · 01:46 UTC
I think this is a very very solid entry here.
The idea is unique, the execution is cute and playful (even though human people are getting squished :sweat_smile: ), and the game does a fantastic job at making you FEEL like a god. You can control time, which works really well to plan out your next moves, and even have some magical powers!

The game has maaajor Besiege vibes, and I think it plays to those as a strength.

I wish there was more form to the idol. Something a little more human-shaped perhaps? rather than just one giant rectangular monolith. Also some of the shards of stone are just a bit too tiny to properly manage

Overall I really don't have a lot of criticism beyond the above nitpicks because the execution was very good. I'd definitely play something like this if it was fully released, with more powers maybe? and some polish around the edges.
Hengen
10. Oct 2021 · 17:21 UTC
Beautiful, unique and fun. All things one wants in a video game. Lots of interesting strategy and concepts, 10/10 would play again!
tiptoe
10. Oct 2021 · 21:50 UTC
Definitely interesting idea that goes well with the theme. Camera control was little clumsy for me which was spoiling the fun a little bit. Maybe rotating around world center (idol) would work better? Otherwise quite polished, good job!
RookRules
11. Oct 2021 · 00:42 UTC
now I know what its like to kinda control the speed force, thank you for that
LDJam user 267116
12. Oct 2021 · 08:51 UTC
Really cool idea! Curving the rocks around a little at a time to thread the needle between villagers to hit a heathen feels really good
Brainloaf Studio
12. Oct 2021 · 22:03 UTC
Nice - a really solid gameplay loop with constant new additions, I like it! It's fun having to work with the random pattern of the debris to protect your civilians (or destroy bandits), and I'm a big fan of the shield as well (it saved me so many times!). I think the overall aesthetic works really well for the idea, and the application of the theme is really clever. Great job!
zimny11
13. Oct 2021 · 17:50 UTC
Really nice game. The 3D elements looks good, music is nice and the whole idea behind the game is cool. Camera controls feel a bit off for me. Besides that, good job with your first solo 3D game!
niterich
14. Oct 2021 · 15:20 UTC
Fantastic entry! I think the gameplay is really unique and I'd love to see it expanded into a full game! My only complaint is that it's a bit difficult to start, but I've learned to accept that from game jam games
lilliefishel
14. Mar 2022 · 13:32 UTC
This is excellent, probably the best game I’ve played this jam. Really good mechanic and very polished. The ways you build on the core idea (moving atoms, multiple layers, multiple actions) are really good additions. Love the look and the music. Difficulty curve is pretty brutal, I’d like to see a slower introduction of really complex stages. And some of the later ones are so complex that it’s a bit impossible to predict what’s going to happen, so I used trial and error quite a bit. I guess that’s inherent with these mechanics.

With beat wishes [essay helper free](https://essaywriterfree.net/essay-helper-free/) Lillie :v:
Hengen
04. Oct 2024 · 20:12 UTC
not ez