HOG n DOG by Ava Skoog
He'll huff, puff, n blow your house in!

Scramble to assemble a wall to keep the big, bad wolf out of your pigly home before he returns with a fresh gulp of air to send every last scrap flying.
🎭 Credits
- Ava Skoog
- Marte Kvamme Strømmen
- Free font Sheila Crayon by cove703
- Free foley from zapsplat.com
- Melodies composed with the help of WolframTones

Ratings
| Overall | 465th | 3.725⭐ | 22🧑⚖️ |
| Fun | 906th | 3.275⭐ | 22🧑⚖️ |
| Innovation | 213th | 3.833⭐ | 23🧑⚖️ |
| Theme | 117th | 4.25⭐ | 22🧑⚖️ |
| Graphics | 108th | 4.429⭐ | 23🧑⚖️ |
| Audio | 190th | 3.895⭐ | 21🧑⚖️ |
| Humor | 141th | 3.952⭐ | 23🧑⚖️ |
| Mood | 216th | 3.95⭐ | 22🧑⚖️ |
| Given | 28🗳️ | 25🗨️ |
Very well made!
@local-minimum: Yep, rounds survived. We had something more involved/strategic in mind initially but couldn't really figure out anything that worked, so went for chaotic survival instead 🐷
The artwork is really damn cute and it plays really well.
The only criticism I have is its hard to make proper buildings... I kinda ended up just stacking them and hoping :sweat_smile:
Really great game, well done!!!
@erikengineengineer: The instructions might be confusing, they mean you can use *either* the left arrow key, *or* the A key, *or* the Q key (for AZERTY keyboards) to rotate anti-clockwise, and either the right arrow key or the D key to rotate clockwise. c:
I don’t really have a much to say tbh, it’s very polished which is great and I have to say I loved the theme too, taking the classic story-tale of the three pigs and making a game which actually fits the theme really well!
Only thing I will note, though, is that I think this would work better as a non endless game, as a game where there’s levels, and each level the wolf could return an X amount of times, and the focus being more on utilizing the pieces long enough that you survive each level.
I understand though this was a game jam and honestly for a game jam the endless game approach is probably the best [it’s what I did too! :p], I’m just saying if you ever plan to expand the game, I think the level approach would be better!
All in all a short, greatly polished, and creative game! [final score was 7, btw]