Hardwork Simulator by LDJam user 261208
Update:
I just decided bringing this game to Steam, developing it on my free time. If you wanna help me decide the direction to go with this project, please wishlist the game to stay tunned: https://store.steampowered.com/app/1781880/Hardwork_Simulator/

It was a normal day at work. But your text editor started to get pretty Unstable.

Hardwork Simulator is the perfect game for you to play at work, on the university computer, or any other time you just want to have fun playing a game while everyone around you thinks you are working as hard as hell.
Sounds fun, right? But not everything will be fun. Angry stickmen try to unmask you while you smash your keyboard trying to reach the end of the document. Prevent that the mouse pointers thrown by the stickmen hit your text. And try not to make the text editor too unstable or you'll face the Blue Screen of Death!
Change Log:
- I created a Steam Wishlist button inside the game
Change Log:
Now that Play and Rate is over, I'm updating the WebGL version with the main feedbacks I received during LudumDare. Here are the updates made to the current WebGL version: - Boss fight! Against a bigger and stronger sitckman - View at the bottom of the document, relevant information about the player's progress - Now the sitckmen are killed (not just knocked out temporarily). It was pretty pointless to attack the stickmen in the original version - Added a command for the player to choose to increase or decrease typing speed. The feedback was very recurrent that when restarting the game, the start could be very slow. - Now you can hold SPACE and BACKSPACE!
If you want to play the original version developed during LudumDare COMPO, download the PC zip version.
| Link | https://github.com/Cabjhegas/Hardwork_Simulator |
| Link | https://mandinga.itch.io/hardwork-simulator |
| Link | |
| Original URL | https://ldjam.com/events/ludum-dare/49/hardwork-simulator |
Ratings
| Overall | 113th | 3.827⭐ | 83🧑⚖️ |
| Fun | 146th | 3.691⭐ | 83🧑⚖️ |
| Innovation | 6th | 4.37⭐ | 83🧑⚖️ |
| Theme | 174th | 3.86⭐ | 84🧑⚖️ |
| Graphics | 237th | 3.538⭐ | 81🧑⚖️ |
| Humor | 16th | 4.235⭐ | 83🧑⚖️ |
| Mood | 122th | 3.615⭐ | 80🧑⚖️ |
| Given | 71🗳️ | 97🗨️ |
Yes @lex. I'm BR! Needed Google Translator help at last minute. haha 🇧🇷!
I'm actually considering bringing this game to Steam. If you want to follow along, follow my developer page on steam and get notified when the game is released:
https://store.steampowered.com/developer/mandingagamestudio
I will rate all your games in a moment as well.
@slimmerburger , I wrote the begining of the text. When it says "I'm going to start creating some random texts so you can focus on the task", I used text generators like this one:
https://shortlyai.com/
It uses something that you wrote and automatically generate more text using AI :D
I also didn't like the text because it read like it was generated by a computer. I would have preferred some more intentional humor.
I really loved to play it.
It's well polished and I didn't miss a thing here.
Sometimes the simple games are the best, eh?
Keep up that good work!
As already mentioned, the text appears somewhat slowly, I would have preferred a higher speed.
I liked reading the texts that appeared, they were quite funny by themselves.
Impressive game, good job!
This gameplay was super novel, it was a variation of Space Invaders but done in such a way that it tests many other skills, like timing and resource management. Often I would miss a cursor, and then quickly calculate if I can either make it to the next line, or burn all my letters trying to hunt it down.
And uh, of course it tests your mashing skills as well :)
Just a really great idea overall. The art isn't just slapped onto the game as theming. You did an incredible job marrying the gameplay with the theme and presentation. This game is impressive!
However the fail state makes you have to revisit the initial intro bit - could be skipped upon a retry.
However, **I did feel it got a little slow at times.** Maybe I wasn't mashing hard enough, but when there are one or two stickmen, it feels like they aren't doing much. I also would have like some sort of progress indicator as to when we would reach the end. I guess it just felt too real, typing and typing with no end in sight. :sweat_smile: I guess it really is a hard work simulator.
Suffice to say, I don't think these little things took away from the game too much. It was still an enjoyable experience, and I congratulate you on a job **well done!**
**Me literally playing this game :** fkeohfohuoabufbeuzapjirjzeiaàdjie^zabujfgjisq^joêfnjaonjfondjqshuioenfo
Fun fact: I was about to suggest a feature, but I just went back to play again and the feature was already there, haha 😅(I felt bad when my text went past the enemies and had to type a whole new line to reach them... It turns out that *backspace actually works!* 🤦♂️)
The thing I could say is that I can't mash spacebar quickly enough to hit the cursor at the right time. It's a bit too difficult. It also lack a goal.
But other than that, I really liked it! It is really fun! Great work!
j
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e
d
i t >--|⬤ a l o t .
But damn, I had my volume turned up way too high and that first error-dialog beep-sound scared the hell out of me.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1173646881?t=0h47m35s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Thank you for requesting this gameplay!
https://youtu.be/-ob1C7I97ag