[U]nstable - 235 by LDJam user 261489

- Ship is unstable.
- Weapons are unstable.
- Reactor is unstable.
- Nervous system is unstable.
You’re a space trucker. Something hit your spaceship, controls and reactor got unstable. Aliens appeared because of radiation and they will be staying in dark rooms. You have to control the ship with the yoke and keep reactor in the stable status, otherwise you will get off course or get blown up.

| https://geoblackru.itch.io/unstable-235 | |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-235 |
Ratings
| Overall | 652th | 3.597⭐ | 38🧑⚖️ |
| Fun | 835th | 3.347⭐ | 38🧑⚖️ |
| Innovation | 900th | 3.167⭐ | 38🧑⚖️ |
| Theme | 624th | 3.662⭐ | 39🧑⚖️ |
| Humor | 911th | 2.671⭐ | 37🧑⚖️ |
| Mood | 813th | 3.361⭐ | 38🧑⚖️ |
| Given | 91🗳️ | 55🗨️ |
First we wanted to add interactive tutorial in the game then decided to make control promts as you suggested. But when it happened to be 30 minutes before the end of uploading time and there still were things to fix we had come to making text controls :d Sure will try to make it better!
Thank you for your amazing suggestions! We are pleased that you enjoyed playing our game! We agree about the shot sound, it definitely should be quieter, we wanted to do it but it slipped out of our mind.
Thanks for your kind advice! We are delighted that you considered our game fun. It was in our plans to make in-game tutorial & screen prompts but we just couldn't make it in time, sorry about that.
We appreciate your great thoughts on how to make our game better! We took your opinion into account and we'll for sure try to do better next time. Unfortunately, we didn't have artists in the team so we had to work with what we had. We totally agree on the confusing controls, it should have been fixed.
nice work! :D
In fact I find it a bit sad that the game only works with Key / Door mechanics (you have to find a door, find the key that will open it / or find an item and bring it to another place).
I think there's a little lack of feedbacks / polish and Game-feel elements, such as animations on the character, particles, screenshakes etc.
I also find the doors hard to understand (there's no visual element or link between them to see where you will arrive), I understand that it can be a part of the challenge of memorization but it can be annoying sometimes.
Otherwise great job, I liked the mood, the universe and the concept of Unstability works well here !
@chacharl we really tried to make doors obvious to a player, they basically move you to the door right above or right below. Thank you for your opinion, we'll seriously consider your words, thanks!
@barelyevengames we wanted to make in-game tutorial but we're all currently very busy with university so we ended up doing this big manual. Thanks for your kind words!
@abdul-zakkar we worked hard on finding the right music for the game, thank you! Yeah no wonder it made you nauseous, I hope you didn't reach like 160 degree rotation because that's indeed uncomfortable, we should've made like an epilepsy warning or something :D
Appreciate your comment!