Mixed Worlds by Riper

[raw]
made by Riper for Ludum Dare 49 (JAM)

There are two worlds, one for the living and one for the deads. And a portal connects them, but it is always closed, except for one night a year. At this moment, the connection becomes unstable and all the monsters come from the world of the dead to ours, and there is only one way to close the portal. You need to boil candies and sacrifice them.

Fortunately, at that moment we are near this one and we will be able to stop the attack.

Mechanics: boiler.png Your goal is to fill the pot with candies for the amount indicated in the upper left corner. candy.png You can walk around the world and collect candies just by touching them. candy_score.png The number of collected candies can be seen in the upper right corner, but the maximum amount a player can carry is limited. addScore.png To drop the candies into the pot, you need to go up to it and press Space.

There are monsters walking in the world and if you get close to him, he starts running after you. monster.png If the monster touches you, he takes the candy and disappears. lose.png If you have no candies and a monster touches you, you lose. wave.png Periodically, waves of monsters climb out of the portal and begin to go to the pot to take candies from it. When the monster approaches the pot, he takes one candy and runs out, and if there are no sweets, then you lose.

iron.png There are columns with pumpkins on the way from the portal to the cauldron, and if the monster falls into their light, then the monster begins to take lives. When the light damages a monster, the pumpkin spends energy (candies). So don't forget to add candy. For seeing how many candies are in the pumpkin - go to the butt to the column, and for adding candy - go up and press "Space".

pause1.png The "Escape" button opens the pause menu, where you can exit to the main menu, or open the options menu. option.png In "Options" you can adjust the graphics quality and sound volume.

If you liked it and want to see how the game will develop then join our telegram channel - https://t.me/mixed_worlds

DO NOT FORGET! See where the first wave of monsters is coming from and how many candies in a pumpkin are needed to kill all monsters. Bring some sweets there and you will have time to study the map. You can find cemeteries, a beautiful village, a abandoned house in the woods, a square with statues, etc.!

Ratings

Overall 1357th 2.978⭐ 25🧑‍⚖️
Fun 1320th 2.818⭐ 24🧑‍⚖️
Innovation 1199th 2.864⭐ 24🧑‍⚖️
Theme 1389th 2.636⭐ 24🧑‍⚖️
Graphics 975th 3.354⭐ 26🧑‍⚖️
Audio 671th 3.25⭐ 24🧑‍⚖️
Humor 954th 2.6⭐ 22🧑‍⚖️
Mood 977th 3.196⭐ 25🧑‍⚖️
Given 32🗳️ 27🗨️

Feedback

nanolotl
05. Oct 2021 · 14:00 UTC
Unfortunately the game kept freezing after about a minute each time. Very nice music though.
iDeNoh
06. Oct 2021 · 00:22 UTC
Like the last comment I had issues with the game freezing, I love the art though as well as the music.
🎤 Riper
06. Oct 2021 · 00:38 UTC
@idenoh, hi!) Can you please try to download again and tell me if there is such a problem again?)
🎤 Riper
06. Oct 2021 · 00:38 UTC
@nanolot hi!) Can you please try to download again and tell me if there is such a problem again?)
tykenn
06. Oct 2021 · 02:09 UTC
I tried that second link, and I'm not getting the problem others were describing. However, the music doesn't loop, so I ended up play most of the time in silence. Also, monsters stopped attacking the lanterns/cauldron. Also the collisions were a bit weird on the head and would probably make more sense to only do collisions on the lower half of the body. If you had it this way because of sorting issues, in Unity you can Transparency Sort Mode in the graphics settings to sort by an axis, so lower objects appear in front. I love the sprites and music though, and it was cool how you combined tower defense with survival/collection.
MunsterPlop
07. Oct 2021 · 14:07 UTC
The game play is simple.
It's a pretty basic tower defense game but it's okay.
I enjoyed the pixel art and the music, the monsters were all interesting to look at and the Halloween ambience is there.
A bit more visual and audio feedback during interactions and the monster attacks on the pumpkin pillars would be nice to add a bit of dynamism to the game.
A preference of mine would be to make the paths that lead to the monster spawns explicit as they are fixed.
More types of actions beside gathering candies could be nice to break the repetitiveness.
All in all, it essentially just needs a bit more depth to make it more interesting but it's a good start.
🎤 Riper
07. Oct 2021 · 14:39 UTC
@munsterplop Thanks for your feedback! During the hackathon, we tried to emphasize the atmosphere of the game to understand whether people would like it. Then we'll add more interactions with the environment)
If you want, you can join the Telegram channel to follow the progress - https://t.me/mixed_worlds
ThatANoNoWord
08. Oct 2021 · 01:07 UTC
The idea of a trick-and-treat resource management is a great and fantastic idea. The art is really cute as well. The game lacks some polish or depth, though. Towers should be upgraded, not reloaded, because then your options is either spend candy to defeat monsters or lose candy from monsters taking from the pot. A mini-map would also be useful. Otherwise, really cool game!
🎤 Riper
08. Oct 2021 · 08:27 UTC
@thatanonowor thanks for your feedback! In the future we will add a mini-map and make different mechanics of candies and towers, now we will see if this concept of atmosphere is interesting to people
Duckonaut
08. Oct 2021 · 20:40 UTC
Interesting idea with the resource management, and I do really like the distinct areas of the map, wish the combat was a bit better but overall pretty cool!
douchifer
09. Oct 2021 · 12:41 UTC
Amazing idea, you should really go on with this game and improve it. It has a nice potential.
Forik
09. Oct 2021 · 13:29 UTC
I like this managment mechanic and idea. Good game and good job!
David Brož
11. Oct 2021 · 14:17 UTC
Sorry but my antivirus straight up hates your game.
Celtican
11. Oct 2021 · 15:37 UTC
Nice submission! It's an interesting idea that the player plays a passive role in the defense. I also really liked the map, I'm a fan of exploration.

Some things I would have liked to see in the game:
- A sound effect for picking up candy, and other juice to accent that event
- Likewise, a sound effect for placing candy in the cauldron/tower, and maybe make them jiggle a bit when that happens
- Multiple portals that the monsters can come through. Perhaps they would randomly pick one or two portals to go through. Alternatively, you could remove the three unnecessary towers, they didn't seem to do much
- A "big" candy that gives you 5 candies when you pick it up
- Tiny variation in monster health/speed, just call `MathUtils.RandRange(x, x)` on start to add a good bit more life
- When space is held, continuously add candy to the cauldron/tower, preferably at an increasing rate

Good job, see you in LD50!
Kiwi663
12. Oct 2021 · 21:12 UTC
I love halloween mood in your game ! Fantastic graphic and music. Well done!
lima victor
14. Oct 2021 · 05:35 UTC
I liked the game! It has interesting concept and nice graphics but also has some problems and that`s not about stacking in the woods enemies.
It kinda feel boring after the second wave and totally killing after the third when you feel like you understand the game totally but still need 50-100 candies to bring. It may be better to speed up the whole game like twice so there will be more "micro-moves" between enemies or another option is to make like 3 times more enemies and make the real zombie-land because at this moment map feels empty. The third solution may be to turn off the light and make a small vision-circle around the player so it will be harder to see situation around but it will be harder to find candies too. Probably the really nice solution may be somewhere in between these 3.
Anyway, great job guys!