Gunsundheit! by Papabirb
Ah...
Ahh.....
Achoo!
GUNSUNDHEIT!!!
Welcome to Gunsundheit, a game about a person born with an automatically-aiming gun nose and no arms with which to control it! Your job is to help Gun Nose get from point A, to point B, without getting arrested for murder of cute critters!
FEATURES:
- Simple Two-Button Interface (Mouse click/touch screen, A/D, Left/Right arrow keys, 'Enter' on menu buttons)
- Mobile Friendly
- Should Work on All OSs and Devices (some exceptions may occur)
- Colorblind Friendly? (unconfirmed, but screenshots look good on all settings of the colorblind simulator I use)
BUG FIXES
10/6/2021
Fix 3:
- Changed end state script to call the correct high score variable rather than labeling your current score as the high score. -- Result: User will now know the actual value of their high scores each run. Previous versions remain up for download.
10/5/2021
Fix 2:
- Fixed bug where button functionality wasn't fully working when buttons were clicked/tapped on but did work with keyboard controls. -- Result: Game is now actually playable on mobile, and it is no longer possible to cheese a win by holding "left" with the mouse/touchscreen. Previous two versions remain up for download.
Fix 1:
- Changed calculation resulting in strange behaviors (meter freezing, not shooting). -- Result: Game now feels more balanced due to calculation change. Broken version at launch will be left as downloadable.
- Added threshold for sneeze value due to tween calculation not reaching full value sometimes. -- Result: Meter should no longer freeze when full.

Tools
- Godot
- Audacity
- Paint.net
Credits
| Itch.io | https://papabirb.itch.io/ld49-gunsundheit |
| Original URL | https://ldjam.com/events/ludum-dare/49/gunsundheit |
Ratings
| Overall | 1013th | 3.316⭐ | 40🧑⚖️ |
| Fun | 839th | 3.342⭐ | 40🧑⚖️ |
| Innovation | 341th | 3.684⭐ | 40🧑⚖️ |
| Theme | 545th | 3.75⭐ | 40🧑⚖️ |
| Graphics | 1092th | 3.197⭐ | 40🧑⚖️ |
| Audio | 739th | 3.149⭐ | 39🧑⚖️ |
| Humor | 112th | 4.026⭐ | 40🧑⚖️ |
| Mood | 901th | 3.276⭐ | 40🧑⚖️ |
| Given | 35🗳️ | 70🗨️ |

I decided to try the right arrow since I had already figured out what the left arrow did, that was my undoing!
It's a cute and enjoyable little game! I love the sun, I feel like the sun has the most accurate reaction to the scene down below it.
@maluskhan The mechanic is that your ability to hold in your sneeze is the "unstable" part of the game, and you have to balance sprinting with facing away from all the cuter, easily killable creatures. I've updated the game since your comment, feel free to let me know if it's less confusing now! :blue_heart:
@peace-of-cake-games Thanks!! I'm glad you enjoyed it, I've updated it moments ago as I had more time after school, so the right arrow should be a little less undoing-y and now there's a point to using it as well. I also found out I wasn't following you when I thought I had, and when I followed you the friends icon gave me some good ol' Sarah Toning, so thanks for being a follower fellow NB pal! :blue_heart:
I love it!!!!!
I mean, I love the bonkers concept, and the graphics, and the cute squeakies, and the music, as a game though I thought it was just too easy. Felt more like a "hold right simulator" than a game most of the time. :d
I feel you, it does mostly feel like a "hold right simulator", but that's why you have to pay attention to the Sneeze Meter while you hold right, since holding right is more dangerous. Balancing levels has never been my strong suit, especially with college to multitask during the jam =P Thanks for playing! :blue_heart:
@datadazer True, you can cheese it by holding left the whole time, but you'll never reach the win state if you do! Not losing and not winning is kind of just an infinite limbo, maybe I should have added some kind of limit to how long you can hold left, lol. I'll keep limits like that in mind for future games. Thanks for playing! :blue_heart:
For the 'holding right' problem: Might I suggest that you let the meter fill up (a lot) faster if right is pressed? Then you can also counter-balance the 'always left' with some sort of time limit. After all, your date and/or the movies won't wait forever!
While I'm not colorblind myself, I think it's neat even people in jam-games start paying attention to accessability. There should be an 'Accessability Jam' maybe?
I noticed that sometimes, shooting and turning left happens so closely together in time, that (almost?) the only way you can tell is by another ominous siren on top. But that's a status indicator, and doesn't really tell _when_ you made the mistake.
Also it doesn't really seem to matter how many bullets you have really, right? It fills up quickly enough, and fires quickly enough, that it doesn't really matter if there's 1 or 6 in the magazine.
Anyway, sometimes I keep noticing these little issues in otherwise fine games. I guess what I'm trying to say is: The idea of an armless, gun-nosed man running around trying to _not_ shoot things is very creative, carries it through the simplicity, and it otherwise plays fine ... though I don't feel much like replaying it now that I've gotten to one destination already.
Filling up a lot faster was the intention when holding right, I just really struggled to do so in a way that wasn't game breaking haha. A time limit on left is definitely something I've considered after @datadazer mentioned cheesing it by holding left, although I've since discovered what caused that bug (being able to win while holding left) and it will be patched as soon as I'm home later.
I think an accessibility jam would be fun, but it's pretty difficult to design games accessibly, so not sure how well that jam would do. Right now I've only figured out color blindness and simple control schemes.
I'm not sure I understand your feedback on the sirens- they are status indicators that you made a mistake by not turning left soon enough, letting something get shot. If hearing the siren sound effect and seeing it light up isn't an indicator of when the mistake is made, what type of indication are you looking for?
The number of bullets matters more thematically: the nose gun is a 6shooter revolver, because I thought that was hilarious, especially all firing in rapid succession. Additionally, it's more that making sure you time your Aim Left is important as you don't want multiple bullets flying around, 1 is bad enough and usually gets me hit with a warning siren. Only having one bullet to worry about means you can make more mistakes, but letting all 6 fly loose can end in a game over depending on critter setup.
It's definitely not a very replayable game, though the destination distances update based on your high score, so it is increasingly challenging and/or tedious, but I'm glad it carries itself for one round! Do you have any suggestions on what might make it feel more replayable?
Also ... Thank you for all your devblogs and posts. It really made our jam better as we we laughing out loud all the time. <3
One problem I had was that the high score didn't seem to work, it was always the same value as the current score.
Crazy good entry. The visuals are good and the sound effects fits perfectly, haha. Nice little game and cool interpretation of the theme.
Entertaining lore, read descriptions and comments with smile! autoaiming-gun...
Quite accurate with the theme, very easy and fun, thank you for the game!
Good job!
@lereveur Thanks!! Even I surprised myself with the take on the theme haha! Thanks for playing! :blue_heart:
Every day another funeral, c'est la vie. This game really toys with the absurd, and the art direction nails it. It might turn some people off I suppose, but it all really just works together. I also love the WTF sun too!
(Also, I'm not sure my rating numbers went up after you rated, since ldjam had technical difficulties all night - would you mind double checking that any rating you did stayed put? I guess both on mine and the other games you rated last night!)
I finally had the time to come back and rate everything I played so far!
Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=AiVWayIqffU&t=21492s