Super Stable Tower Constructor by Jonathan Lorenz
Build the highest possible tower without making too many mistakes, or else the mayor will stop the construction.
A simple construction sandbox game.

| Link | https://jonathan-lorenz.itch.io/super-stable-tower-constructor |
| Original URL | https://ldjam.com/events/ludum-dare/49/super-stable-tower-constructor |
Ratings
| Overall | 913th | 3.4⭐ | 27🧑⚖️ |
| Fun | 842th | 3.34⭐ | 27🧑⚖️ |
| Innovation | 1385th | 2.58⭐ | 27🧑⚖️ |
| Theme | 469th | 3.84⭐ | 27🧑⚖️ |
| Audio | 697th | 3.22⭐ | 27🧑⚖️ |
| Humor | 777th | 2.86⭐ | 27🧑⚖️ |
| Mood | 989th | 3.188⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 31🗨️ |
The game need a preview of the tower piece you are about to drop in order for the player to make informed decisions ... like where to place it.
Still quite fun to see the various tower pieces bouncing around as you drop a new piece ;-)
Nice work!
Because there is a large batch of piece and no preview of next one, I drop it at wrong place and chaos began.
It reminded me when I have played Tricky Towers, I prayed for building to not collapse :)
Good Job.
If there's one criticism I have, it's the fact that you've made a distinctly 2D game that plays in a 3D space anyway. I feel that certain types of structural weaknesses become unfair to the player because you can have pieces of your building fall along the Z axis and continue to block the corner of any piece that falls near it. Because the player can't control the Z axis placement in the slightest, this just doesn't feel fun-- if you plan on keeping the game 3D, it may be a fun addition to allow the player to move back and forth with W/S and have full control while the X axis remains a claw-game. If you don't want to give the player any control, I'd just lock the Z axis physically-- I do like the visual aspect of buildings collapsing in 3D, but it does hurt gameplay at the end of the day.
Otherwise, the physics are very solid and pieces have enough friction to stick together for the most part. I also appreciate the whimsical and polished UX, though I think the in-game visuals would look better with some post processing. All in all, great entry!