Everything is Fine by Noire
Everything is Fine is an interactive story that uses its game mechanics only to tell you about the consequences of alcohol addiction and the connections that can push someone to fight it.
You will see the unstable life of a divorced man with an addiction: watch the difficulties caused by his condition and help him with everyday things, acquiring new forms for him.

Game features:
Intense atmosphere;
Meditative gameplay;
Interactive storytelling through game mechanics, visual and sound;
Original soundtrack;
Visual style inspired by pencil drawing.

How to play:
Point & Click plus Drag & Drop. Interact with the environment and objects. Mouse control.
DISCLAIMER
Alcohol consumption is injurious to health. This videogame does not advertise any alcohol product or use of it. If you are struggling with addiction, contact your therapist.
Ratings
| Given | 153🗳️ | 100🗨️ |
thanks for your efforts
Overall, the game definitely achieves its intended emotional effect.
I did not enjoy having no choice other than to drink, as I do not enjoy drinking hard liquor in real life. I realize that the repetition is part of the realism of the narrative but I got bored of doing everything 3 times.
The visual and symbolic metaphors are an interesting proxy for conveying the experience of someone under the influence. Very creative.
Great mood, visuals, sound, basically everything. I just wish it had been longer, and that's a good thing. Incidentally, it was the reveal of the "kid's drawing" where the art hit me the hardest.
Awesome entry!
The music was very well made, helping to guide the player through the story. Just perfect.
The visuals were very strong. I would perhaps go even further and disable colors on all the stuff he owns, only show colors on the happy memories he has, but I understand this would bring many more challenges to development. My point is that if the alcohol and the bar seems colorful and happy, why wouldn't the average Joe sit there every night? But perhaps this is exactly what you wanted for this game to say to the world. Maybe to raise awareness?
I'd love to see more of this interactive story. Perhaps a prequel...? :wink:
I noticed that the cursor actually switches back to my default system cursor when hovering over an object. If I may make a suggestion, I think reversing the cursors would have been an improvement. Default cursor when exploring the picture, and then a new sprite when over a clickable object. Either that, or somehow make the clickable objects stand out in the pictures so players know how to proceed.
Игра в интересном для меня жанре, хорошо выполнена. Довольно неплохо передается атмосфера алкогольной зависимости. Думаю, если бы было больше времени, то игра себя даже лучше бы раскрыла за счет более подробного раскрытия темы. Но то, что сделано - отличный эксперимент.
Спасибо!
Also, this might seem like a dumb thing to comment on, but your itch.io page just looks so great! ready sets the mood for the game
Also, I finished after the second day, I was a bit surprised that the game was finished and curious who was behind the door. Great start for a sequel ;P
Strengths :
- Gripping narrative, in sync with the theme
- A lot of variety in the mini games, and all of theme support the narrative
- Gorgeous audio and visuals
Possible improvements :
- Some latency between clicks and feedback make the start a bit confusing (drining time, …).
Great game !
Не смотря на это не скажу что проникся, возникало ощущение как если бы играл в серьезную игру про страдания подростка в школе.
От увиденного объема работы с графикой и сценами становится страшно, как и от мыслей о том как в такой короткий срок сделать так чтобы это все управлялось.
Молодцы кстати что не стали излишне засорять идею механиками, все просто понятно и вокруг того о чем делалась игра.
The look is just fantastic, you feel inserted into the game every moment in every scene. It really is a work of art.
Sound is perfect. Music and sound effects are of very good quality. The sound goes well with the graphics, and helps keep the game's incredible mood.
The gameplay is simple, but fully functional with the game's proposal. It helps to tell a story even without "many visible letters".
If you will allow me to suggest, perhaps the points of interaction could have some kind of prominence. I know this would perhaps "facilitate" a game that is purposefully easy. But maybe it could be that this improves even more the fantastic experience of the game.
Anyway, the interpretation of the theme was excellent. Generally I'm not a big fan of "interactive story" style games, but the game you guys made managed to please me because of the factors I described earlier.
Congratulations. Good job!
I just haven't got some stuff like the puzzle conversation, or some situation. On contrary, I like some concepts like the computer which were duplicated, the phone messages.
The drawing and sounds are good!! Just a suggestion, but I think it was a lack of time, some animations would be nice to feel some feedback on what you click.
a very challenging subject for me. I think you approached the topic in a very thoughtful manner and I appreciate every moment I spent playing this game. The audio and graphics were fantastic and it was well built. Great job!
The beginning got me hooked, I love how there’s no wall-of-text tutorial but by clicking around I managed to get the jist of it real quickly, great design, and as the game progressed I have to say the storytelling method is superb.
At first the multiple computers, I thought it was glitch with the game, but then I realized it’s because he was seeing multiple computers and had to focus, that feeling of getting it without any verbal explanation is executed very well.
Another instance of this I liked is with the therapist, how he explains how to put the words together but the only options you seemingly have are to put two incompatible things together.
I have to reitirate that the storytelling is very well executed, it’s quite a feat to understand a story with literally zero text explaining [minus the title’s screen “Everything is fine-bar”, :p], great work!
The art is cool too, pretty well done, emulates the sad feeling fairly well.
It is a bit unfortunate how we didn’t get to see who was at the door at the end, though I suppose not all things can be answered, ey?
Anywho really the only main “complaint” I’d have, is that there’s no gameplay initiave, if this was a longer game if you didn’t absolutely get hooked on the story there’s no reason to keep playing.
Maybe this doesn’t really need fixing, but if you are going to make a full game I think more fun/engaging gameplay elements [difficulter puzzles, perhaps reflex-based puzzles too], which still contribute to the story, would greatly improve the experience and keep the player more engaged.
Anyway blabbing aside all in all a solid game with a great storytelling approach, solid art, but gameplay mechanics that perhaps are in need of improving, making the gameplay as well as the story engaging.
Great job!