Topple Tower by LDJam user 187310

In Topple Tower, players extract blocks out of an unstable tower.
Sit back and enjoy a chill round of tower deconstruction!

How many blocks can you remove before the tower falls?
Controls: - Mouse Right: Look around the tower - Mouse Left: Push blocks - Space: Hit table
| Link | https://kroporo.itch.io/topple-tower |
| Link | https://kroporo.itch.io/topple-tower |
| Link | https://kroporo.itch.io/topple-tower |
| Original URL | https://ldjam.com/events/ludum-dare/49/topple-tower |
Ratings
| Given | 16🗳️ | 17🗨️ |
I did find that many of the blocks on the top half of the tower could be pushed with a well-placed nudge and fly out of the tower super fast - might want to look into that.
Good job!
Just for you to know, I've got a visual glitch  ;)
I've just removed Linux completely
It is worth downloading and playing **many many** times!
Keep up the good work!!
Thought about bringing this to mobile? I can imagine to play this with friends vs each other on a phone
Just a thought: would appreciate a score screen or maybe a versus mode (local or even better, online). Would considerably prolong play time. :)
Really fun and chill game !
The simple presentations works wonders for this game, and the gameplay feels very natural!
This digital version really got the feeling. Good job
Oh and shaders are cool too, looks pretty and complete
The physics used to be a lot nicer as well, but WebGL unfortunately didn't play nice with them.
Played a few rounds, only started incorporating the table pound on my last round because I forgot about it because I only glanced at the controls once on the itch page; maybe briefly showing the controls as the tower is assembled in the intro would be a good choice.
Most importantly, as others have brought up as well, there should definitely be a count of how many blocks we've successfully taken out, and even a high score tracker that displays at the restart screen. You already want to keep playing with how good the physics are and the mood is, but even though it's cliché, I know I would have stayed for more rounds if there was a high-score of mine to keep trying to beat.
Great job!
One thought on improvement - the introduction when the tower is being built seemed a bit too long for my taste. When I failed to decompose the tower I instantly wished to go for another try, but instead had to wait quite a lot for the next tower to be built. I would skip the building and present the new scene with an already built tower.