An oddly SATISFYING game by Duck Reaction

Physics in game can be very unstable... But with little help, it can be very stable and create the perfect movement. Take a breath, think, move the blocks and throw the ball to build the perfect loop.
Enjoy your victory, it's very satisfying to look at.
GOAL
Move the blocks to let the ball reach the finishing line.
Bonus : move the blocks during the recording phase to create a beautiful loop.

How to play
- Play in full screen with sound to improve your experience.
- Click (or press space) on the ball to throw it.
- Click on block to move it.
How it was made
This game was made by 2 brothers with Unity and Blender.
Create a gif, and share your perfect loop !
Made with love and flowers by :
Simon Giraud - https://twitter.com/Labelpastek
Matthieu Giraud - https://twitter.com/matthieu_giraud
Discord : https://discord.gg/yvpjDPU
Ratings
| Given | 13🗳️ | 22🗨️ |
that was indeed oddly satisfying!
The game looked beautiful and had a truely amazing, relaxing atmosphere to it. The music and lighting all played into this perfectly. The controls were also smooth (although at first I thought I had to drag the blocks out of the way, but apparently just clicking is enough) and the transitions nice and gradual. The game feels extremely polished, which is quite an achievement for a gamejam game! Amazing job!
Like the others said, if you made a few harder levels that would be great. I suggest you could do that post-jam, and release it as a puzzle game, similar to Monument Valley.
Graphics and audio were on point, good job!
As others mentioned, I would like to see some challenging levels in this game, so far everything felt more like a tutorial.
@classicdillster Yes that's true: we didn't have the time to make all levels that we wanted, create harder level was also harder for us and longer, so we decided to polish easier level. Thanks for playing!
@wuppos Thank you so much for comment! Really interesting ideas, I like the idea that the ball could be in the air. We also thought about big map where you can't see all obstacles. You're right it would be great to have all the features and levels that we planned, but you know, jam are really short. Really happy that you enjoyed the game atmosphere! We spent so much time to polish it, thank you
@escapade Thanks for your feedback! Yes Momnument Valley was the prefect reference for us :wink:
@lauranto Thank you! We would have loved to have more content too :smile:
@mvasko2 Thank you! Yes, maybe " would like to see some challenging levels in this game" would be a better name than "an oddly satisfying game
@wamien Thank you for playing. You're right, jams are too short.
@gamepopper Thank you. In fact, there is no gif recorded, the game just replay player's actions in real-time (the physics do the rest of the job :wink:). Agree, a gif export could be a nice feature.
Thank you so much people for all your comments, for us, when you said that you would have loved more challenging levels, it's the best compliment that we can have, because that means you enjoyed the game and the concept! Thanks for supporting us :heart:
Pros:
- Clever use of simple graphics taken into visually pleasing image
- Great soundscape!
- Dead-easy mechanics
- A bit of variety in the levels, partially introducing into more 'advanced' concepts
- Some say it was too easy. I say it was proof-of-concept!
Cons (or rather a very personal opinion):
- Okay, I'm gonna be very straight and something I immediately though out loud while reading the description. This game does not sound 'unstable' to me at all. It would fit perfectly in a 'stuck in a loop' Theme of Ludum Dare 47. Here, I am not sure.
Gratz to entry and good job!
I had trouble with the the connexion to the theme though.
The Atmospher is good and relaxing, graphics are fine.
Doesnt stick to the Theme Though
The music is incredible.
I'll try to come back to this hoping for a patch because it looks promising
Edit: have found the issue. Pressing space in the main menu is always broken, clicking on the ball always works.
One last note: I always write down honest review, because everybody need that, not just nice craps with some bullshit, but sometime I will aperceite very good games. So if this review insult you, but use it well :) Anyway every game is counting so :)
@verygenuinecraze @mathemagician and anonymous person are right about the theme. Totally agreed, it's hard to find the link between our game and the theme. Our point was, we didn't want to create a game where everything is unstable. Because for us, instability comes from stability. So we thought about something else... What if everything is stable, everything is perfect? Every mistake, weird thing would be unstable or really frustrating? Our references are satisfying video and also this video about unsatisfying stuff : https://vimeo.com/189919038
This video is an example of: how the perfection is unstable. Following this idea, we thought about the loop feature, to create satisfying stuff but we think we forgot the theme, and now, the game looks like a game for ludum dare 47 (stuck in loop as you said). Unstable was the starting point of our reflexion, sorry if it was not clear, we will pay more attention with this next time!
@supergamersgames Yes true, some bugs are still there, thanks for the feedback!
@kukurammus @mostel yes that's right: we wanted to make more puzzle where you have to click on ball to progress in puzzle with timing, but as you see, we didn't have enough time to it, thanks for playing!
@mrchip Thanks for reporting this issue, we will post a hotfix soon!
Thanks for your honesty people and for supporting us, it helps so much! We're really happy that you enjoy the atmosphere of the game even if it would be better with more puzzles, thanks :heart:
I watched more of your GIFs after and realized the satisfying part was supposed to come from clicking blocks into the right spot just in time for the ball to keep course. I guess it depends if you want to lean into the puzzliness or not.
I'm curious what you guys tried with graphics. It's obvious that the ball has a much more refined appearance than the rest of the stage. I wonder if applying shiny reflective materials to the environment would help the aesthetic? Or maybe it's so good right now because of that difference.
I'm afraid I don't really see the connection to the theme, though....
For the people bashing the game about not following theme. The goal of a gamejam is to start creating a game, and the theme is but a mere excuse to get started. Personally I loved the choice to not continue the theme as this game clearly does better without it. Would love to see more of this kind of playstyle.