Flat Earth (Not Another Rude Bear Game) by alexrose
As we all know - the world is flat, and therefore we must be careful with our construction projects, or the world may become unbalanced, and everything may fall off the edge of the earth.

Be careful with what you build. Don't flip the world over.
Wait, this isn't a Rude Bear game???
Follow the tutorial, but outside of that some useful info:
Building costs can be seen by clicking the tabs.
House makes Woodcutters. Woodcutters cut wood.
Windmill makes Miners. Miners mine stone.
Archery Ranges make Archers. Archers are notoriously good at hitting things in the sky. Not that you'd need to do that in our peaceful land.
Churches make priests. Priests can heal the meek.
Castles make warriors. Warriors are good at defending the land.
Each building makes one person, and if your person unfortunately meets an untimely grave, you will gain a new person as long as you have the building. Take care of your buildings, put them in a useful place.
| Windows | http://vorpal-games.com/FlatEarth_NARBG.zip |
| Itch io link | https://alexrose.itch.io/flat-earth |
| Soundtrack | https://atmospherium.bandcamp.com/album/flat-earth |
| Unnecessary Guitar Playthrough (spoiler alert) | https://www.youtube.com/watch?v=YP6dM3a2foU |
| Original URL | https://ldjam.com/events/ludum-dare/49/flat-earth-not-another-rude-bear-game |
Ratings
| Overall | 31th | 4.313⭐ | 42🧑⚖️ |
| Fun | 33th | 4.263⭐ | 42🧑⚖️ |
| Innovation | 10th | 4.45⭐ | 42🧑⚖️ |
| Theme | 48th | 4.413⭐ | 42🧑⚖️ |
| Graphics | 433th | 3.938⭐ | 42🧑⚖️ |
| Audio | 1th | 4.763⭐ | 42🧑⚖️ |
| Humor | 3th | 4.645⭐ | 40🧑⚖️ |
| Mood | 39th | 4.35⭐ | 42🧑⚖️ |
| Given | 84🗳️ | 41🗨️ |
However there were some things that frustrated me a bit, like the fact that I didn't really see who is selected and who isn't, and there sometimes were some wonky collisions were my people couldn't walk past a rock or a house although there seemed to be enough space. But that's nothing a little bit of finetuning couldn't fix.
Still I find it very impressive what you did in this short time! RTS games are so difficult to do in a short time, so good job!
The tree spawn animations are so bouncy, I love it! Had a lot of fun playing this one, at it actually kept me engaged and worried about how my troops were doing/where they were standing. Well done!
5 stars is too damn low for the audio category, this game deserves way more. :smile:
I always love it when a game manages to surprise me like this! Absolutely well done!
Initially, I like the concept, and it all works fine. It's nice that you have a little tutorial at the start.
I like the music and was surprised by the singing. How interesting and sweet, I thought. And of course I was completely surprised by the second part of the song. Seeing the castle and archery range I figured there would be some kind of enemies appearing eventually, but I certainly wasn't expecting this.
Besides being hilarious the game is also a lot of fun to play. It gets real stressful when a building or two get destroyed on one side and suddenly the earth starts tipping to one side. It's kind of annoying that you constantly need to command your villagers (strategy games made me lazy and I keep forgetting the villagers stop cutting wood after 1 tree), but that all adds to the chaos so it's okay. My only real complaint would be that it's hard to click on small enemies, and I'm not always sure if I clicked correct, as my ranger sometimes walks up to a dinosaur instead of shooting at it.
Anyway, awesome game. Great job you guys!
What I wasn't expecting was the soft and gentle crooning for the first song. Not enough video game soundtracks utilize lyrics in a looping song, I feel like; I think I've experienced it maybe one other time, and enjoyed the- OH YES I was going to say I forgot what game it was but I remember now! I was absolute FLOORED by the first boss of Scooby-Doo: 100 Nights of Frights; the music was chill and then the lyrics came in and I was like ???? in the best possible way and THAT is exactly how *Edge of Space and Edge of Town* made me feel: ???? in the best possible way.
Specifically, it reminds me of the aforementioned Scooby-Doo video game music, https://www.youtube.com/watch?v=1IZUe-0-b0A in that both have an amazing vibe and then lyrics show up around 20 seconds in, and manage to make looping lyrics still feel amazing; but in terms of tone, it also reminds me of the singer/songwriter they put into Dreamfall Chapters, with specifically this song. https://www.youtube.com/watch?v=5CW1EM0jQTo
Anyway, what I'm trying to say is I had no idea what I was doing while I played (I understood the mechanics, but I was absolutely terrible at playing; something something controlling everyone was difficult? like I just selected everyone at once and sent them in the same direction and hoped they'd collide with whatever their job was, which only really worked for woodcutters) and there's no end state when everybody falls off the world so you can't balance it or build anything anymore and yet I spent about 5 minutes watching aliens shrink each other and the dinosaurs because I couldn't stop listening to the soundtrack of this game.
Also, your tutorial text always stays slightly visible on screen. That, or I need to check my monitor...
But yeah this was super super rad. More games should really use these soft and gentle lyrical soundtracks. You might have converted me from trying to learn how to make good chiptune music for my games to trying to learn how to write lyrics..... like, between this, the Scooby game, and the Dreamfall song, there's clearly a very specific musical aesthetic here that I am LIVING FOR.
Also, I had to google Rude Bear to understand the title/description of this game, so now I know about EGX Rezzed's game jam thing that will hopefully resume when the pandemic's over, so now I have a new life goal to go participate in that & see some youtubers I like who often do live DND at EGX. So, double thanks for this amazing soundtrack & the new life goal! Anyway, I'll just be sitting here listening to the bandcamp page for a while.....
Side note, I thought videos weren't supposed to embed if they're in another paragraph, especially wrapped in the git markup code for linking stuff, but unless the preview is lying to me, then enjoy not having to go to another tab I guess, lol.
Gameplay wise:
Why do windmills make stone cutters? It's not clear in general what anything after house does, since the tutorial doesn't go that far. (I did read the description, but it's still not intuitive in-game).
The lack of a win state or lose state is conflicting: on the one hand, I like just listening to the music until I decide to click restart. On the other hand, some kind of high score system might be good as a substitute for an end state and win state; a timer that stops counting when it's impossible to play more, maybe.
But yeah it's fun. Very good
First I was a little bit sad when the game seemed to feature Rude Bear or take place in the Rude Bear universe. Now I love RTS games, it's my all time favorite genre so I was still very excited to play, and there are a lot of things which I like. Probably going to steal the concept of having buildings "auto" create units for example :smile:
The music, just like the game, starts of really nice. Like pretty much everyone else have said, when those aliens and later dinosaurs came, man I died. It's the best thing ever! The gameplay get's a lot more hectic and the world starts to spin around like crazy, It was a lot of fun to see building flying around. I managed to live quite long, but in the end I lost everything... AND THEN I SAW HIM!
Rude Bear, chilling down below. Obviously I spent a good 30 minutes trying to flip the world over, because fuck the world, save the bear! I tried a lot of things, such as first tilting the world to one direction, and then trying to pendulum it into the opposite direction in order to flip it. Unfortunately I was never able to do it, but I am very happy that the Bear was in the game :bear:
Thank you for creating yet another memorable experience, see you next LD!
(But seriously it's actually great.)