Volatile Defender by azagaya
You must stop enemy robots from reaching your base, and you have one weapon... A pretty unstable weapon that shoots automatically. Enemies are unstable too, exploding if the die, reach the base, or if you just touch them.
Please share your Hihgest Score in the comments!!
Made with Godot Engine!
Programming and VFX
Azagaya - https://azagaya.itch.io/ - https://twitter.com/AzagayaVj
Artist
DeepGlowing - https://deepglowing.itch.io/ - https://twitter.com/DeepGlowing
Music
Dawcrash - https://dawcrash.itch.io/ - https://soundcloud.com/dawcrash
Sound Design
Philow - https://phi-low.itch.io/ - https://www.instagram.com/p.h.i.low/
Special thanks to Webox for implementing a free leaderboard service we could use!

Ratings
| Overall | 75th | 4.157⭐ | 88🧑⚖️ |
| Fun | 57th | 4.153⭐ | 87🧑⚖️ |
| Innovation | 274th | 3.762⭐ | 86🧑⚖️ |
| Theme | 917th | 3.363⭐ | 86🧑⚖️ |
| Graphics | 135th | 4.388⭐ | 87🧑⚖️ |
| Audio | 63th | 4.187⭐ | 85🧑⚖️ |
| Mood | 204th | 3.97⭐ | 84🧑⚖️ |
| Given | 27🗳️ | 46🗨️ |
My only possible change would be to sync the enemy movement and actions, with your gun firing. Which will add a bit more rhythm to the gameplay. Also, my best score was a whole 340.
BTW our games uses similar color pallets.
@bentebent hi! thanks for playing! I'm glad you liked it! Feel free to share your score with us!
The graphics and effects are amazing, and the music. Great entry.
@plutonium-powered thanks for the feedback!
@thegamerasd thanks!
Really well done!
Had a lot of fun even though it was a little bit hard for me !
Overall, I really enjoyed this game. It's a solid entry with no apparent flaws and a very strong design.
By the way, barely made it into the scoreboard. I'll probably not last long though, lol.
@kaje-cimhael I'm glad you like this updates! nice score btw!
@nshbae good suggestion, would make collecting items easied. Thanks!
@yotamco I'm glad you liked it! we put a lot of effort in polishing the game!
@cerieyele Thanks! i'm glad you enjoyed it!
@nebiros Glad yo hear you had fun! We tried to polish it the best we could!
@publicidadeba haha, we will think about that! Thanks for the encouraging words!
You could completely expand this game and make a full playable money-worthy version, I would buy !
@danielclarc Thanks for the kind words! some scores are insane, i thought it was not possible at all! Im really happy you enjoyed the game.
@rafael-garcez thanks! im glad you liked it!
@shinyo thanks! it makes me happy to hear that you enjoyed it so much!
My only complaint though is that the movement speed seems a little too slow for the type of pace that the game wants to set for itself. Other than that though, cool and fun arcade game. My highest so far is roughly 600 and I'll definitely try for more
@openfungames thanks for playing! I'm glad you liked it!
@greenradiation Thanks for the feedback! Yeah, I tried with longer duration of buffs, but it made the game considerable easier, and thus, longer. I thought a short but dynamic experience was better for this game! That would probably change if it was a full game instead of a jam one.
@pvp Oh, thanks so much for those words! makes me happy :)!
@megamasterx Im so happy you liked this game so much! we put a lot of effort!
@badpiggy Thanks for the feedback! I'm glad you liked it! Movement speed could be easily tweaked, we may try other values for post jam version probably!
@forik thanks to you for playing! Im glad you had fun!
Well done on making a super cool game!
@blacksheepza Im so glad you found it fun! Thanks for playing it!
@luca-dante-delli-carpini Gracias por jugar! espero verte en la leaderboard jaja!
@ghostbit I'm glad you liked it! I also want more, but that's what we could make in the jam time frame!
@xmagpie42 ohhh thanks so so much! im very happy to hear that you liked the game so much!
@ghost-wave Thanks for playing! yeah, shield is a bit over powered haha, but i think it feels great!
Some hints:
1- When picking a shield, use it to kill enemies by walking into them.
2- Dont pick any powerups right away, wait until many enemies are there. Specially the double shoot, is very useful against tanks, and it worth nothing for common enemies.
3- Stock life. Life can be used as a weapon as enemies explode when you touch them. That way you can "trade" base life with your own life.
4- Double shoot, if you move in the right moment, can be used to kill two enemies in adjacent rows.
5- Power Up synergy is the key. Is better to wait until many powerups are in the level before picking them.
I did not want to look at the tutorial at first, and did not realize you could look back whith the "space" key. It may be a good idea to tell this action in your game description.
I like the fact that robots destroy bonuses when they walk on it, it adds some strategy, with choices like : "I should keep this bonus on the ground for later, but I take the risk to have it eaten by a robot".
IMO, the hero is a little too slow to move from one tile to another, and the bonus lasts a little too short. It generates a little frustration because a big part of the bonus advantages are lost, as you fire in the void while moving in front of your next target.
Really great graphisms and music. The best I have seen for this Ludum Dare, so far.
@verysoftwares thanks for the feedback! yeah, the composer made some great tunes.
@recher Thanks for the complete feedback! Yes, we could add that to the description of the game. About the movement, it needs some tweaking. But the duration of the buffs, we tried longer and the game become too easy, and as a result, too long. We wanted each try to last arround 10mins. We should try to better balance the movment and the duration, perhaps fixing the movement is enough. Im glad you like it! thanks!
i made it to round 6. those walkers that explode everything around them are so tanky!
one feedback is it felt a bit confusing when everyone is two grid tiles tall, i felt like i should be able to shoot the enemies feet. maybe making them 1.5 tiles tall or so would help the visuals line up with the grid better.
Спасибо за ответ! Мы могли бы добавить сюжет в случае его следования. Я рад, что тебе понравилось. Спасибо за игру!
@sakura-magika Im glad you liked it! About the perspective, i see what you mean. If we decide to continue it we will think what we can do about it.
By the way, the game crashed WebGL a couple of times for me (Firefox), which is odd, but ti hasn't happened with any other game.
After some point, the game must become unbeatable, so there is where luck starts to play a more important role. We didnt want this to be an endless game.
About webgl crashing, thanks for telling us, im not being able to reproduce any crash, but we will see if we can get other people to crash it.
files Because i'd like to edit my own version with 3d models and change the style and music I'll make sure i will give you credit