Unstable Stick by joewan


Can you reach the exit on your pogo stick? Good luck and have fun :]
Made in ~12 hours.
F - Fullscreen
Esc - Quit
Made with: Godot, PyxelEdit and Bfxr
| Link | https://jonasanschlag.de/ld49/source.zip |
| Link | https://jonasanschlag.de/ld49/ |
| Link | https://jonasanschlag.de/ld49/win.zip |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-stick |
Ratings
| Given | 10🗳️ | 0🗨️ |
I can imagine this being rage-played on youtube in the same way people play "Get over it". :)
I love this game, very funny to play, it is more than a demo. Nice work!
I got up there once but died before getting to the checkpoint. Most of my fifty deaths were right there. As for the game itself, I really like it. The gameplay is really solid and the level is designed rather well. The jumping mechanic is simple and introduced to the player very naturally. The checkpoints are a wonderful addition as well, each time I reached one I breathed a sigh of relief. Overall really good game, love the concept.
Fun game, but very difficult. There seem to be a random offset given on a jump, making it impossible to master, since it's not consistent. However, it's really fun to jump around and try! Good job!

I got filtered by the long distance jump.
thank you for the game!
In any case this was a really, really well executed entry and I poured way more time than I expected into it, fantastic job!

Easy to learn, hard to master. Just the way I like it.
I feel that the game might have been a bit too relentless with the collision - I died when I bumped into my foot. Also I wish I could have controlled the angle with my mouse. The arrows were too slow at times.
Overall, really fun game, probably one of my favorites so far. Great job!
The slight random factor on the jumps was completely infuriating though, especially on the section with the little platforms all in a row; I'm convinced it's possible to fail that section even with perfect play just because the game shoots you a bit too far or short. It also came into serious effect with the tall vertical drops at the very end, where I'm pretty sure the best plan is just to sit completely straight vertically right at the edge of the gap and _hope_ that the game gives you a little tip, so that you don't get randomly pushed too far if you have a slight angle to hop in.
Anyway, it's easy to forgive that issue given the charm of the rest of the game. The presentation is so simple, but it fits perfectly and jumping around just feels great. Excellent work!
Great work overall !
Nice game!
Good job, congratulations!
Pretty fun yet frustratingly hard, I could see this becoming the new rage game :D
I didn't finish it, gave up at the wall jumping with the holes but I might come back to it :laughing:
I could not manage to finish it but had fun in making close to 150 deaths :)
Nice antry, for sure above average!
Bouncing off of walls was pretty cool, but it annoyed me that the player's upper body is wider than the base of the pogo stick, so if you hit a wall with a small angle your body barely touches the wall first and you explode. This happens a lot because you often want a shallow bounce angle on a wall, and it's hard to tell whether or not an angle is too shallow.
I wonder how the game would have felt with some kind of mouse-based control scheme to control the orientation of the player. I think this might have allowed more precision of angle while also allowing quick changes in angle.
It took me 56 deaths to get past the first wall-jumping section, and I was not able to complete the long-jumping section shortly afterwards.
[Edit] Had a moment to calm down and realised I shouldn't get that irate over a LD entry :D I like the minimal art and I was actually having a lot of fun until I got stuck on the same jump for half an hour due to RNG sending me off the edge every single time lol