Teeter Hero by Strega

[raw]
made by Strega for Ludum Dare 49 (JAM)

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:dizzy: Summary

Help Dashy Cat keep the bus from toppling over while battling waves of enemies. The bus is on an unstable area, make sure to keep it level any way you can! Can you survive all 5 waves?

  • Level out the bus by punching it!
  • Use your dash for incredible speed and power!
  • Survive the waves of enemies!

Join the Discord!

Unstable-Gameplay-short-small.gif

:video_game: Controls

  • Move - WASD
  • Jump - Space
  • Attack - Left mouse
  • Dash - Right mouse
  • Full reset - 0 (zero)

** You can rebind your controls in the pause menu!

:bulb: Credits

Ratings

Overall 9th 4.463⭐ 29🧑‍⚖️
Fun 12th 4.426⭐ 29🧑‍⚖️
Innovation 45th 4.192⭐ 28🧑‍⚖️
Theme 8th 4.648⭐ 29🧑‍⚖️
Graphics 20th 4.667⭐ 29🧑‍⚖️
Audio 21th 4.333⭐ 29🧑‍⚖️
Humor 209th 3.82⭐ 27🧑‍⚖️
Mood 90th 4.167⭐ 26🧑‍⚖️
Given 22🗳️ 36🗨️

Feedback

chelC
05. Oct 2021 · 01:05 UTC
Woahhhh, this is so fun!!! Currently stuck on Wave 4, but I'm gonna keep trying because I'm determined! I'm still trying to figure out how you rotated the bus like that! It's a really effective game, and amazing how much you got done! Great game!
Kassout
05. Oct 2021 · 15:29 UTC
Best game I've tried so far! (It's not my first one :p) The graphics are sooooo cute and everything looks so polished. Well done!
BOOtak
05. Oct 2021 · 17:09 UTC
Very fun and addictive game, I like it!
LDJam user 250824
06. Oct 2021 · 02:38 UTC
The graphics, character design, environmental design, intro sequence — everything in this game is so good and it's so polished, it straight up looks like a product ready for release. Plus, the idea is creative and fresh, gameplay is fun, implementation is nearly flawless.

Sorry I'm not being constructive here, but all I can think of in terms of criticism is stuff like “I wish there were more types of enemies and more levels and maybe power-ups or unlockable abilities or something to add diversity”. But then I remember the whole 72 hours situation and I see all those little touches like the girl just chilling in the passenger seat listening to her headphones, and I'm right back to generating a constant flow of useless praise.

You're awesome.
Mika314
06. Oct 2021 · 05:08 UTC
This game is insanely good.
blobo
06. Oct 2021 · 17:48 UTC
Oh heck yeah, this was great, It took a few tries to get through wave 1, but once I had it all figured out, it was smooth sailing. The artwork is incredible, and I love the character/ enemy designs. Plus the flailing civilians on the bus gave me a good chuckle.

I think the boss fight has a bit too much health, and the fight seemed to drag on longer than necessary. It's tough to balance both the bus and fighting the boss, though not impossible, but it's a super slow fight that seems to go on and on, making the fear of needing to reset the wave dramatically increase the stress in pulling it off. Either that, or give the boss a healthbar, because when you have no idea how much longer this fight will last, it gets a bit demotivating.

All around, I'm a big fan of this game. Great job!

![LD_GG42.PNG](///raw/b02/2/z/4787d.png)
BadPiggy
06. Oct 2021 · 18:36 UTC
Awesome idea here. Definitely fits the theme well and is a fun beat-em-up. The graphics are great and hits are communicated well. The different enemy types are nice as well and force you to move a lot along with having to balance the bus. My only complaint is that it's hard to tell the actual position of the bus on the mountain top. Still though, awesome entry
Cornflowerblue
06. Oct 2021 · 22:59 UTC
A nice blend between physics and beat-em-up. Very nice work.
Quite Good
07. Oct 2021 · 18:19 UTC
Loved this game! I had thought of making an unstable platform based game but this is a clever spin on the theme that I would have never thought of. The music is catchy, the core mechanic is fun and I love how the beginning cutscene is nicely tied together to the end boss. It's really fun how the dash and punch mechanics have a double utility for both attacking and helping the bus rebalance itself. I was a bit confused at first how to dash/punch upwards since I thought it was mouse-related based on the controls. Had a lot of fun playing this, amazing work yet again!
Brusi
07. Oct 2021 · 18:50 UTC
Best take on the theme so far!
A very well-excecuted figting game, and the cliffhanging touch was just a great addition...

The final boss where you need to go out and fight it while keeping the bus stable was truly awesome. Difficulty was at-spot in my opinion.

Great entry, easy 5!
gentoogames
08. Oct 2021 · 21:09 UTC
Creating such a tight, and precise, movement based platformer fighter in a weekend is seriously impressive! Great job on this entry, everything is cohesive and very professionally produced!
LDJam user 250905
10. Oct 2021 · 03:52 UTC
Hooray, good job! I really like the concept, along with the art, audio and gameplay! So pretty much everything! I managed to beat it my first try with a time of: 6:44.624! I think I did pretty dang well! :D
DarthWaxus
10. Oct 2021 · 04:13 UTC
This looks like a finished game! Great result! *love those passengers and melancholic bus driver)
Weirdybeardyman
10. Oct 2021 · 12:49 UTC
What a great game. Lovely concept, really beautiful art and challenging gameplay. I really feels polished! The movements and animations feel great, the only thing I was craving was a bit more juice to the slime punching and killing. Really great game though!
ildfuglen
10. Oct 2021 · 15:14 UTC
This game has a really great art style. I really enjoyed seeing the screaming passengers in the bus!
LuhUchiha
10. Oct 2021 · 16:45 UTC
Fun game! Felt like a playable comic book, good work!
Itzemii
10. Oct 2021 · 19:31 UTC
Close to perfect! Congratulations!
This does not feel like a game jam game but a production game!
Great graphics! Great music! Great animations! Cleanly implemented!
Just the game mechanics balancing could be a bit better, as it starts already difficult and gets more difficult. For a beginner it would be helpful to be a bit more forgiving in respect to the instability of the bus.
But as said for a game jam game: PERFECT!
GreatCadet
11. Oct 2021 · 01:14 UTC
Best game I've played so far! I love fighting the enemies while trying to keep the bus stable. Everything feels very clean and polish (besides that one time I glitched through the floor of the bus). Super fun to play, and the art and music were amazing too. Really incredible job!
llaumegui
12. Oct 2021 · 09:17 UTC
Such a cool game ! I wasn't expecting less from the team that made deepest sword !
It's fun, polished, balanced ! Congratz :D
Boneshot Studios
13. Oct 2021 · 01:07 UTC
good game
Pierre Morreel
13. Oct 2021 · 10:22 UTC
Wow, it's actually pretty well balanced for a game based on physics, the bus was nicely handled, and enemies and luggages spawns were just enough for a challenging but fair difficulty. Art is clear and gameplay too, and wow you did a boss with this size... surprising for a jam ! Nicely done !
DDRKirbyISQ
13. Oct 2021 · 23:46 UTC
Nice! It felt like I had a lot more control over the balance of the bus than some of these other physics-based games, which was nice. The jumping/double jumping felt a little awkward at first, had to get used to that a bit. The dash was really satisfying though!
lilliefishel
28. Sep 2022 · 09:13 UTC
Definitely interesting idea that goes well with the theme. Camera control was little clumsy for me which was spoiling the fun a little bit. Maybe rotating around world center (idol) would work better? Otherwise quite polished, good job! Be sure to find resources on the subject, and write down questions you have about [paper helper](https://paperhelp.nyc/). You can also ask your instructor for some guidance.