AFTER SUN by rufson
***YOU ARE THE VERY LAST SPACESHIP PILOT WHO CAN SAVE THEM.***

GOOD LUCK & THANK YOU
https://youtu.be/4XpvczEyhug
Code&Art: Rufson | Music: Bartosz Zaskórski aka MCHY I POROSTY
| Link | https://nojoyboys.itch.io/after-sun |
| Original URL | https://ldjam.com/events/ludum-dare/49/after-sun |
Ratings
| Given | 20🗳️ | 22🗨️ |
Really enjoyed playing it, thanks a lot!
One thing that is a cons to me is that I don't see the theme that much in it.
Good luck!
I somehow managed to have half of my survivors follow me jump up the capsule building and then never coming down again :)
I didn't try my luck landing on the platforms but I just did a 180 after entering a planet and landit, not sure that the little guys in the ship liked to G-force applied :joy:
The graphics and game feel are especially well done. The audio was good as well, however, I felt it got too repetitive eventually. It was also too loud, so it was a bit jarring for me.
I did encounter some bugs when trying to climb ladders, where it would just bonk me back. I also think that the process of acquiring passengers was a little too repetitive and cumbersome considering the short limit on how many you can "hold" at once. Since there was no time limit that I'm aware of, it just felt a little too slow to me.
Ignoring that, this was very well done. The game feel, especially the controlling of the ship was very juicy. The art of the planet itself, and the merging of 2D and 3D for that (it sure felt like it), was done well.
All in all, I really enjoyed this one, although the some things such as slow speed and tedious tasks kept me from giving this a higher score than I did. Well done!
Not sure what happened at the end though; went very glitchy (maybe that was the point?).
The only thing I'm kinda missing is the connection to the theme.
@amkingtrp Yes, that was the point. Grats that u make it to the very end! Thank you.
@andreas-roschal @owlycode Humanity fleeing a planet in danger is a very unstable situation. Best
Well done and thank you for your game!
@pk-c I appreciate that :blush:
I was so stoked to play this after seeing your posts, and even launching it up i was blown away by the scrolling text, the title screen, the art, the effects, the audio. All incredible.
But making me run around super slow for three minutes to pick up 100 passengers....i couldn't tolerate it. Why not just have them queue up and run themselves? There's no point to the running around on the rock game-play so why make it such a focal point? Why not reduce the total passenger population by 10x so you can get on with the cool stuff? Baffling why you'd ruin such a PERFECT AMAZING MIND BLOWING submission with such a poor choice. Anyway, sorry to get so dramatic but it made me sad that this wasn't as dope as I went in hoping it would be.
Art looks cool..
Very solid entry! Great job!
the only bad thing is that I wished I could carry more people around in the moon, circling it multiple times made me a little dizzy. Awesome entry though
is it possible left orbit?
I found the moon and save a bunch of pepoles but didn't had the patience to do all the goings and comings to save everyone :/
Viusals are one of the best of this jam, the pixl art is top notch and I love the screen shakes and other effects - they create a really cool vibe :) Even the intro transition into gameplay is made super creatively, this kind of polish is rarely seen in game jam games, considering how little time there is to make such details!
Gameplay is very solid too, but as some of the people commented before me, collecting people is kinda tedious and it feels like it spoils the game's flow a little. That is until you get to the ship, which is where the fun begins :laughing: I love flying mechanics, it's very fun to play around with, only thing which took me a little bit of time was how to start the rocket, I actually had to ALT+TAB to check the instructions on your itch.io page. But the whole thing is really fun.
Audio is okay. I mean, I love the soundtrack, and the intro's vibe which transitions into the main theme etc. is really good and I feel like the whole audio is great, but it has this kind of "sharp" feeling, which makes it hard to listen to after a while. I know it's an 8-bit themed music and that's how they sound like, but when all the sounds were on top of each other (theme + rocket launching + people screaming and dying in horrible way) it made it kinda chaotic.
Overall, a very well-made game!
Only thing I got confused with was when getting stuck at the landing platform, I didn't get how to solve that problem and reloaded the game when it happened.
Edit: Also out of curiosity, what engine this was made with?
@apples-mmmmmmmm) You are right. thank you for feedback :love_letter:
@megamasterx If it gets to the top ten, then I will do post-dare! with players suggestions
I do have a wish list:
1. Like @richard-baron I would have preferred that the ship not have as high a load as it does.
2. I wish it had a skip intro button
Minor complaints, both!
Cheers! [-LB](https://ldjam.com/users/the-lame-brain/)
2. It is already there but hidden by accident just press "S" (I will fix that) :rocket:
Also collecting Persons takes a whole lot of time while nothing really happens - I'd add something to this part and let all people walk in as soon as the player reaches his ship, going beyond the ship so people hop in, means I have to go back after boarding all passengers which is basically backtracking.
And there is a bug - when leaving earth, then landing back on it again, all passengers leave the ship .. on earth .. xD
And on the moon, if you run the cycle in the wrong direction, passengers board again but won't leave the ship even when leaving and re-entering moon.
So basically I killed everyone exept for the very first flight.
Moon Delivery could be faster too, as nothing happens while moving people around.
Why all this critique? Because you said you are making a post-jam version and the post-jam version should be as good as possible. ^^
Other than that it's a very moody game, fun gameplay, the spaceship controls are interesting and everything feels like it has lot's of force.
Generally the game-feel is great.
My Initial Playthrough had some very strange bugs happen though. If it helps I was playing on Firefox on Linux. You can see it here: https://youtu.be/e4h0rIEgsWc
Fantastic work, and great game! Best of luck with the jam o7
1. You can exit the ship in space. There is literally no reason to do this. That's why it's so impressive you put it in.
2. The fact that you have to hold left and right for boosters just feels so **good**. Though a lot part of that was the intense juice you put in when you go at full speed.
3. Putting the queue line for the capsule. Yet again, no true gameplay reason to do this but it added so much to the experience. It made it feel like a living world that was still going on in the BG even after you flew off the moon. The vast majority of devs would've just given you points as soon as they touched that base.
I think overall you did an amazing job of anticipating what players would want to do and experiment with. Just wanna run down people with your ship's exhaust? Got it. Have great surprising moments like getting hit with a capsule? Check.
One of the most surprising entries I've seen in a while, I was impressed around every corner. Truly amazing.
Also, I noticed that if you jump off a ledge, you die of fall damage, but then you get yeeted back into your ship and everyone in the ship becomes a casualty - not sure is this intentional, but I had no idea what was going on anyway.
My only concern is that the sound was a bit grating - the music was pretty good, but way too loud, and a lot of the other sounds were just too high pitched for me.
A run button would hugely help since its not really fun to collect people going right to left repetitively.
When you reach the ship all people that are following you should enter the ship automatically.
I also really liked the earth art, with all the layers. It looked great!
amazing job putting this together, well done 😁
- I had difficulty climbing ladders very often, not sure if it was something I was doing wrong or just bugs.
- The gameplay changing on the moon was a really nice touch, like jumping higher. However, the camera being so slow to catch up with player's rotation actually made me nauseous on the moon. I wanted to keep playing the game to see the end, but I actually had to close my eyes while running around the moon.
- The explosion sfx at the end of the game are cranked up a bit too high.
Those complaints are so minor and easy to fix, so hopefully you realize I'm not calling it a bad game, those were just literally the only things standing between your game and absolute perfection. The rest was amazing, great job!
Construct 3 engine has a nice Z elevation mode so you can put sprites closer to the camera like in a real 3D engine, so when you moving around the planet and moon they appears to be in 3D. There is some bugs and this need fixing in the post-jam version.
There are also some details:
- you can go out of the ship in space(maybe this will be used for gamplay mechanics in the next version)
- Every 10 saved people dimms building lights
Thank you for playing & feedback
Cheers!
...i may or may not be responsible for the deaths of hundreds. oops.
The circular visuals are nicely done - music glitchy but fun. In the end I saved a few people... then decided that toasting the rest was faster. :D
But it was a trap!
Critical feedback wise, I thought the walking sound effect was a bit grating, and walking around slowly to collect a ship-full of people felt too long and a bit boring. But I'd say that is in comparison to how fun all of the other aspects of the game are! Maybe if we were able to pick up more people at a time that could be improved. Excited to see a post-jam update!!
Really liked the fact that you contextualist the game with background story :)
[gif](https://media.giphy.com/media/5tcDtNmThcrKOz5t3d/giphy.gif)
(The upload was taking way too long)
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1173646881?t=3h23m29s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
@gerrrard The pilot is connected to the ship with heart :) He have a little dot on his space suit.
The sounds at the end are intentionally loud to make the player uncomfortable in this very dramatic situation. I'm glad you made it to the very end! Thank you :rocket:
@elysiagriffin I remember your pro Pilot skills :purple_heart: Hope the :lizard: will become the landlord!
Z+LEFT+RIGHT or UP+LEFT+RIGHT and just hold them but remember the ship must be on the ground overlaping the blue path.
Please take a look here at tutorial https://ldjam.com/events/ludum-dare/49/after-sun/best-pilot-tutorial
GOOD LUCK it's easy!
1. Sometimes climbing the ladder would throw me off
2. After being destroyed by a satellite the ship would be invisible but would still have the rocket flames shooting out, which was a little confusing for a few seconds before I actually exploded.
I also wish you could "pick up" more passengers at once, and it felt a little odd that you'd have to continue running in one direction until everyone made it into the ship - I would have assumed once you reached the ship they would all just climb on in. These notes are really a nitpick in case you decide to continue with the game because this game is great and you should be proud of what you accomplished in a weekend! Congrats!
The gameplay was well-introduced and explained, but grew to be somewhat tedious as I circled the moon again and again to bring parties to the capsule launch point. The space debris moves too fast relative to the rocket controls to realistically avoid, but maybe that is the bleak point in this intentionally joyless game. The repetitive gameplay without meaningful resistance left me with the impression that the game was about style over substance.
On the other hand, the art of this game is excellent. It perfectly sets the tone and boasts a double-pixelated style and feel that serves the experience and communicates clearly to the player. The parallax and smooth camera following help to elevate the high-quality art and make the world a pleasure to look at and interact with, dark as the atmosphere may be. This game is a great achievement given the jam format.
I wish the camera was a bit more zoomed out when piloting the ship, however, as it is very easy to get blindsided by space debris without any warning or ability to react in time.
Your game has a similar-ish base idea to mine, including the rescue mechanic (even though it's optional in mine).
Good job.
But in all honesty, great submission. You implemented a lot of smart artistry and layering to make the whole environment feel very active and vibrant.
Great job folks!
I didn't find the gameplay super engaging unfortunately, it was mostly just tedious walking back and forth collecting people with a seemingly arbitrary limit on how many can follow you, only to need to then unload them 21 at at a time too. The only challenge for me was remembering not to jump off the platform and kill everyone in the capsule (I did this more than once :sweat_smile:)
On my second ship full I accidentally hit a satellite and everyone died. That was kinda crushing so didn't really feel any incentive to go back and pick up the last remaining hundred people. If I could have got 100 at a time to follow me I think I would've done, but the number of trips I needed to take just put me off.
I think this game still deserves a pretty good score overall, it's such an impressive piece of work - I just wish there was a bit more to the gameplay so it didn't feel like such a chore to play.
(I didn't realize until editing that the reason I was dying was because I kept jumping)
https://www.youtube.com/watch?v=czUwIfbRrFQ
Best
I cut it out of the video, but a couple of times I spent almost 30 seconds attempting to make the rocket start by holding the buttons, and it just didn't do anything. I tried different combinations of how to start pressing them, holding them for longer, all sorts, but I never worked out a reliable way to make the engines kick in. Sometimes it worked and sometimes it didn't.
EDIT: Reading some of the comments, it looks like left/right/up doesn't work reliably, but left/right/z works really well. That must've been what I was doing wrong!
this is mentioned on itch game site
Good Luck and hope you will see the ending scene of our game:)
Either the ending is supposed to include an explody-murder-disco and then the camera shoots off to nowhere, or I ran into a bug
Overall, I still wish there were a bit more to the gameplay than walking back and forth a lot, but I did enjoy it a lot more this time.
https://youtu.be/VeIXHkMTs8s
Thank you in advance for informations & video
Hope you will play it again in chrome or fox :sweat_smile: or seriously wait for the post-jam version with more stuff & bugfix
I totally will come back for the post-jam version! This game ended up sticking with me a lot more than I expected, so I'd love to give it another chance with a few refinements and actually listen to the music! :grin: