Unscrambler by Antti Haavikko
Unscrambler is a word puzzler where you're tasked to reconstruct a scrambled word. The original word is broken into chemical element symbols which are then provided to you shuffled. Just order these back to the correct word (or any other word) and you'll be given some points.
Sounds simple enough? Well, sometimes the given symbols are jumbled even further and you must combine two or more elements to form new ones with some basic maths!
If you don't use all the provided symbols, you will lose one life for each unused one. And when you run out of lives, as you might have guessed, the game is over. So be precise (and fast for the multiplier) to score big and claim your place on the leaderboards.
🎮🕹️ Download or play online on itch.io 🕹️🎮

🛠️ Tools used
- Unity 2020.2 (just now noticed that I used the old ver even though I have 2021 installed as well)
- Inkscape, a bit of krita
- Garage Band
- Bfxr, my mouth and Audacity for sounds
🎞️ Gameplay video
🎥 Dev timelapse
🖥️ Screenshots

https://twitter.com/anttihaavikko
Ratings
| Overall | 12th | 4.191⭐ | 36🧑⚖️ |
| Fun | 74th | 3.882⭐ | 36🧑⚖️ |
| Innovation | 4th | 4.412⭐ | 36🧑⚖️ |
| Theme | 455th | 2.912⭐ | 36🧑⚖️ |
| Graphics | 27th | 4.279⭐ | 36🧑⚖️ |
| Audio | 19th | 4.136⭐ | 35🧑⚖️ |
| Humor | 253th | 2.783⭐ | 32🧑⚖️ |
| Mood | 79th | 3.758⭐ | 33🧑⚖️ |
| Given | 14🗳️ | 37🗨️ |
The solution doesn't necessarily need to be the same word the puzzle started with, any that is found in the dictionary will work.
Thanks for playing! ❤️
Good Job!
Feels great. Nice juicy animations and great sound.
I don't quite get how to split the elements, but that is a very clever mechanic.
I love word games!
Cheers!
-LB
As a non native english speaker, the words are really hard to find. Maybe you could split the dictionary into a subset with more simple stuff to generate the levels, and still allow everything as a solution?
The take on the theme is obvious because of the periodic table, but it didn't "feel unstable".
By far the best entry I've seen at the moment!
The visuals, music, and gameplay worked really well in combination. I'm not sure what the little dudes were doing around the edge eying my cursor, but whatever it was, it was working.
Some of the perfect solutions were a bit out there. If you had more time, or a nicer dataset, it would be nice to limit it to, say, the 5000 most-used words for the puzzle generation (but still allow obscure ones as solutions).
I will say that, once I got the hang of the puzzles, it became a bit trivial to solve them. Save all your Hydrogen, divide duplicates and subtract one-offs to get more Hydrogen, then throw your least-wordy elements into the math blender until you have the pieces of a 3-6 letter word (and multiply all your Hydrogen away). It's definitely one of the more innovative word games I've seen for a Ludum Dare though!
Excellent work for 48 hours.
@owlycode Yeah, a limited more down to earth dictionary set would indeed be good for the puzzle creation. Of course going through the list of hundreds of thousands of words is pretty much out of question though. And using a completely different simpler one could mean that some words might not be in the extended one. Well of course that could be sanitized/checked first just like I do to verify that the word is solvable with the elements.
Thanks a lot of playing and leaving detailed feedback! ❤️
Badly I'm not enough good at knowing the elements and at English to know which word I could make x) It always end up with complex words I've ever heard about x)
Other than that, the music is really cool, it kept me attached to the game, the mechanics are so cool, and the aesthetic lovely!
That is a very solid entry! :clap: :clap:
@mathiouza Yeah, me too! 😅 That's kinda the reason I added the word definitions there. Yeah the sample words (from which the puzzle is built from too) can indeed be very complex as quite a few people have mentioned. The submitted answer doesn't need to match it though and as the math machine unlocks, you can blend the elements together in various ways and end up with dozens and dozens of possible "perfect solutions". You don't really need to know the elements to play as the display will tell you what the end result will be so you can just try them out. Of course it doesn't work for longer planning though. And it's secretly a bit of an educational game too! 😎
I don't know about the word matching system, but if you made it from scratch hats of.
I think this would make a good mobile game, seems like a cool concept for a casual game to play in the public transports after a long day at University during the winter, you know that time when it's dark early and you just want to get home but the freaking snow slows down everything...
I did have the dictionary system ready as I’ve made other word games in the past. So I pretty much had it partially ready for checking if given string is a match or not.
"I did have the dictionary system ready as I’ve made other word games in the past. So I pretty much had it partially ready for checking if given string is a match or not."
^^Do you use like a dictionary api somewhere? Because im really courious how that is implemented.
Im not a big fan of chromatic abboration but the game looks great never the less.
Also i suck at it - never heard most words before (not native english though)
The sources for that are here:
https://github.com/anttihaavikko/unscrambler/blob/main/Assets/Scripts/WordDefiner.cs
"https://api.dictionaryapi.dev/api/v2/entries/en_US/" + word
for other readers who are as blind as i am
Music and sfx were spot on as well!
Biggest problem with this game was that it didn't get challenging fast enough. I just bruteforced my way until I found a word and the time limit didn't really bother me.