Cawtastrophe by crefossus

Stabilize the bird nest so the bird hatchlings can be in peace!
Input: Left mouse button
Quit: escape (sometimes) or alt+f4
Tools: Engine: UE4 4.20 Music/Sfx: Audacity/Pixitracker Art: Blender, Krita, Substance Painter (no fills or smart materials, painting/brushes only)
| Source | https://crefossus.itch.io/cawtastrophe |
| Win64 | https://crefossus.itch.io/cawtastrophe |
| Original URL | https://ldjam.com/events/ludum-dare/49/cawtastrophe |
Ratings
| Overall | 429th | 3.109⭐ | 25🧑⚖️ |
| Fun | 431th | 2.913⭐ | 25🧑⚖️ |
| Innovation | 413th | 2.957⭐ | 25🧑⚖️ |
| Theme | 124th | 3.978⭐ | 25🧑⚖️ |
| Graphics | 285th | 3.396⭐ | 26🧑⚖️ |
| Audio | 160th | 3.479⭐ | 26🧑⚖️ |
| Humor | 100th | 3.455⭐ | 24🧑⚖️ |
| Mood | 348th | 3.043⭐ | 25🧑⚖️ |
| Given | 45🗳️ | 32🗨️ |
Granted I should have made a lot more challenges and object types.. ha
wish there are more levels to enjoy the gameplay:)
I was hoping people would feel smart when they do it but I'm getting quite an interesting reaction. Probably because it's too dominant a strategy and works on all levels except the 2nd?
I guess there just needs to be more levels after with other solutions (ran out of time/was making music 😂)
However, it's too easy to cheat the game by throwing all the cubes off.
Still congratz on putting this together :)
EDIT: Forgot to mention the bird mesh, killed it :)
Also I want to thank you for playing my game on stream.I really appreciated your comments and enjoyed watching you try to figure out my poorly explained and unfinished game in real time. Something about watching someone play your game live just hits different.
Good job! Also... did I catch a hatchling bouncing on the ground? :thinking: