Portal Rescue by Vimlark
Made in 48 hours for Ludum Dare 49 COMPO
This game is a combination of Pong, Portal, and Angry Birds. You play as 2 aliens trying to rescue your friend from a space jail. Using a comet to destroy the teleportation jammers in each level and clear any blocks above your friend. The comet will pass through your portal but it can also be caught using energy. You don't have an unlimited amount so use it when needed.

| Link | https://vimlark.itch.io/portal-rescue |
| Link | https://vimlark.itch.io/portal-rescue |
| Original URL | https://ldjam.com/events/ludum-dare/49/portal-rescue |
Ratings
| Given | 30🗳️ | 34🗨️ |
A bit confusing to move both side at first but the game is great ! (Even if I'm stuck at lvl 6 for like 10min now (t_t))
Clever to combine the 3 games, but I was expecting the sum to be more than the individual parts.
The tune is a bop also so good job!
It feels like a complete package and for the time frame that is very well done!
The aliens are cute also.
GOOD JOB! 👏
Graphics are cool, and the sounds work well. Good job mixing the games together
I really like how the brain get used to the portal instead of the a bounce like traditional pong.
I would love to see the ability to switch between bounce and portal mode some how.
One of the level I ended up in a situation with 0 energy and had to clear the stage the hard way. I wonder if it is better if the player have less energy.
Good job on the submission.
And very nice to see that you do ratings yourself as well ... accidentally stumpled on another streamers entry - which had 50 ratings but had returned none.
:purple_heart: :dart: :frog:
Good combinations of game ! I liked it, it was interesting, fun, not too hard to understand...i loved it !
Great stuff!
Nice entry! I really had to adjust and change my brain to become good at it :D. Somehow I kept expecting the portals to bounce the ball the whole time.
The grabbing mechanic was a nice touch! Very polished overall!
-InsertCoffeePls
I participated in my first ludum dare bc of you! Really happy with how my game came out. :)
The one bit of feedback I'd give is I think it would've been awesome if the meteor got faster and faster like the ball in Lethal League, then you could use the grab thing to stop the momentum and get the meteor under control again. But that's definitely just my taste in games, I like em fast-paced
Nice graphics and cool music, well done! :smile:
If I were asked to suggest improvements, I think that the paddles/portals could be smaller and faster. They felt a bit sluggish to move around. Beyond splitting focus between the two paddles, I would say it lacks a real challenge. You seemed to be able to hold the ball indefinitely, when grabbed, and could just line up your shots. Also, there didn't seem to be any real likelihood of running out of 'grab energy' before completing the level, so no real need to conserve it.
Other than that, good effort!