Grabanakki by Saturnyoshi
Clear level after level of monsters, using the very blocks you stand on as your only weapon. Can you defeat every foe without falling through the shrinking foundation?
Features:
- 30 levels of block-throwing combat
- A variety of unique enemies and throwable blocks
- An original soundtrack
- Controller Support
- High quality pixel art graphics
Controls:
- WASD/Arrow keys - Move/Aim
- Z/Space - Jump
- X/Shift - Grab tiles/Throw
- Hold Up/W or Down/S to aim your throw.
- Esc - Pause
- Throw a tile downwards in mid-air for a boost!
Credits:
- sarn - Programming
- THX - Art
- valentines - Art
- orisghost - Art
- NotYourSagittarius - Art
- Snakeblock - Art & Level Design
- squp - Level Design
- Shrombus - Level Design
- Routt - Music
- Mista Jub - Sound
- attfooy - Concepts
- bub - Thumbnail Image
Game design by everyone involved.
Changelog: - Fixed the player not being spawned in a certain level. Oops. - Added a block to 3-5 to fix the difficulty being much higher due to an oversight. - Fixed certain enemies walking offscreen and never despawning. - Fixed the final encounter's music never restarting correctly if the player died after clearing the wave. - Fixed 1-2 incorrectly spawning enemies from multiple waves at once. - Corrected an oversight in enemy behavior that made 3-1 much more difficult than intended.
| Link | https://team-bugulon.itch.io/grabanakki |
| Link | https://team-bugulon.itch.io/grabanakki |
| Original URL | https://ldjam.com/events/ludum-dare/49/grabanakki |
Ratings
| Given | 13🗳️ | 7🗨️ |