OverCauldron - Lonely industrial stories across the hearth by bloodycoin

[raw]
made by bloodycoin for Ludum Dare 49 (JAM)

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You are a mage in a unstable economy, trying to make a living. Fill as many orders as possible to win. Every failed potion makes cauldron more unstable and takes it one step closer to exploding, so be careful.

Instruction:

Use your MICE to DRAG ingredients from SHELVES to CAULDRON. Once all necessary ingredients are IN the cauldron, DRAG EMPTY potion bottle to make a potion. If you failed, the potion will go to the pit and there will be less space in the cauldron for ingredients. If you succeed you will get points and cauldron will be empty again.

Some insights:

Some junk already floating in your precious cauldron. cauldron_gunk.png

Best place to bury your failed experiments - your back yard. Or... just... Why bother going there if you can get a hole right here. black_hole.png

Of course, no highly sophisticated potion brewing facility would be complete without your trustworthy craft supervisor - CatTail. trustworthy_supervisor.png

Be sure take notice of what potions orders are currently in demand. orders.png

Good luck and may the best brewer... erm... survive?

Credits:

Programming: Justas Tomkus

Everything else: Beatričė Kasiliauskaitė

Post-jam change notes:

  • v0.02 - fixed cauldron image being in wrong place for non 16:9 resolutions.

Ratings

Overall 1331th 3.015⭐ 35🧑‍⚖️
Fun 1290th 2.864⭐ 35🧑‍⚖️
Innovation 1387th 2.576⭐ 35🧑‍⚖️
Theme 1342th 2.742⭐ 35🧑‍⚖️
Graphics 1026th 3.294⭐ 36🧑‍⚖️
Audio 836th 2.953⭐ 34🧑‍⚖️
Humor 1061th 2.403⭐ 33🧑‍⚖️
Mood 1078th 3.094⭐ 34🧑‍⚖️
Given 34🗳️ 47🗨️

Feedback

Pedregg
05. Oct 2021 · 07:41 UTC
cool, but I don't see the theme Unstable.
SayuriNyooko
05. Oct 2021 · 07:43 UTC
My cauldron exploded! I like this game, it's simple and understandible. Music is too sticky but fine.
AppoxGames
05. Oct 2021 · 07:50 UTC
Fun concept. The challenge was to remember where each ingredient was placed and then it became easier until it the cauldron exploded :)
DOMO
05. Oct 2021 · 08:29 UTC
Very beautiful visuals! For me, yellow items blend a bit too much with the shelves, but it only adds to the challenge. The audio loop is super sweet and didn't get old after 5 minutes of gameplay. The only criticism for gameplay is that you can't select a new item while old one is lerping into the cauldron.
🎤 bloodycoin
08. Oct 2021 · 20:30 UTC
@domo Thanks. Regarding items - yea, I know, the solution is easy, but as it's not gamebreaking decided to not bother for jam version. Might release update some time later.
Sibi
08. Oct 2021 · 21:51 UTC
Yay we need more cauldron-based potion-brewing game! Sometimes I couldn't grab the ingredients because I was too quick for the game. Also I would love to have some more progression over time like unlocking new ingredients.
Got a score of 7039! I hope that's good :D
Feraligatr
08. Oct 2021 · 21:54 UTC
Nice variation of available recipes and charming art
🎤 bloodycoin
08. Oct 2021 · 22:14 UTC
@sibi Definitely - more cauldrons and potions, the better! Both ingredient grabbing adjustments and some progression is planned for the future :)
That's good score, but I have seen some get over 9000 :)
XOREAXEAX
09. Oct 2021 · 09:07 UTC
Nice concept! :) My team and I thought about a very similar idea at first.
It may have been cool to unlock ingredients along the way but on the other hand the search aspect of the game is also fun!
The scoring system unfortunately is not very obvious - longer recipies should give more point (maybe they do?) or clearly a larger reward in some way :)
I like the retro feeling of the game :)
🎤 bloodycoin
10. Oct 2021 · 07:19 UTC
Hi @xoreaxeax thanks for playing our game. Ingredient progression was planned from the start, but had to be cut, due to time constrains. As for scoring 2-ingredient recipe gives `100` points base, while 4-ingredient recipe gives `400` points base + extra points for doing the recipe fast enough.
Doloc
10. Oct 2021 · 11:31 UTC
Cute graphics (and cute cat!). Maybe if there were different ways to take (or make) ingredients it would have added more variety. Nice entry nevertheless.
Denzil Gomes
10. Oct 2021 · 15:58 UTC
Cool concept. I really like the look of the brewing potion animation. I did get into a sort of flow state just trying to spot the potion running out quickest while dragging so goo job on that. Cool looking cat, would've been nice if you had more time to get the cat react to the gameplay
BoxedMeatRevolution
10. Oct 2021 · 18:38 UTC
The cat is nicely drawn! It would've been cool if it could meow if you clicked on it haha :cat:

Overall, I found your game to be intuitive and quick to learn. One major point of feedback: I think orders that run out of time should disappear and result in some kind of penalty. This will force the player to make on the fly decisions about which order to focus on and increase player engagement.
🎤 bloodycoin
10. Oct 2021 · 19:21 UTC
@denzil-gomes @boxedmeatrevolution Yea, we had plans, that the cat would reach into shelves, and push (like cats do) random ingredients into the cauldron (giving some time to the player to catch them). Also petting the cat would prolong the time between interruptions.

@boxedmeatrevolution Good idea :thumbsup:
Taffaz
11. Oct 2021 · 12:29 UTC
Nice game. Only complaint I had was I'd often try and drag the next component but it wouldn't let me until the animation had finished. Made it feel slightly clunky. Otherwise good effort.
The Sin Preacher
11. Oct 2021 · 20:39 UTC
Nice artwork, the cat is cute ^^. I wish the difficulty would have increase over time.
Flying Dog Fish
11. Oct 2021 · 20:41 UTC
Nice game. I got 8804. Gameplay is solid but gets a bit boring after a while. It would be nice if the ingredients slowly disappeared and the potion changed color when it was done instead of being ready straight away.
yodoG
12. Oct 2021 · 16:51 UTC
Nice art, cool sounds. Easy to grasp game play. I just wish there was a bit more to the game play. It was a bit too easy and after a while it just felt like busy work. I think there's a good amount of potential here. The mechanics are nicely implemented and there's lots more to explore.
LDJam user 267116
13. Oct 2021 · 00:48 UTC
Nice game! Cute art, love the cat. Wish he could help out a bit - it's tough making a witch startup! 11016 high score :sunglasses:
Eli Delventhal
13. Oct 2021 · 18:10 UTC
Pretty well done! Very cute graphics and understandable gameplay. I agree with @yodog that pretty quickly it felt like busy work. I also never got anything to explode, so it didn't feel very unstable to me.
MakimoPL
13. Oct 2021 · 19:03 UTC
Quite a nice concept you have there. It could be made into a nice alchemist adventure game, where you for instance go from village to village trying to make a living from making potions from locally available ingredients. Graphics were somewhat weird to look at at first glance (probably through intensive color palette), but I got used to it after like a minute :sweat_smile: Nice & relaxing BG tune was also a nice touch.

Nicely done! :clap:
JesusOnWheels
14. Oct 2021 · 19:43 UTC
There seemed to be a timed element to making each potion, but even when I ran out of time, I could still make the potions, so that felt a bit confusing. I really liked the music reminded me of the Metrod Prime 2 Torvus Bog theme. The atmosphere was really nice.
Surfa
18. Oct 2021 · 19:53 UTC
Visuals had an interesting style to them. Thought the background and foreground elements in the ingredients areas blended into one another a little too much. Audio was pretty good but felt like the music wasn't quite long enough so the looping was too obvious. Plus 1 for having a CAT in the game. Overall pretty decent game.
LDJam user 263763
19. Oct 2021 · 12:29 UTC
![over cauldron.png](///raw/356/04/z/483eb.png)

Great game! i enjoy it, well done! simple and fun, i made a lot of potions lol