OverCauldron - Lonely industrial stories across the hearth by bloodycoin
Share your highscore!!!
You are a mage in a unstable economy, trying to make a living. Fill as many orders as possible to win. Every failed potion makes cauldron more unstable and takes it one step closer to exploding, so be careful.
Instruction:
Use your MICE to DRAG ingredients from SHELVES to CAULDRON. Once all necessary ingredients are IN the cauldron, DRAG EMPTY potion bottle to make a potion. If you failed, the potion will go to the pit and there will be less space in the cauldron for ingredients. If you succeed you will get points and cauldron will be empty again.
Some insights:
Some junk already floating in your precious cauldron. 
Best place to bury your failed experiments - your back yard. Or... just... Why bother going there if you can get a hole right here. 
Of course, no highly sophisticated potion brewing facility would be complete without your trustworthy craft supervisor - CatTail. 
Be sure take notice of what potions orders are currently in demand. 
Good luck and may the best brewer... erm... survive?
Credits:
Programming: Justas Tomkus
Everything else: Beatričė Kasiliauskaitė
Post-jam change notes:
- v0.02 - fixed cauldron image being in wrong place for non 16:9 resolutions.
Ratings
| Overall | 1331th | 3.015⭐ | 35🧑⚖️ |
| Fun | 1290th | 2.864⭐ | 35🧑⚖️ |
| Innovation | 1387th | 2.576⭐ | 35🧑⚖️ |
| Theme | 1342th | 2.742⭐ | 35🧑⚖️ |
| Graphics | 1026th | 3.294⭐ | 36🧑⚖️ |
| Audio | 836th | 2.953⭐ | 34🧑⚖️ |
| Humor | 1061th | 2.403⭐ | 33🧑⚖️ |
| Mood | 1078th | 3.094⭐ | 34🧑⚖️ |
| Given | 34🗳️ | 47🗨️ |
Got a score of 7039! I hope that's good :D
That's good score, but I have seen some get over 9000 :)
It may have been cool to unlock ingredients along the way but on the other hand the search aspect of the game is also fun!
The scoring system unfortunately is not very obvious - longer recipies should give more point (maybe they do?) or clearly a larger reward in some way :)
I like the retro feeling of the game :)
Overall, I found your game to be intuitive and quick to learn. One major point of feedback: I think orders that run out of time should disappear and result in some kind of penalty. This will force the player to make on the fly decisions about which order to focus on and increase player engagement.
@boxedmeatrevolution Good idea :thumbsup:
Nicely done! :clap:
Great game! i enjoy it, well done! simple and fun, i made a lot of potions lol