Unstable Signal by bbaf
One day you realize that everything around is not quite real. In fact, you got stuck in the old analog game console. The output video signal is very unstable and looks like it could be used as a back door for escape. Good luck mate!

Tnx to Snabisch for the awesome track.
Pixelized post-effect was taken from Post Process Shader Pack v1.2 Tom Shannon LLC (Epic Store Marketplace)
Cube TV RGB post effect was made with a help of Steve's (Tutorials Ue4: advanced materials (Ep. 46 TV/Pixel material)
This project was made approximately for 10 hours straight after the other jam.
It's some sort of tribute to the cycle of my recent unfinished projects, burnouts, laziness, and creative void.
I am cured, Moving on!
| Link | https://bbaf.itch.io/unstable-sigal |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-signal |
Ratings
| Overall | 1505th | 2.421⭐ | 21🧑⚖️ |
| Fun | 1506th | 2.237⭐ | 21🧑⚖️ |
| Innovation | 1397th | 2.556⭐ | 20🧑⚖️ |
| Theme | 1315th | 2.816⭐ | 21🧑⚖️ |
| Graphics | 1248th | 2.842⭐ | 21🧑⚖️ |
| Humor | 1231th | 1.719⭐ | 18🧑⚖️ |
| Mood | 1360th | 2.553⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 18🗨️ |
Thank you for playing!
Yeap, momentum resetting would be great. I had several issues with this during the play tests, but had no time for implementing.
Will be a good point for overall improving plan, along with visual feedback for red-square collision.
Firstly, I had the idea to let a player control this effect and switch different types of it during the falling.
But it would take much more efforts in term of level design and developing time. Plus, outcome "fun" was not quite obvious since you control everything (unless you constantly falling).
So I decided to stick it to the timer, and make player to memorize it along with blocks below in order to perform a 'leap of faith' before each red square.