STUPID LEGS by LDJam user 314356

[raw]
made by LDJam user 314356 for Ludum Dare 55 (COMPO)

Summon customized derpy monsters to do the chores for you: check mail, do the laundry, gather apples, pay taxes, and more!

Key Art.png

Play the game:

Windows build v1.3 (recommended) (post-compo, see patch notes at the bottom of the page)

Windows build v1.0 (compo, made in 48 hours)

level 1.png

About the game:

5-10 minutes of pure fun. Made for the Compo in 48 hours (Ludum Dare 55, theme: "Summoning").

  • You are a wizard! :) You are talented and smart!
  • You like magic and doing wizardy stuff! It’s fun!
  • Also you hate chores and boring stuff! It’s NOT fun :(
  • But even wizards need to do boring stuff now and then. So, let’s get to it, I guess… Hmmm… What if?.. Yes, it just might work! Summon some improvised monsters and make them do the work for you!

wow so much stuff.gif

Controls:

  • Left Mouse Button – grab monster parts to attach them.
  • Right/Middle Mouse Button – pan camera.
  • Mouse Wheel – zoom camera.
  • Q/E and A/D – rotate hovered or grabbed monster parts.
  • R – restart level.
  • Space/Enter – play/stop the scene.
  • F – move camera to the cursor position.

happy farming.png

Known issues and bugs (most of them fixed in post-compo version):

  • ~~There's no tutorial in the game yet. I'm planning to add it later.~~ (fixed in post-compo version)
  • ~~There's no any context/story in the game yet. Planning to add it soon as well.~~ (fixed in post-compo version)
  • ~~On the Victory Screen space doesn't open next level, it restarts the current one. Press the button with a mouse.~~ (fixed in post-compo version)
  • ~~There's only 4 levels in the game so far. I planned more, so I'll get to it soon.~~ (fixed in post-compo version)
  • ~~Pants on Level 2 may be hard to pass. It's a known issue because of some physics tradeoffs that I had to do closer to deadline.~~ (fixed in post-compo version)
  • ~~Some text colors are not contrast enough.~~ (fixed in post-compo version)
  • ~~There's no sounds and music. I was planning to add sounds, but didn't have enough time. Probably will add it later.~~ (fixed in post-compo version)
  • In some cases some parts may be separate from the main part of a monster. It's not intended, but I didn't find a good fast solution, and it's pretty funny.
  • You need to build a monster every try, because they don't save between tries. Saving was an obvious feature, but it didn't fit the scope, so I had to drop it.

grabber.png

Levels explained:

Summon strange custom creatures, so they do the chores for you.

  • Chore #1: Go to the mailbox to check mail.
  • Chore #2: Remove some clothes from the drying rack and bring them to the laundry basket.
  • Chore #3: Gather some apples and bring them to the fruit basket.
  • Chore #4: Pay taxes: bring bag of coins to the tax den.
  • Chore #5: Pick up some trash and take it to the trash bag.
  • Chore #6 (Boss): Take out the trash: carry disgusting sticky bag to the dumpster.

just paying taxes.png

Patch notes for v1.3 (post-compo):

  • Added intro: now there's a short story slideshow before the first level.
  • Added chores' descriptions and tutorial hints.
  • Improved first 4 levels: better level design and fine-tuning.
  • Added 2 more levels (now there's 6 instead of 4).
  • New monster parts: long chunk and bulky chunk.
  • New quest items: apple stubs, bones, bag of trash.
  • Sounds added (as well as mute/unmute button).
  • Reworked final screen after the winning: you can now close the game or play again from the first level.
  • Added shortcut for restarting the game from the first level (Crtl+R or Shift+R).
  • Added grab animation for grabbers (monster hands).
  • Fixed text colors for better readability.
  • Added vision fog around the monster.
  • Changed the sprite for laundry basket.
  • Fixed bug with colliders of quest items (clothes, apples, bag of gold, etc.) and better quest items handling overall.
  • Fixed bug that prevented Spacebar from starting the next level on the level completion screen (it restarted the same level instead).
  • Adjusted rotation speed of monster parts in edit mode with Q/E and A/D (now it's faster).
  • Application icon changed.

Full playthrough of v1.3:

https://www.youtube.com/watch?v=CHfVqIe7SHY

Builds for Windows:

Ratings

Overall 4th 4.394⭐ 35🧑‍⚖️
Fun 9th 4.318⭐ 35🧑‍⚖️
Innovation 31th 4.076⭐ 35🧑‍⚖️
Theme 151th 3.667⭐ 35🧑‍⚖️
Graphics 60th 4.076⭐ 35🧑‍⚖️
Humor 4th 4.516⭐ 34🧑‍⚖️
Mood 25th 4.106⭐ 35🧑‍⚖️
Given 20🗳️ 3🗨️

Feedback

jk5000
15. Apr 2024 · 17:30 UTC
A very fun little game. The idea is great, and the visuals is pretty good. Some music and sound effects would been great. Overall a really good combo game. Well done.
m0zrat
15. Apr 2024 · 18:26 UTC
super good. Saving the creatures between tries would have been huge. visuals/game feel S+.
Phlip45
15. Apr 2024 · 18:48 UTC
really neat game. It is very fun to create a thing and then watch as it does exactly what you hoped it wouldn't do, haha!
One quality of life feature I'd ask for if you work on this more would be to add some hot keys for selecting the parts. It may just be because of the type of mouse I have (rolly ball), but I found it tiring to go to the left and drag each little part out individually. If instead a player pushed 1,2,3, or 4 to get that specific part from the stock to just jump to the cursor, that would allow for quicker monster creation.
Anyways, that is just a very minor nitpick that probably only affects me anyways haha. Overall I really enjoyed it.
xuanqiuyun
16. Apr 2024 · 13:56 UTC
So much fun, the most fun I've had so far. The mechanics are interesting and there's really a lot of detail![11.png](///raw/eab/d5/z/63a7a.png)
Bro doesn't look too happy.
Happy
17. Apr 2024 · 00:43 UTC
That was really fun! One of the best games I played so far on LD, had lots of fun showing this game to a few friends and trying out ridiculous creature contraptions. I wished it had a bit more levels but for a compo game its really impressive.
OldDog
17. Apr 2024 · 01:13 UTC
so fucking good,this is the true game,,so creative and talented,,,love the game playing so much,,wish for more body part or other game content to play
gasgiant
19. Apr 2024 · 20:13 UTC
I am proud of my horrible son, cleared all levels. Great game.
Capreola
19. Apr 2024 · 20:16 UTC
Adore it. One of my favorites from this jam for sure. Laughed my butt off playing it, too bad nobody could magically put it back.
Sodoj
19. Apr 2024 · 23:59 UTC
I loved this. The game was actually hilarious! I don't usually jam with comedy based games on jams, but this one gave me a lot of laughs. Well done!
Untitled Studios
25. Apr 2024 · 05:33 UTC
Loads of fun, loved watching my strange offspring fumble about in this world of delightfully charming visuals. Great spin on the theme, wonderful, funny. Great stuff.

![Screenshot 2024-04-25 003253.png](///raw/2c7/c/z/64c7c.png)
OgelGames
25. Apr 2024 · 06:32 UTC
This is great! So fun and derpy, and easy to understand. The art and the sound effects are simple but work great for a game like this. I want to play more!
katamary
25. Apr 2024 · 07:26 UTC
Michael, I have liked your ideas for many years. And every game from you never cease to amaze! I had a lot of fun to make a strange legged monsters. Great job for hard Compo section!
LDJam user 4886
25. Apr 2024 · 09:02 UTC
This was not only hilarious, but incredibly well put together!! How did you manage to tame the physics engine to make it work?? Well done! :D
JRevel
25. Apr 2024 · 10:29 UTC
I am amazed by how well the physics work, given the small amount of part types there is. Walking and climbing work surprisingly well, with a hilariously wacky way of moving. I Love it !
Hobscure
25. Apr 2024 · 14:25 UTC
Great game. It's a lot of fun to come up with wacky designs.
monika
26. Apr 2024 · 01:42 UTC
:O A Fantastic-Contraption-like! That's fantastic. I love it.

Your "known issues" is right that being able to iterate on a design instead of starting over each time would be a big improvement, but apart from that, everything is super tight and polished. The animations and art are super charming and everything feels good. I love this kind of physics-based transportation puzzles, and even within those types of games, this one is a standout, especially for how good it looks.
DaivyIsHere
26. Apr 2024 · 11:12 UTC
Very fun little game, my legs are stupid but I love them
AntOnion
26. Apr 2024 · 14:56 UTC
Great idea and realization! Look at this Gigachad)

![Gigachad.PNG](///raw/2ca/f5/z/64d0f.png)
LDJam user 99418
28. Apr 2024 · 07:40 UTC
Thank god you added the googley eyes. Otherwise I might have had to wrestle with the fact that I'm gluing together flesh chunks! :)
CaptAndrey
28. Apr 2024 · 17:43 UTC
Graphics are top-notch, but the theme's kinda dragging. On the bright side, the humor and mood have us in stitches! Keep those 'stupid legs' moving forward!
spiralhalo
29. Apr 2024 · 03:43 UTC
This! This is my ideal compo experience. The physics based game, the goofy graphics that feels polished, and the human voiced sound effects are all welcome. I could play more levels of this! My only gripe with the design is that I wish it wouldn't reset my build completely when restarting.
ugly_robot
05. May 2024 · 15:11 UTC
Adorable! Absolutely loved it. Well done!
NikolayKuznetsov
06. May 2024 · 10:02 UTC
Awesome!
I've already imagined how to make a roguelike from this... mmm...
onlysleptfor4hourstdy
09. Oct 2024 · 09:03 UTC
The art in this game is absolutely adorable!