Help of the Cthulhu by Jiri Hysek

Help of the Cthulhu
Getting help from evil daemons has always had its price. It has the power to turn a good person into a monster. Slowly, step by step, unnoticed until it's too late...
About the game
This game is an atmospheric puzzle platformer. When you are facing a task bigger than yourself, summon a mighty Cthtulu for help. But you will pay your price.
The game is relatively short, and puzzles are not very difficult (once you get used to a little of out-of-the-box thinking; but it's supposed to be a rather casual puzzle that is fun to play). It's not a hardcore platformer; levels are not supposed to be solved by your superior platforming skills, although there are often multiple ways to solve them. And even when you make a bad choice, there could still be a way to finish the level (level design is quite forgiving).
It has 6 levels (the first 3 are meant as tutorial levels). I recommend playing with headphones and on fullscreen.
Controls
- Motion: Arrows (or left-hand alternative: WASD)
Attack: X (or left-hand alternative: P)
Restart current level: R (don't worry, you won't need it)
Used tools
- Godot Engine 4.2
- Inkscape & Gimp (graphics)
- Audacity (sfx)
- Bandlab.com (music)


Ratings
| Overall | 9th | 4.339⭐ | 30🧑⚖️ |
| Fun | 25th | 4.143⭐ | 30🧑⚖️ |
| Innovation | 48th | 3.982⭐ | 30🧑⚖️ |
| Theme | 63th | 4.071⭐ | 30🧑⚖️ |
| Graphics | 28th | 4.286⭐ | 30🧑⚖️ |
| Audio | 16th | 4.143⭐ | 30🧑⚖️ |
| Mood | 7th | 4.357⭐ | 30🧑⚖️ |
| Given | 43🗳️ | 47🗨️ |
Good job!
The atmosphere was amazing (as always). My favorite part was summoning Cthulhu haha. The sound design is crazy good. Good job Jirko :)
Loved the trades between elements of gameplay and overall had a great time!
I expected Cthulu to actually attack enemies but it was interesting to combine platformer and logic :)
Good job!
At this stage of polish, this could be a full release.
Just impressive.
Thank you for stopping by at my stream, it was an honor!
Also cheering for a fellow Czechian from Brno :)
Great graphics, mood and gameplay. Got nothing negative to say, all round great job :thumbsup:
I really loved that I twice in a row, sold my jump and was stuck. :laughing: Great idea.
Needs more levels that's all. :smiley:
The puzzle elements seemed well thought out and I wasn't stuck on any particular part too long. If you went further on development you would need to do some serious play testing with a few different people, especially those unfamiliar with game dev, as some of the things I'm taking for granted here might not be so obvious to a regular player.
The summoning system felt clunky (it appears to force you to swap from keyboard to mouse to select things each time?) and caused me to have to constantly redo the level you added flying in, since I wasn't sure how exactly the flying worked, and would get blasted moments after the game unpaused from summoning while I hurriedly switched back from using the mouse. 'Infinite jumps' might have been a clearer name, although 'Flying' is nicer.
On the starting level when I first summoned Cthulhu I tunnel-visioned (maybe fight or flight triggered when they rose up to face me?) on the first option and immediately went "No way, I must worship you, not attack you", looked for a no option, and walked back to the start of the level looking for something else I could do before I realized I had skipped over the middle option, which cleared up the confusion upon reading it. My bad, but you might be interested to know. :P
With that said: Nice work. This is a really solid entry, and I'll be sharing it with a Cthulhu-loving friend
This is an impressive entry for the compo! Good Job!
Very well done! The Music, artstyle, and gameplay work together perfectly!