Firestarter by Phlip45

Instructions:
WASD or Left Stick to Control
Left Click or Bottom Button (Cross on PS) to charge/set sigils
Right Click or Left Button (Square) to summon fire from your placed sigils
Hope you like it!

I got the web build to "work" on itch.io but unfortunately it does not behave as intended there. Really weird stuff like hitboxes being turned on when they aren't supposed to that make the game unplayable. Sorry about that. Love a good web build the same as the next guy.
Made in Godot
Bugfixes/Balance
♦ Hard Mode is the original mode that came out on the day with just the bug fixes not the balance fixes
04/15:
♦ Bugfix: Runners now will give you a break. Had forgotten to remove a few lines during testing.
♦ Bugfix: Reduced Patrol points for northern toof bois to 2 instead of 4.
04/16:
♦ Bugfix: Teeth now properly break on walls
♦ Balance: Added an easy mode which just tweaks some numbers to give a better experience. (4 lines of code changed)
| Windows Zip | https://phlip45.com/LD55/FirestarterWindows.zip |
| Link | https://github.com/MHGray/LD55 |
| Windows/Mac/Linux Itch | https://phlip45.itch.io/firestarter |
| Original URL | https://ldjam.com/events/ludum-dare/55/firestarter |
Ratings
| Given | 23🗳️ | 18🗨️ |
@zowie As for that crash, I can't seem to recreate it and I don't have any signals connected the skeletons, so I'm not sure what could have caused it. I tried several times to kill them just as they were punching me, but it might be a very narrow window where it can happen. If you could let me know what OS you were using (MAC, Windows, or Linux) so I can look into it further I'd appreciate it.
Only real feedback I can give is that the tooth-ball guys don't ever really follow you so its hard to make them walk into traps. Some sort of way to control/influence their movement would have been fun!
The art style was definitely my favorite part of it though, fit with the music super well!
I quite enjoyed the toof boy saying "ouch" when I damaged him, the music was zany and fun, and I don't know if anyone else noticed that you can kill yourself with your own traps!
The toof ball was so fun to animate =P, thanks for playing
Be THE magician who sends the nasty villains into oblivion. But always watch your hat, lest they catch you!
That was pretty fun, kudos for making fully animated 3D characters for a compo game, complete with music and sound effects. I really liked the goofy animations of the main characters and the squishy tooth guys, and the visual effects for summoning circles are pretty neat.
My only complaints are the locked camera with a fairly narrow FOV, it makes it hard to anticipate where enemies and projectiles are coming from, and that it can be a bit frustrating to time the traps properly, maybe it would feel better if they were a little bigger.
Great submission overall, and congrats again for doing the compo!
EDIT: I'm just noticing now that your screenshots show much bigger summoning circles, mine were always the minimum size even when charging them, is it a bug or did I miss something?
@yule4ka I agree. I'm definitely missing an objective for the player to do while they are being attacked. I tried focusing on graphics this jam more than other things because I recently got into using blender, but fully rigged and hand animated models take time, haha! Thanks for playing!
I like it^^