Summoning Thing by JCMonkey

# Objective
Basically you just draw images into the grid box, then hit the start button to watch them come to life. I had so many problems working with raw javascript and pixi.js this time. I couldnt even export it to itch.io because itch.io wouldnt run at all no matter what i did. So i had to export to netlify, and thankfully this worked great, no errors and the game works.
I wanted to make enemy units where you had to figure out where to draw to get rid of them. Though too many issues to fight with took up way too much time.
# Controls
Use your mouse to draw on the grid Hit the start button to activate them Hit stop to look Hit reset to start all over again The number at the top right is how many generations have passed
# Apps
pixi.js
| Link | https://jcmonkeyld55.netlify.app/ |
| Link | https://github.com/jcmonkey/ld55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoning-thing |
Ratings
| Given | 42🗳️ | 20🗨️ |
I didn't hear any audio, is that a bug on my end? Otherwise I think you can opt-out of the Audio rating category.
One suggestion, the drawings sometimes obscured what was going on with the grid. Maybe the drawing could be placed in the background (behind the grid) on start?

Also you could add more cell by drawing more on the screen, here adding drawing don't do anything, mayve you could hide them ?
It would be cool if you could pause the simulation and keep drawing. I think that would make for a pretty interesting tool!
Here's a bird I did

By the way, I would love it if there was a toggle to disable the grid and overlays, and only see the pixels