Grave Crave by LDJam user 314794
Grave Crave is a fast-paced restaurant manager made for Ludum Dare 55. You play as a summoner who must keep customers happy as you work to extract their souls with "delicious" meals. Your summons can cook, take orders, and bring food to your customers all as you sit and watch. However, each summon has a certain number of actions they can do before they are banished back to their crypt. Upgrade your summons to be better at serving your customers before you lose too many! See how long you can go and share your scores!
CAUTION: VERY BUGGY. Just think of them as features and have fun with the madness!
ALSO, if the viewport does not work on this site, scroll down to the itch.io version and go into fullscreen :) Thank you!
HOW TO PLAY: Click on a scroll to select a summon to conjure. Hit the "SUMMON" Button when ready. Click the summon to select them, then click where you want them to go! Either a table to serve your customers, a receipt to make the food, or the Food Station to bring the finished food to the correct customer.
MADE BY: Music and Art: 8BitDits https://8bitditslinks.carrd.co/ Code and Art: lildyll https://lildyll.itch.io/
Background Thunderstorm Art: https://twitter.com/klkka22/status/1334261787408166915




| Itch Game Page | https://lildyll.itch.io/grave-crave |
| Original URL | https://ldjam.com/events/ludum-dare/55/grave-craze |
Ratings
| Overall | 972th | 3.208⭐ | 26🧑⚖️ |
| Fun | 911th | 3.109⭐ | 25🧑⚖️ |
| Innovation | 898th | 3.021⭐ | 26🧑⚖️ |
| Theme | 732th | 3.479⭐ | 26🧑⚖️ |
| Graphics | 796th | 3.396⭐ | 26🧑⚖️ |
| Audio | 429th | 3.478⭐ | 25🧑⚖️ |
| Humor | 462th | 3.238⭐ | 23🧑⚖️ |
| Mood | 995th | 3.071⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 30🗨️ |
I feel that an initial in-game tutorial (or at least, an indicator of what can be interacted with in the scene — customer tables, table of orders, kitchen, etc.) might be lacking, since it took me a moment to figure out where to click at first; also, I think the game can become more interesting if the difficulty ramps up as time passes — as others have mentioned, for instance, if the number of customers gradually increases, it would quickly turn into some challenging hectic scene (as is the case with many restaurant management games :P). A bug I ran into is that Ghouls start glitching in movement and failing to carry out any action at a later stage of gameplay (~10 minutes in), which resulted in a few failures of service and stopped me from getting further.
Despite all these, this is quite a polished game with a cute presentation and an enjoyable little experience. I liked it a lot!