Grave Crave by LDJam user 314794

[raw]
made by LDJam user 314794 for Ludum Dare 55 (JAM)

Grave Crave is a fast-paced restaurant manager made for Ludum Dare 55. You play as a summoner who must keep customers happy as you work to extract their souls with "delicious" meals. Your summons can cook, take orders, and bring food to your customers all as you sit and watch. However, each summon has a certain number of actions they can do before they are banished back to their crypt. Upgrade your summons to be better at serving your customers before you lose too many! See how long you can go and share your scores!

CAUTION: VERY BUGGY. Just think of them as features and have fun with the madness!

ALSO, if the viewport does not work on this site, scroll down to the itch.io version and go into fullscreen :) Thank you!

HOW TO PLAY: Click on a scroll to select a summon to conjure. Hit the "SUMMON" Button when ready. Click the summon to select them, then click where you want them to go! Either a table to serve your customers, a receipt to make the food, or the Food Station to bring the finished food to the correct customer.

MADE BY: Music and Art: 8BitDits https://8bitditslinks.carrd.co/ Code and Art: lildyll https://lildyll.itch.io/

Background Thunderstorm Art: https://twitter.com/klkka22/status/1334261787408166915 9fe399d11f5820df670d78a21f121a7b.pngb18dbbca66a783503f45710d3ee2d7fb.pnge7f7d6fe1f257d9f9a5a78b48c48d5eb.pngb99d1fc8ca3cbe4cbfd083f391141612.png

Ratings

Overall 972th 3.208⭐ 26🧑‍⚖️
Fun 911th 3.109⭐ 25🧑‍⚖️
Innovation 898th 3.021⭐ 26🧑‍⚖️
Theme 732th 3.479⭐ 26🧑‍⚖️
Graphics 796th 3.396⭐ 26🧑‍⚖️
Audio 429th 3.478⭐ 25🧑‍⚖️
Humor 462th 3.238⭐ 23🧑‍⚖️
Mood 995th 3.071⭐ 23🧑‍⚖️
Given 24🗳️ 30🗨️

Feedback

Sweedy
17. Apr 2024 · 18:01 UTC
Very cool aesthethic! I wish I was better at this game :D
Volkolak
02. May 2024 · 18:06 UTC
It turned out cool, exciting gameplay. The music is well made, suits the atmosphere and does not overwhelm. I also liked the design, the walking animation with the character swaying is an interesting idea.
OadT
02. May 2024 · 18:35 UTC
Funny game! The bugs are really the biggest pain points here as I felt like I wasn't able to to any action sometimes (but maybe I just confused in which state the customers are?) and I think for these kind of games good controls are necessary. I liked the upgrade mechanic. Maybe balance wise it would be better if these apply to the already summoned workers and not the future ones, but thats purely a matter of taste. Cool music and nice graphics! Hope you will be able to reach 20 votes!
Tabera
02. May 2024 · 21:57 UTC
Relaxing game, with simple and cute design, but I notice some thing, what doesnt work for expirience. First and the main problem for me, that two others monsters( zombie, skeleton) are useless. Yes, on the start they seem cheaper then ghost, but gost has a more favorable indicator of speed and quantity of actions. And when I choose him at the begining, he immediatly repaid 10 souls what I spent on him. If you play more when 2 minutes, 3-4 ghosts are enough for succesful play. As a result 20 min I have 440 souls and buy only ghosts. Second problem that I didn't have enough complexity of process. I think that can be fixed if, after passing certain time (maybe 2 min or more), more people will come to the restaurant. Otherwise nice idea!
JPatrick
02. May 2024 · 23:57 UTC
Nice take on the theme, and the result is fun to play. Some more feedback of what you're supposed to do next, perhaps for the first few order, might have been nice. Love the music.
Stephen Kyranakis
03. May 2024 · 05:58 UTC
I was not expecting to see a cooking game, and I liked it! It was fun once I got the hang of it. I do wish it was a little easier to tell which customers and orders already had a minion on their way to them vs. which ones I still needed to assign. The art and the music were also good! Nice work
kawa-yoiko
03. May 2024 · 13:30 UTC
I love the presentation (graphics and audio)! The gameplay is also quite fun in that it's easy to get the restaurant running, yet some challenge is provided to properly manage all the customers and workers.

I feel that an initial in-game tutorial (or at least, an indicator of what can be interacted with in the scene — customer tables, table of orders, kitchen, etc.) might be lacking, since it took me a moment to figure out where to click at first; also, I think the game can become more interesting if the difficulty ramps up as time passes — as others have mentioned, for instance, if the number of customers gradually increases, it would quickly turn into some challenging hectic scene (as is the case with many restaurant management games :P). A bug I ran into is that Ghouls start glitching in movement and failing to carry out any action at a later stage of gameplay (~10 minutes in), which resulted in a few failures of service and stopped me from getting further.

Despite all these, this is quite a polished game with a cute presentation and an enjoyable little experience. I liked it a lot!
Zinkler
03. May 2024 · 21:03 UTC
I like the general idea of it, summoning a limited amount of units with limited uses and different strengths, but this would benefit from polishing. I can't target a table most of the times, and the clients aren't particularly helpful about if they need an assistance at the moment. I love the vibe though, nice game