SumMon - A Summoner's Monster Pet Shop by Rowdy3

[raw]
made by Rowdy3 for Ludum Dare 55 (JAM)

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You just opened up your very own Pet Shop!

But you're not selling any old kind of pets, no, no.

You only summon the cutest monsters for your customers!

Accept requests from potentional customers using your magic crystal ball and then venture out to gather resources by placing path tiles to reach all the resources necessary to summon the most suitable demons, djinn or eldrith horrors to satisfy you customer's needs!

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Mix and Match resources to summon the cutest (and most profitable) monsters and then sell them.

(Or release them if you can't find a buyer.)

Spend you hard earned money to buy new path tiles to reach even the furthest part of the land!

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Wohooo! We made it! <3

Sadly, we were unable to do things like mixing colours, upgrades, special tiles, new maps and grey summons :( But we got so much done!! :)

This was a very productive jam for us and we're quite proud of what we accomplished this time.

It was a blast but ohhh boy, we're dead. Time to sleep.

Credits:

Art & Game Design & Text -> Milki

Programming & Game Design & Text -> Yak Yak

We had no time for music.

Ratings

Given 6🗳️ 2🗨️

Feedback

LDJam user 179298
16. Apr 2024 · 12:08 UTC
The game is really fun but I find the resource gathering a bit tedious. Also some orders are quite funny like this one

![Bez tytułu.png](///raw/26c/b2/z/639a9.png)

Now I wanna listen to the slightly silly demons
🎤 Rowdy3
16. Apr 2024 · 13:39 UTC
@VladImperator:

Haha, all valid points.

Milki here.

We had no time at all for balancing, the map was supposed to be smaller first, with resources less spread out in the beginning when you have less tiles and then you'd buy more map space in the shop. As it is rn, after selling a couple Mons and gaining more tiles you can usually clear the map easily and then skip gathering for a couple days in a row.

At first it was a fixed order of starting at the message screen then moving on to the gathering screen, then summoning, then shop and every phase was mandatory. I made the husband change that to the hub screen where you can do each thing as you please. I am glad I made that a hill to die on. :D

The band one was one of Yak Yak's quest descriptions.. it made me laugh too!
Kseniya
16. Apr 2024 · 21:39 UTC
An interesting game! The visual is pleasant
BoroBoro
21. Apr 2024 · 11:33 UTC
Cute art! I was a bit confused as to how to get some of the colors but the mix and matching was really fun!
PaDo
21. Apr 2024 · 12:09 UTC
I like your visual style.
S1l3Jamal
21. Apr 2024 · 12:18 UTC
Well you sure did a lot. Great stuff, the graphics are nice the game play good.
Tenebry
21. Apr 2024 · 12:56 UTC
Solid submission, there's little to no appreciation for Carcassonne map system these days in indie sphere (from my perspective of course, might be wrong about it), so was pretty suprised upon seeing this game.

UI is intuitive, but still lacks some beneficial informations, such what ingredients could result in specific slot, if that kind of QoL you allow in your game design. Drag'n'drop works, of course, just slightly jarring.

I get that orders have "time" limit to encourage going for specific fruits/shrooms, but to think about it, you don't want to not take them all in the present moment. So what's the purpose of this tab at the end, aside flavour texts?

Map can, to put simply, lockdown you at the start point, and you will leave without anything. Random, oh random. Better narrow it to the meaningful influence, and Shop is seemingly here to solve this, but no, it's still random as well. Why not give a choice between [n] tiles every purchase, or maybe set of them when you start exploring, and then you get others from the deck?

Other than my muttering, good work! I can imagine what polished version of the game could be, and that says a lot.
🎤 Rowdy3
22. Apr 2024 · 20:35 UTC
@tenebry

Thank you for your thoughtful feedback!
We actually think quite similar about most of the points you made. In the end we had to make the cut somewhere to make the deadline, but we already have a version floating around here addressing some of the issues you mentioned:

The map is starting with less tiles now, but we also added a way to extend it by buying additional space in the shop. We may scale the amount of ingredients available on it accordingly to make it worthwhile or something, but we'll see.

We also still want to add a way to better (or at all) see the effects of ingredients of course and also the possibility to buy a second color slot to support mixed colors :)

There are also a few ideas regarding the timed aspect of orders and the benefit of keeping your monsters for a while in our heads, but its not completely fleshed out yet :D
Kiseki
23. Apr 2024 · 01:55 UTC
great work!
Platore
23. Apr 2024 · 18:42 UTC
Hey good job !!
It's like a potion craft but with creature :smile:
Arman
25. Apr 2024 · 01:26 UTC
Pretty fun gameplay loop. Could be really interesting if it had more time to be fleshed out.
Joshua Miller-Pio
25. Apr 2024 · 14:02 UTC
Really had a ton of fun you should be proud! Game play was really enjoyable, with a few polishes here and there it would be steam ready!
sami822
26. Apr 2024 · 13:55 UTC
Wow, this is really solid game. I spent relatively much time summoning this guys! Awesome how many different mechanics you made during 3 days, and all of them working together good. Yea, there was some annoying moments when I got shitty tiles at the start of the day and couldn't gather any resources, but otherwise it's very cool.
And yea, I really missed some sounds and nice background music, but it's OK, we all know how it is during jams.
Anyway, congratulations on such nice game.
Prismapunch
26. Apr 2024 · 21:14 UTC
Interesting game, but I felt like it was held back particularly from the gathering resource phases. I couldn't make nearly any of the orders because I would not have any valid tiles to use! Still fun, and with a little bit of balancing and fleshing out of features (finding multiple resources at once in troves, smaller map, more tile options, etc) I think it could be very fun! Nice work.
josang1567
02. May 2024 · 08:53 UTC
amazing game, quite fun to play it and love the sprites
TentacleDream
03. May 2024 · 14:32 UTC
Well, you sure did a lot. Great stuff, the graphics are nice, and the gameplay is good. Sorry for any language mistakes!