Summon Shapes by LDJam user 375018
Press Tab to open help panel in game.
WASD to move, Q/E to choose minion spawn type, Left Mouse Button to spawn minions.
Summon Shapes
Presented by USC Games students and their friends
As the kingdom's chief archmage, you have always explored the unknown lands of the world through teleportation magic. A mishap with a spell accidentally transports you into a sinister otherworld. To return to your own world, you need to quickly construct a summoning circle to use it for reverse teleportation to escape.
However, the inhabitants of this otherworld are not willing to let you leave easily. Fortunately, you are skilled in summoning and can call servants from different dimensions to protect yourself and fend off enemies.
You must hurry to charge the circle with energy before the enemies fully realize your escape plan. Time is pressing, march towards freedom! This is a battle for survival and the ultimate test of your wisdom and courage...

| Play on itch.io | https://yifeimiao.itch.io/summon-shapes |
| Original URL | https://ldjam.com/events/ludum-dare/55/summon-shapes |
Ratings
| Overall | 301th | 3.827⭐ | 28🧑⚖️ |
| Fun | 281th | 3.788⭐ | 28🧑⚖️ |
| Innovation | 295th | 3.692⭐ | 28🧑⚖️ |
| Theme | 444th | 3.846⭐ | 28🧑⚖️ |
| Graphics | 474th | 3.885⭐ | 28🧑⚖️ |
| Humor | 760th | 2.708⭐ | 26🧑⚖️ |
| Mood | 383th | 3.788⭐ | 28🧑⚖️ |
| Given | 40🗳️ | 40🗨️ |
It definitely fits the theme, and the music and audio fits the whole idea for the event. The effects are nice and have that bit of game feel, like summoning extra shields and the current ones moving to keep things equidistant. I like how it feels like you guys put a good deal of effort into the feel.
And maybe if I could offer a bit of my own design view, I feel the issue wasn't that you can cheese things by summoning all you can before the circle. If it were me, I would make it so the circle moves and chasing it is part of the gameplay, making my own moving more important and useful as a skill. Maybe even the pressing isn't needed, moving yourself to stay within the circle that moves erratically and teleports around while defending yourself becomes the new chaotic element instead of the pressing of space. What is the point of a nice movement funcion that feels flowy if the game cues me to stay in one place? Also the more you get the circle to move the more you can summon, so you wouldn't have access to the full shields and triangle drones fighting for you until you got "stronger" by syphoning the power of the summon or something in world.
For me game design ultimately boils down to identifying your strengths and the likes of the audience, and leveraging things that work in your gameplay and making sure it works for your audience. The feel part of it, you guys pretty much have that covered, it almost feels like a polished product already in the hypercasual genre, and I feel you guys working together like this will realize you guys are growing together in the game design aspect faster than you might think. Great job!
Yes I am the designer of this game, and I agree with you that dificulty with spikes is rough and.. somehow not satisfying. I previously plan to set different phases, and just like you said, the summoning circle itself (the one in the middle now) will move or teleport. We didn't have time to finish this and yes, I didn't think about the "locking new ability" this part. Thank you for all your advice, we are seriously taking these into consideration and future plan (if possible).
This is really cool :D
I enjoyed playing quite a bit. Its very chill and I did have to reply a few times to figure it out but thats not a biggie :D
Nice job!
Please can you vote on my game too? :)
Also, this might not have been exactly how you intended it to be played but my most fun attempt (and the only one that ended in victory) was a result of hunkering down on the circle and just spamming shields and triangles. Definitely felt like that made it into a fun and tense tower defense game where I had to keep replacing what had just broken
The graphics were very very clean and the gameplay like butter - great entry, great job!