Ritual of Ribbit by manabreak
In Ritual of Ribbit, you, an apprentice wizard, help out an old sorcerer to summon a long-lost artefact. Little did you know that he's going to use that artefact to take over the world! You must stop him!
Controls
Arrow keys - move Space - jump 1, 2, 3 - Choose a spell X - Cast a spell Up - Enter a door
Notes
First off, thanks for playing! The embedding here at ldjam.com didn't work quite so well; itch.io seems to do the trick. Firefox seems to garble the audio, so your safest bet is to play the game in Google Chrome and in full screen to get the intended experience.
Bug fixes
The following game-breaking bugs were fixed post-compo:
Intro played after every death on the first level, making it really frustrating to advance
After the first death in first level, the Ribbit dialog popup stuck on the screen, blocking a lot of the action
Lava pools had incorrect hit boxes
Other than these changes, the game is exactly the same as before the compo deadline. :)
Hopefully there's not a lot of bugs left there :sweat_smile:
| Link | https://github.com/manabreak/LD55 |
| Link | https://manabreak.itch.io/ld55 |
| Windows ZIP | https://manabreak.itch.io/ld55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/ritual-of-ribbit |
Ratings
| Given | 30🗳️ | 36🗨️ |
One piece of feedback is that when I died I had to wait through the intro sequence again, when I really wanted to get back in the action.
Game fitted the theme really well.
Artwork was amazing (Frogs were really cute).
and the music has got to be the best I've heard in a submission so far!
Did have one small bug where the text ribbit got stuck on the screen but refreshing the game fixed that.
Great work!
PS : Same note than James about the fact that we want to ge back quickly after dying without the intro ^^
PS2: Small issue, when I press my volumes keys, the character move to the left ;)
All 3 spells are pretty nice and well implemented! The music is great (despite the bug making it overlap when you lose)!
I just didn't understand how to win against the boss.
Great submission, keep up :)
Very nice take on the theme, it's nice to see summoning helpers instead of creatures!
The game looks very polished other than some bug here and there. The music is awesome and perfectly fits, the visuals and animations are amazing!
I wish there was more puzzles through the levels, taking advantage of the 3 different spells. Also, it's a bit sad that the third one makes the first one useless.
Great entry!
Intro was too long imo and I didn't find the ability to skip it. But I'm glad I played the game since I enjoyed the abilities.
Also music is really good
Music was nice and fit the game.

It is not too easy (for me), and I was relieved to find that starting over puts me at the start of the level, and not the whole game.
In terms of spells, I found the rock one, being used for crossing lava, a bit too tedious and repetitive pretty quick. Yes, it gives a bit of tension when you cross, especially if you are impatient and jump instead of simply walking further like a normal person (I am impatient), but when I need to re-do the level, that's the first thing that makes me feel like "no..." - not the hard parts, but realization that I need to place these damn rocks one by one again :'D
I completely forgot to say how great the art is. It is totally my jam, the frog in a wizard hat is ADORABLE, the items and light and animation - everything is great. Including the blocks surrounding you, and the background - just really good, cohesive and polished.
Great game, looking forward to your next work +_+
I've been continuing working on this game, and chances are I'll make it a full game. I'm scrapping the stone spell (at least for the most part; perhaps I'll leave it as a boss fight mechanic as it seems quite fun), and overall revamping the spells and such. I've already introduced stairs, coyote time, bridges... Lots of stuff coming for the full game. :)
I just wish the spells were easier to cast. Instead of zipping around the boss room flipping gravity and summoning rocks and dancing around the boss, I was running around the ceiling dropping blocks when the boss stopped and before he fired. Perhaps Z, X, and C for each spell would have been easier.
Other than that, great game!

I might be one of those people, as music is probably my weakest skill-set in the game dev space, at least currently :slight_smile:
Nice graphics, had some summoning, however I did manage to die several times due to the slabs getting stuck when I was near the water as well. Maybe make them able to be pushed by the player so if I place them slightly off where they need to be I can push them out of the way? Just an idea.
Solid entry, good job!
The fact that there is a boss fight is also amazing. Good job!