Infernup's Ablazummon by Colisan

You play as Ablazummon, a hellish demon stuck in Infernup's famous ever-descending human-Summoning™ lava pit. No hope of getting out of there... but while you're at it, you might as well sacrifice a few extra humans, until... the inevitable. :fire::smiling_imp::fire:
Armed with your summonner's staff, dodge lava and manipulate the Summoning™ Pentacle to absorb humans, and you'll be able to re-summon them later: as platform to move around, or on sacrificial altars to gather score :fire:
Infernup's Ablazummon is a fun arcade-platformer, where you play and replay short games to chase the leaderboard. Heartbeat goes up, palms go sweaty : The game is exigent, it's expected that you'll die a lot, that's how you learn! Each game length is calibrated to last no more than a few minutes.
Instructions
Controls
Move using WASD (rebindable!)
Orient the Summoning™ Pentacle using mouse cursor
Summon humans using mouse click
In menus: Space as "Ok", Esc as "Back" (rebindable!)
You can score points!

Summoning™ the humans you've fetch in your pentacle on an altar will give you points.
The more a specific altar has been used before, the more points you'll get! :fire:
You can double jump!

Well, no, not really.
However, Summoning™ the humans mid-air act as temporary platforms. You can even fetch them back in your portal once they start falling again! :fire:
You can build!

Summoning™ the humans you've fetched next to a platform will create new platforms.
Unlike humans summoned mid-air, platform ones can't be re-fetched later! :fire:
You can die in lava
No .gif needed for this one, you'll see!
About the game
Made in 48h for the 55th Ludum Dare gamejam, "compo" category.
Tool used : crappy ol' Clickteam Fusion 2.5+, Aseprite, BFXR, Bosca Ceoil, ShareX, & some more.
Very proud of how the game ended up. I hope you'll enjoy playing it as much as I enjoyed wasting time doing so instead of working on it during the 48h! :grin::sparkles:
Playthrough videos (beware, spoilers!)
358pts : www.youtube.com/watch?v=0ucnPimDpVI
763pts : www.youtube.com/watch?v=X0s2hNSPkaQ
POST-JAM changelog
- UI mouse controls
- Summoning™ range subtle highlight
- Allow placing the Pentacle over the character
- Hold mouse to auto-click altars
- QoL platforming stuff (jump input buffering, edge deflection, ledge grab, coyote time)
- Allow a-bit-higher jump for easier summon above altars
- Less RNG human positions (~3x bag, so if a lot fall on the left you can expect more on the right soon)
- Fixed glitching in generating platforms bug
- 8 click/sec max limit on the altars
- Balanced sounds volume (sliders still WIP)
- Changed fullscreen fill color to black
- and more :fire: ... (I forgot)
:point_right: TL;DR:
Hover to fetch human, click to summon, summon on altar to score :fire:
Download
| 🔥 POST-JAM +fixes | https://loveteit.fr/files/ld55/infernups_ablazummon_v1.1.3.zip |
| Compo | https://loveteit.fr/files/ld55/infernups_ablazummon.zip |
| Source Code (CTF .mfa) | https://loveteit.fr/files/ld55/infernups_ablazummon.mfa |
| Twitch Devlog VOD | https://www.twitch.tv/collections/EqaESmxpxhc8kw |
| Original URL | https://ldjam.com/events/ludum-dare/55/infernups-ablazummon-1 |
Ratings
| Overall | 12th | 4.321⭐ | 55🧑⚖️ |
| Fun | 19th | 4.212⭐ | 54🧑⚖️ |
| Innovation | 11th | 4.311⭐ | 55🧑⚖️ |
| Theme | 24th | 4.34⭐ | 55🧑⚖️ |
| Graphics | 13th | 4.434⭐ | 55🧑⚖️ |
| Audio | 36th | 3.934⭐ | 55🧑⚖️ |
| Humor | 20th | 4.085⭐ | 55🧑⚖️ |
| Mood | 18th | 4.17⭐ | 55🧑⚖️ |
| Given | 26🗳️ | 32🗨️ |
It took me a couple tries to realize that my score is how many humans I get on the platform - and shortly after had the realization that I spent all my humans on score and couldn't escape the lava. That risk/reward incentive is great.
I think an indicator of how far you can place/collect humans would go far, and maybe not being able to accidentally collect the ones you've placed.
Loved it though, nice job!
Absolutely banger!

Impressive work—wishing you all the best in the competition!
I would appreciate an ingame tutorial teaching me the mechanics.
It looks clever, the people platforms look like a great idea :)
I really like the subtle heat effect.
Scoreboard is neat, I was surprised. You should be able to opt out, though.
Animations are very cute, and I like the buildable human graphics.
It might be good to have a max number of humans, so you're forced to use them as you go.
I would like to be able to walk through the altars.
Very fun once you get the hang of it!
Also, I'm coming for Nasth.

Congrats on the 600+, you're on fire! :fire: I'll tryhard a bit today I think :eyes:
And thank you! Good luck with your climb today!
Also it's crazy how simple yet how addicting this game is.
I created an account only to reply to your declaration of war, know that it didn't go unnoticed.. hehehe... :trophy:
This game is too addictive for my own good, 20/10 :fire:
Already done in the WIP post-jam version :grin:
EDIT: Post jam, I have made it TOP SCORE.

Keep up the good work :muscle:
In case anyone needs inspiration to grind the leaderboards, here are my PB runs :grin:
JAM ver. : https://youtu.be/nbb_uO25YrI
Post-JAM ver. : https://youtu.be/ZL_WyGf3odE
https://youtu.be/25pr3bVYXnk
And I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:
https://www.youtube.com/watch?v=TM_eIvjBmIQ
Sure, with pleasure, do what you want! Thanks again for playing it, glad you liked :grin:
Great Work!
I wish I could think of feedback but in its current state is just a blast.
Great work!
I definitely would've played for longer if we weren't already nearing the end of stream. I always appreciate a good risk/reward traversal mechanic. :thumbsup:
(the post-jam one is __definitely__ more balanced for scoring)
Very solid entry, one of the favorites.
Good job!
To me it felt polished and complete. Pixelart was cute and macabre at the same time and the idea of piling humans was brilliant. The pounding drums and the ever rising lava kept the pressure on all the time. Score list motivated me to try to beat at least the lowest scores.
It was also easy to tell what to do after eyeing through the ludum page.
Great job, I have nothing bad to say about this game :sweat_smile: