Cosmic Misadventures by vidarn
Oh no! Something went wrong with the ritual and Klara was pulled into another dimension.
Get her back using magic and teamwork!
Play the game in fullscreen at itch.io
Instructions
Drag characters onto the grid to place them.
The numbers on the side of the grid show how many cells need to be filled in that row or column. Fulfill all required numbers to complete the puzzle. Numbers turn blue when they are completed.
Help
There are Puzzle solutions on the itch.io page if you get stuck.

| Link | https://www.vidarnel.se/code/info/75fc83f2257d5aff |
| Link | https://vidarn.itch.io/cosmic-misadventures |
| Original URL | https://ldjam.com/events/ludum-dare/55/cosmic-misadventures |
Ratings
| Overall | 2th | 4.589⭐ | 30🧑⚖️ |
| Fun | 5th | 4.411⭐ | 30🧑⚖️ |
| Innovation | 38th | 4.036⭐ | 30🧑⚖️ |
| Theme | 6th | 4.536⭐ | 30🧑⚖️ |
| Graphics | 1th | 4.862⭐ | 31🧑⚖️ |
| Audio | 12th | 4.232⭐ | 30🧑⚖️ |
| Humor | 14th | 4.154⭐ | 28🧑⚖️ |
| Mood | 1th | 4.589⭐ | 30🧑⚖️ |
| Given | 20🗳️ | 20🗨️ |
Building up each piece as you progress though the levels was satisfying.
I ended up getting stuck after getting the snake piece and couldn't progress. It would be nice to be able to cheat with a level select just for the jam, because I really would like to see the rest of the cutscenes and other levels.
Great job!
@mrwarranty I'm glad you liked the game! I love Picross, so I'm happy you made that comparison. Thank you for the encouragement
@andrewkennedy Thank you for the feedback! You're right that the game needs some kind of help system. For now, I've uploaded puzzle solutions to the description. I hope that will help players that get stuck.
@inidal-dev That's a good idea, thank you! It's great getting suggestions on how to improve the readability of the puzzles. It's the kind of things that I find so hard to come up with myself, so I really appreciate it.
@bloodyaugust You're very kind! Sorry if I made the puzzles a bit to hard, and thanks for the patience! I'm very glad you liked the game and that you got through all the puzzles in the end :heart:
I've added solutions to the description of the game to help future players.
I also liked how the story evolved, very wholesome and well narrated.
As a fan of puzzle games, I can tell that you've meticulously crafted your puzzles, striking a balance that's challenging yet maintains a sense of ease and fun. It's no easy feat, and I truly appreciate all the effort you've put into it. You deserve attention.
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If you have the time and energy, would you mind taking a look at my friends' games (not mine)? They've helped me a lot in the past, and I'd like to return the favor. Here's the link:[https://ldj.am/$385805](https://ldj.am/$385805)
I guess it's not surprising, since it's something I don't really practice outside of the occasional game jam.
I think it would be a thing for me to try and improve on for the future, thanks for bringing it up.
And thank you for playing and leaving a nice comment!
@srslie @ghettobastler Haha, I felt a bit silly recording the sound effects, but I'm glad they landed right with you :smile:
@domenixius Thank you for the kind words, I really appreciate it. I was very flattered and encouraged by your comment. I'm glad you enjoyed the game!
@drgcandle Thanks a lot! I get what you mean, it's very easy to get carried away and write too much :laughing: .
I think that I get especially rambly when I'm short on time for some reason. Writing shorter takes longer for me I guess :P
I hope you will be able to find a nice balance with your team mates, where you get to tell the stories you want :)
Oh, and I'll have a look at the game you linked! It's very nice of you to promote the game your friends made.
I also find the difficulty level very balanced.
Everything from the graphics to audio felt very nice and polished, especially for compo.
Usually my brain gets tired after two or three of this kind of puzzles, but thankfully it never reached the level of complexity where I just tune out and quit.
Also, I really like how the final puzzle has the group of friends form a solid block, fits thematically, even if it was due to time constrains.
I noticed there is an opportunity to "cheat" the placement, not sure if that should be allowed by code?

As you can see, these two overlap.
Overall, that was such a good entry and I am happy I got to learn about it ^^
@kanity Thank you! Nice to hear you caught the game on stream. I had a great time watching Bu and Togis play it :smile: I see what you mean regarding the overlapping squares, thanks for pointing it out! I wasn't sure what to do but I decided to allow them, since I think it helps make it easier to move pieced around. I don't think it can be used to cheat ny of the puzzles, so I figured it was good to allow it as a temporary state. I see now that it might be a bit confusing and perhaps there should have been a better visual indication. Thanks for the feedback!
@pierre-cilluffo haha, that's amazing, thank you! :laughing:
A perfect mood, art and music, Plus with cutscenes too :scream: ... CUTSCENES for a compo!!!
This isn't the first time I've tried your games. I would love to know your artistic stack, The style with solid fills, do you use a purely vector-based software and for animation as well?
Haha, I'm glad you liked the super clumsy way I got rid of the demon :P I didn't want too many characters in the puzzles at once. :laughing:
Regarding the art, I made my own little drawing tool a few years ago. I think it was for LD 50.
I built the tool quick and dirty just as a proof of concept, but I liked working with it so much that I have kept using it since.
It's very simple and it works by generating polygon meshes. So each stroke I make when painting gets triangulated and rendered using opengl.
There are hardly any features in the tool, but that means I don't spend too much time worrying about details. I'm restricted to using a small palette and only flat shaded shapes.
Also, the tool is built so that I can draw stuff directly in the game while it is running. Being able to see things in context is great, and I don't have to fuzz around with exporting files between different applications.

Recently, I've added the option to use a texture on the sprites. So the first thing I did this jam was paint a full sheet of granulating watercolor, photographed it and used that as the texture. I think it helps make the flat shapes a bit softer, and ties everything together a bit. But again, it's super limited. I can only have a single texture, and it's applied to everything.
I love the textures and dithering you use for your drawings by the way! It's such a cool (and inspiring) style.
A creator developing their own custom tool for creation is truly inspiring. Drawing inside a game is definitely the perfect feature. You skip all the pipeline from screenshot to Photoshop to PNG to engine resources, then to the game to test your resources; that's really smart.
I agree about the use of grainy texture. It aids in understanding the scene, even if for now, I can't perfectly explain why. I would say it's like a clue for the eye
Thanks for the dithering, we thought it added to the dirtiness of the game ambiance.
A creator developing their own custom tool for creation is truly inspiring. Drawing inside a game is definitely the perfect feature. You skip all the pipeline from screenshot to Photoshop to PNG to engine resources, then to the game to test your resources; that's really smart.
I agree about the use of grainy texture. It aids in understanding the scene, even if for now, I can't perfectly explain why. I would say it's like a clue for the eye
Thanks for the dithering, we thought it added to the dirtiness of the game ambiance.
A creator developing their own custom tool for creation is truly inspiring. Drawing inside a game is definitely the perfect feature. You skip all the pipeline from screenshot to Photoshop to PNG to engine resources, then to the game to test your resources; that's really smart.
I agree about the use of grainy texture. It aids in understanding the scene, even if for now, I can't perfectly explain why. I would say it's like a clue for the eye
Thanks for the dithering, we thought it added to the dirtiness of the game ambiance.