Tao by leorean
:pointup: Play the game directly in your browser by pressing the PLAY button :pointup:
A story of a wizard that needs to find his way home by gaining back his alchemic summoning powers.
Controls
- Use Z/C/N to jump
- Use X/V/M to use your summoning powers
- Use UP/DOWN to switch between summoning powers
- Push skulls by pressing against them



| Original URL | https://ldjam.com/events/ludum-dare/55/tao |
Ratings
| Overall | 8th | 4.447⭐ | 106🧑⚖️ |
| Fun | 9th | 4.38⭐ | 106🧑⚖️ |
| Innovation | 244th | 3.767⭐ | 105🧑⚖️ |
| Theme | 515th | 3.755⭐ | 106🧑⚖️ |
| Graphics | 82th | 4.486⭐ | 106🧑⚖️ |
| Audio | 66th | 4.155⭐ | 105🧑⚖️ |
| Humor | 667th | 2.885⭐ | 93🧑⚖️ |
| Mood | 86th | 4.178⭐ | 103🧑⚖️ |
| Given | 33🗳️ | 22🗨️ |
I mean, I know it comes with the territory when you're on PICO-8, but this really captured the feeling of the platformer games from the DOS era.
It would have been helpfulif the summoned skull was a different color than the rest. A few times I killed myself because I forgot I was standing on the one I summoned. Luckily each level was small and easy enough to start over, but it was frustrating a few times when I was close to the end, and only died because I forgot which skull I had placed.
The level design is excellent - I was hooked, and the only reason I stopped playing is that I couldn't, for the life of me, figure out how to get past this level:


I encountered a bug here. Respawning at this level causes the player unable to continue the game.
Loved the game too! Classic metrovania concept but level design was really good and I felt engaged all the way through
Congrats on the entry, excellent job!
Unbelievable effort for a gamejam game, well done!
Proud to say I finished the game but the only way I found to get through this level was to jump glitch with a summoned skull


Anyway, back to the topic, I really like the whole vibe of the game, and even if there is no text, no plot, I still feel very captivated to keep on exploring. The levels are perfectly designed, for example how I get back to points which I can finally pass after unlocking a new skill. I wonder if there are more mechanics after the point I'm stuck. Let me know what's the solution there and I'll jump back right after! :smile:
Brilliant entry, keep doing stuff like this! :)

A lot of thought was clearly put into the design for each area.
Whether it was to teach something new to the player, challenge their platforming or give them a puzzle to solve, everything had a purpose.
The pacing seemed really fine tuned and while there were a few points I got stuck on for a bit I would eventually have things click and finally overcome them which was super satisfying!
The art and sound design was also incredibly charming and fit well together.
Overall a nicely polished submission, great work!
Special props to the pixel artist.
Each part of the game feel well-thought and crafted with love.
Congratulations!
Just finished this game, 5/5 all around, this is absolutely perfect in every way. Great art and music; fun, stacking mechanics; just the right amount of difficulty ramp and length. The best game I've played so far. I usually try to give some constructive criticisms but I'm at a loss of words here, the only slight annoyance was a room you enter from below shortly after you get the wind wizard that was one of the finnickier ones. Falling down could basically reset you to the room before while dying respawned you in a way that instantly made you fall back to the previous screen where you have to windwizard your way up again. The room looked a little like this iirc:

(sorry, didnt take a screenshot)
But that is literally the only very, very minor thing I can point out. Most stunning game of the jam so far, will definitely have a look at the code if you make it available. Also: How do you even work on a pico-8-game as a team? I'd be highly interested in your workflow here...
Thanks for the contribution and godspeed to you!

I think I cheesed some of the puzzles by jumping onto a skull I had just summoned :P

Can't jump over these two skulls, try resetting the room - left ones fall first, so speed doesn't help. So I finished there ^^'
However, I dislike spikes + jump puzzles. I pushed through quite a bit despite that. I gave up after getting the third ability - I wasn't sure where to go (maybe being tired didn't help) and felt like I was backtracking too much.
But I did like the game a lot, the art is fantastic too. Congrats!
But the thing that really stands out here is the level design, you really thought of the use of different summoning powers at different parts of the level. Like when the player hadn't acquired a specific power they could only take a certain way to a specific exit, but when the power was acquired, the player could use that said power to open up other ways that leaded to other exits, which were previously unreachable. That alone really nailed the gameplay and replay-ability for me, because it encouraged the player to return to previous areas and explore new ways.
Some levels actually required me to spend some time thinking of the solution in order to get pass, but when I did it was very rewarding and satisfying! I think the only thing I'd like to point out is the player kept playing the walking animation while both movement buttons were being pressed, but that's just a minor issue and didn't affect the overall gameplay.
Overall, this is a very great entry, a lot of things were done perfectly, I do wish you good scores when the day comes, because you and your effort deserve to be recognized. Well done!
Separately, I want to make note of the fact that the sound effects were *perfect*, particularly for the green tonic. That brought such a smile to my face.
As others have said, making the summoned skull a slightly different color -- perhaps the same color as Tao's robe? -- would be a welcome update. If this were developed further as a mobile game, I would pay cash for it.
Overall, great work. You should be proud!
As some pointed out, the controls felt a bit odd at first, but it was better with a controller. Choosing another button for spell switch on controller would be cool, as I tended to switch while platforming!
Also... In the red environment, I ran into some spikes without seeing them, as they're the same color :sweat_smile:
Awesome level design too
Congrat !
Great work! I hope I will see this later on steam or other stores!
One day I'll do something like this at Pico8.
I really liked! Very well polished game.
Congratulations!
How come a tiny bunch of pixels can make me feel all fluffy inside T^T
Captivating graphics and smooth gameplay, too <3