INFINIWITCH by LDJam user 342640

Infiniwitch is a time-bending top-down shooter where you summon & strategize with copies of yourself in order to beat the clock. Utilize different summon abilities to combo with your past lives and deal massive damage.
Use WASD to move, LMB to Fire, RMB to use your Summon's special ability, and Space / Shift to dodge roll.

We already jumped ship to Godot during you-know-when, but this is our first 'full' game with it, so we learned a lot over the course of this Jam. We hope you enjoy!
CREDITS:
Max 'drainkid' Stucker - Design, Programming, Art (bad)
Ashley 'awr' Rohan - Design, Programming, Art (good)
Morgan 'momofunnyrabbit' Imago - Sound, Music
Post-Jam Linux and Mac builds are now available on itchio.
(We tried to make a web build but the performance was awful, so we canned it, sorry lol)
| Link | https://drainkid.itch.io/infiniwitch |
| Link | https://drainkid.itch.io/infiniwitch |
| Link | https://drainkid.itch.io/infiniwitch |
| Original URL | https://ldjam.com/events/ludum-dare/55/infiniwitch |
Ratings
| Overall | 11th | 4.425⭐ | 62🧑⚖️ |
| Fun | 11th | 4.375⭐ | 62🧑⚖️ |
| Innovation | 25th | 4.283⭐ | 62🧑⚖️ |
| Theme | 228th | 4.117⭐ | 62🧑⚖️ |
| Graphics | 304th | 4.098⭐ | 63🧑⚖️ |
| Audio | 113th | 4.042⭐ | 61🧑⚖️ |
| Mood | 143th | 4.075⭐ | 62🧑⚖️ |
| Given | 82🗳️ | 149🗨️ |
Curious what each of your records are, I only had like 15 remaining by the time I finally won!
The one complaint I'd have is that once you get to later levels, killing enemies can feel a bit inconsistent. I would kill one guy at 4 seconds, then next run it felt like he wouldn't die until the 2 second mark. Either way, I was having enough fun I didn't especially care
Those are just my thoughts on it though - glad you had fun regardless!
The music was super fun and engaging, just as much as the sound effects as well, and I love the simple art style the game has. Very well done!
Loved the aesthetics the music, the level design and the class design is amazing, being able to combine the alt fires together, i just wished the ranger would be a bit more precise close range but i can understand that it was for the sake of the animation, it was so fun playing it over and over to get the best strategy
My best attempt is 42, i even recorded it because i thought it would be hard to top 41 but i got the run, though i think 43 or even 44 are possible with a better strategy
my favorite entry so far
https://www.youtube.com/watch?v=YfEJAjyXmuo
Since the first character is forced ranger i would have loved to put the alt fire on someone but it's so hard to do you have to predict the pathing, i did it like 2-3 times but it's so tedious
At first i wanted to see if there was above S rank so i try harded for it lol

I ended up beating it with 30 summons left which I am pretty proud of.
Great sound design, great visuals, great game design, just truly stunning work. This would be a great game if you told me it took the team 4 weeks, let alone 72 hours.
Best game I've played so far, well done.
Outstanding job.
One thing which was strange was that sometimes I was faster going through the core, sometimes I was slower. My expectation was that, as I build up more copies of myself, it would go faster, only.
Otherwhise great game!
I wish there was a fullscreen mode built-in or the game would capture the mouse.
At the end it would be nice if the camera panned to the boss dying as I missed it because I was away from it when it happened.
Great work from everyone involved!
I am a bit underwhelmed with the actual gameplay, as there's no moving enemies besides, I guess projectiles. Not immediately clear what the overall objective is. Once I broke a wall or two it started to make sense but in the end the mushroom just kept nuking me before I could do enough damage I guess? Still was a fun session, nice work!
I enjoyed this entry a lot, especially with all the clever synergies between the classes.
Great job putting it all together!
P.s. When I just launched the game I genuinely had to jump up from my seat and dance for a couple of minutes - so deliciously good was the music on the main menu screen.
Style? amazing. music? fire. the mechanic? brilliant. The way the main mechanic it uses the theme is and builds upon itself so creative, I love it so much
It's super polished and it's mad fun. I tried to go for S rank but A is all I was able to get so far, I will definitely come later when I have a bit more patience and try to S rank it because I was HOOKED
All I can say is that I need MORE, I hope this wins this is my favorite game so far. if you plan to turn this into a full game I'd pay money for this
the whole team did Incredible job, congrats!
this is a really fun game!