Wrath of Wrathmus by LDJam user 297990
Summon Wrathmus for another go at a final battle! Some say he grows stronger each time he is summoned, some say he gets more fun to slay! Choose which form he comes back in and figure out what parts you need to slay him.!
Controls:
Move: Arrow Keys
Attack: Space
Menus: Mouse
Play now in Browser:
https://gaussjordan.itch.io/wrath-of-wrathmus
Hints:
https://pastenote.net/17prg


| Play in Browser! | https://gaussjordan.itch.io/wrath-of-wrathmus |
| Source code | https://github.com/GaussJordan/WrathOfWrathmus |
| Original URL | https://ldjam.com/events/ludum-dare/55/wrath-of-wrathmus |
Ratings
| Given | 32🗳️ | 23🗨️ |
This has been my first Ludum Dare, please go easy on me if something is not up to standard. Have fun playing!
Anyway I like the dub in :D
The way the player moves 👍 The intro to each level 👍 Building up the boss with body parts 👍 Each different boss having new attack moves/patterns 👍
Like some others, after a couple of minutes I couldn't get past level 3. After reading the 'hints' notes, I would say that the strategy to complete some of the levels is not very intuitive.
Also, it wasn't always obvious if my attack was going to hit (and damage) the boss. Visually, it sometimes looked like you're directly in-front of the boss, when there's actually one more space between you. Other times, it looked like there's enough space to move passed the boss, but instead you run into the boss and take damage.
Still, this is a very high quality submission, I'm really impressed. I wish I could have seen some of the later levels haha
Very fair feedback:
- I regret some game design decisions. The idea was to make it a sweet mix between a Zelda like boss battle and a Sokobon puzzle game but I was able to come up with great staple mechanics for that in the heat of the jam. If I get to do another iteration I will probably clarify the collision and movement for the boss or rip out some of those mechanics altogether.
- I'm most happy with the open levels which is kinda the opposite direction to Sokobon puzzle style :P
Keep at it, the ending should be worth it ;)
The _only_ bit of advice for improvement I can think of is that more variety in the level layouts would have been nice. The middle section made me really have to think about the boss patterns and the way to approach it in the limited space that was given. I would have liked more of that.
You should feel very proud of this entry. Outstanding work.
I will say that I could not for the life of me figure out how to get behind him and also attack as I moved up in diffulty.
All that said, you should be proud. This is a really nice entry!
Very polished entry, feels very complete. Well done!
Great work!
It took me a while to work out I was the little guy and not the boss, given I built up the boss I thought I was playing him. I also found it fairly easy to kite the boss by standing next to them until the attack warning came up then backing off, running forward and hitting him a couple of times and rinse and repeat. Some variety in attacks moves might have helped there. I also found sometimes that I was next to the boss (facing away) and pressed the arrow key to turn to face the the boss, and ended up taking damage.I think maybe it would be better if the arrow keys first turned you towards the direction you pressed rather than moving you, but maybe I'm wrong here? :grin:
I wasn't sure how to attack the boss once pieces started getting locked. He didn't seem to take any damage, but couldn't hit me because of the kiting so it was a bit of stalemate.
Nice work!
Wish I could have skipped text tho, it was going a bit slowly for me.
Other than that, it's superb. Art, audio, gameplay... loved it!
@wilsk The armored piece can only be attacked from behind. I get from a lot of responses that it is a bit unclear everything :P
Maybe I should make a full playthrough recording so you can see the ending if you lose patience.
Very fair feedback. You are right, walking into the boss doesn't add any fun, it would maybe make sense if it was turn-based. Actually, maybe the puzzle direction would have worked much better if it was all turn-based.
- I didn't like taking damage when he turned or on bumping into him.
- The backstab window seemed pretty tight
- It felt bad that the enemy could attack through the wall (or at least do damage).
Managed to work out a strategy in the end though, even if it took me a while to be able to execute on it! The picking of the body parts was an interesting way to let the player choose their own difficulty level, although it seemed like on pretty much every level there was basically only one configuration that'd be accepted, which made it feel a bit like a false choice.
But I don't mean to be so negative, I thought this was a really strong entry, it felt very complete, and had a lot of good humour too. I think it's going to score pretty well overall! :smile:
https://www.youtube.com/watch?v=j4bCRA9xFGE