Boiled Hell by LDJam user 49756

Game made during the Ludum Dare 55 jam by a 3 men team.
All assets, sounds/musics and code were produced during the jam.

In this game, you summon ingredients to complete recipes and score.
- Follow the recipe scroll to know what to summon.
- If you don't know the correct spell, your faithful grimoire is here to help you, it holds every known spell!
Prove your worth and summon with your grimoire closed, you'll get bonus score for each recipe completed that way!

Controls:
- Use your mouse to draw summon spells.
- You can interact with the grimoire using your mouse or arrow keys.
OST:
All musics are home made ! You can listen to this game OST here:
www.youtube.com/watch?v=KnScD-Jtqo8&list=PLIgM9vo1vDq1DpbpuDnUTmTjv8e1WoX8j
We hope you will enjoy playing this game as much as we enjoyed making it!
| Link | https://cybierrekoffeestudio.itch.io/boiled-hell |
| Original URL | https://ldjam.com/events/ludum-dare/55/boiled-hell |
Ratings
| Given | 22🗳️ | 46🗨️ |
i played it for 15 minutes straight, and really enjoyed this time..
i found some bug: if you scrolling trough pages too fast, the recipe and the product that should turn out are different.
hope to see this game on steam someday, good luck!
This is just my experience, don't take it as me not liking the game, I totally had a fun time going through it and trying to figure things out, and the practice mode did help a lot with that, nice work!
The graphics are very nice, the music in engaging, and I really liked the gameplay. It has _some very slight_ similarities with our gameplay idea in the intention, however yours is far more gratifying (by design).
I'm a bit sad though, ended up 3point below the 5th in the leaderboard :(
Gameplay is pretty straightforward but super addicting.
Great job!
But a few things make it a little frustrating: the arrows used to flip pages drift around and sometimes away from the cursor, making it hard to click, and flipping pages too fast messes up the recipes in the book.
Overall, the graphics and the music are pretty cool, with an addicting gameplay loop!
I found it a bit hard to memorize the spell patterns, maybe if you did like we did - added lines to the diagrams and linked by associations with the summoning item - it would be easier and more fun to play. But in any case - good job! :)
I liked the graphics and audio, and the end credits music apparently.
It was intuitive enough that you almost don't need instructions.
The art and sound is also great! The sprite art is executed extremely well, and I love that you're presenting everything with a consistent pixel size, and nearest neighbor scaling so it all looks crisp and consistent! My only suggestion here is absolutely a nitpick, but I think it makes a big difference in pixel art presentation - If you make sure that you're using integer scaling of your sprite art (eg: scale up to 2x size, 3x size, 4x size, etc, but not 1.5x size), you can get rid of the shimmering effect where sprites gain or lose an extra row of pixels as they move around. It looks like you might currently be scaling things up by a non-whole number of pixels, which means the nearest-neighbor interpolation occasionally has to double up the height/thickness of certain rows of pixels. You can see what I mean in this screenshot, where the two "l"s in "willingly" are different widths:

Hopefully that makes sense, but I am happy to try to give a better explanation of what I mean if not 😅 Like I said, this is a total nitpick, but it's one of those things that can add an extra layer of polish to already amazing sprite work
Like I said, the gameplay was a lot of fun! My only nitpick there was that the recipe would occasionally change while an ingredient was falling into the pot, which felt pretty rough. I also didn't notice the timer to the bottom right of the cauldron at all for my first several playthroughs - It might be clearer to the player that they're on a timer if you move the timer towards the recipe, so that all of the information that they need is available in one glance :)
But really, those are nitpicks, and I'm only writing them up because the game was fun and engaging enough that I was able to develop opinions about the most minor things :) Great job!
@muhyrla @digitaliliad @the-sphess @ffffchai thanks for your bug report :). We just did a simple fix to prevent book page bad synchronisation !
Have fun !
CKS
The feedback you get by different sounds and visual effects is really good.
I will recommend this to my Ludum Dare team, so they can play it too. :)
I like the Scottish vibes in the music. It's a great OST.
Here is my playtest:
https://youtu.be/fstw0EMV-vw
I like that the game has 2 phases of learning. First you don't remember anything and try to flip pages as fast as possible, and then you memorize and start building complex combinations very quickly, feeling like a real alchemist!
Good job!