The Royal Writ by LDJam user 237261

Sometimes a kingdom's problems can be solved by simple communication. That's why his illustrious highness decided to send out letters summoning some of the troublemakers to to his throneroom. And if the recipients are a little reluctant to accept the invitation? No problem! A little siege never hurt anybody.
Royal Writ is a tactical card-game and an excellent showcase on how to be a good king.

Controls:
- Mouse and left click - drag & drop and continue
- T - tutorial screen
- F11 - fullscreen
Made by Save Sloth Studios
*Music and programming - *Almam
*Art and story - *Kornél
2024.
Ratings
| Overall | 13th | 4.41⭐ | 135🧑⚖️ |
| Fun | 73th | 4.129⭐ | 134🧑⚖️ |
| Innovation | 149th | 3.908⭐ | 133🧑⚖️ |
| Theme | 494th | 3.788⭐ | 132🧑⚖️ |
| Graphics | 5th | 4.781⭐ | 137🧑⚖️ |
| Audio | 7th | 4.496⭐ | 134🧑⚖️ |
| Humor | 110th | 4.011⭐ | 133🧑⚖️ |
| Mood | 30th | 4.398⭐ | 134🧑⚖️ |
| Given | 64🗳️ | 60🗨️ |
- Graphics and Audio design are top notch!
- I had trouble understanding why my cards were failing/succeeding when they got to the towers
- A different color for visited nodes would add information to the map screen to easily see where I'm coming from and where I am on the map
the gameplay itself is so fun as a strategy game enjoyer. i loved getting new cards and the meta system of deciding if i wanted to trade for new ones was fun. it was kind of unclear what reaching the towers on the right accomplishes, and i wish i could cancel a card placement before hitting end turn.
there's a lot to be compelled by in this game overall, well done!
The game seems cool but twice in a row on the windows build it broke and prevented me from placing cards.
While I found the game quite enjoyable, it seems almost impossible to lose, which might suggest the gameplay is a bit too forgiving. However, this doesn’t take away from the fact that it’s a fantastic experience overall.
This is definitely a strong entry for the game jam. Thanks for creating such an engaging game with stunning aesthetics!
One thing that only became clear to me later was that units deal damage to the enemies defenses while they are on the field, not just when they are at the enemy castle. Perhaps that can be made more clear (Or I just read over it :sweat:)
Could definitely see myself play a full release of this game :thumbsup:
* Awesome art
* Awesome gameplay
* Awesome attention to details
The music, the art, the paper-like quality to the textures, everything just fits great together.
Really enjoyed the inscryption-like mini map where you had to make decisions on what upgrades/cards to carry over.
The unit-art is gorgeous as well!
Extra points for making a solid world-intro + onboarding, crazy impressed with how well put-together everything feels in such a short time!
Since I always try to give some constructive feedback, I think the game is not properly balanced. Victory was always too easy and the turns remaining indicator basically serves no purpose since you can almost consistently win before your first wave even reaches the enemy barricades. It's a Jam game and balancing is super hard, so that's not a big deal
The deck building mechanics are addictive
Good job
I really like the balance between playing my strong guys and being worried they're going to die like chumps. I think this could extend to a full retail experience.
Also the music is the best I've heard in a game jam! Well done.
https://www.twitch.tv/videos/2122044081
- it's not really clear at first that the unit don't need to reach the towers to make damages
- it's a bit weird that you have three lines but you can put everything on the line without debuffs and you're almost certain to win
- knights are broken, I'm pretty sure i gained more than 2 of strength per discard since at the end my knights were both at 5 and so it was way too easy to win, put a 50 knight on lane and wait two turns ! Easy win hehe
But really, overall it's an amazing ludum entry you can be proud!
only thing i would have liked is having more options for the gifts and the card selection, i wish i could chose to not take somethign or have the choice between 2 different cards.
Only bug i saw is the exit button not working, overwise very smooth experience
If I may go further, the gameplay has a lot of potential but could use a bit of polishing to offer a more substantial challenge and deepen the puzzle and reflection aspect. But that's going above and beyond what's expected for a jam.
The loop didn't really click for me immediately, not until I had to play through a few failed attempts to get the gist of all the mechanics. But once it did, I properly enjoyed the game and had tons of fun. Special thanks for adding the knight -- it's busted and I like it. Here are my concerns, however:
1. Having **tooltips** for each point on the **map** before clicking it would help a lot
2. It took me some time to notice that my units actually **deal damage each turn** without having to reach the towers first
3. At first, I didn't quite understand that my **cards are destroyed permanently** *(I was oblivious of it till the very last battle on my initial attempt)*
4. The 'left mouse button' animation in the bottom right corner seemed slightly out of sync with the music's rhythm, and it really bugged me for a bit (but maybe it's just me) :smile:
All things considered, an incredible and very well polished entry. Hats off to the team, you did a great job. I'd wishlist this game for sure.
Funnily, I also made a card based game with the word "writ" in it :laughing:
Fun tactics especially when you start to gain new cards between battles.
Excellent tutorial and tooltips that are very much needed for this type of game.
Great job!
https://youtu.be/NQZKC1nIL38
first, the graphics, of course. this is the game with the most beautiful graphics i've seen in a while, and for a game jam, that's insane, congratulations to the artist! when i had to trade some of my troops i was lowkey sad because they were all so cute and it was so hard to chose which one would be left behind :(
the gameplay was really cool and complete, again that's a crazy amount of effort put in that game, and it felt super good to play. i just wish there were more and more levels. seriously, if you want to make a full version of this game, i'd be so happy haha
i have nothing more to say than: incredible job!
I really like the art style, and the story is funny. It's amazing all the things you managed to do in such a short amount of time. I get wanting to make it easy, since it's a jam game, but a bit of challenge won't hurt.
The music, the art, the gameplay are all top notch. There's nothing to add.