Wizzy Wizzy by Fractal
Summon an army of ghosts, surround yourself with protecting runes, or let your mana grow into mushrooms? Which strategy will let you defeat your evil twin?

Controls: Click on one of the three buttons at the bottom to summon protecting runes, attacking ghosts, or mana mushrooms/flowers. Once you've used all of your blue mana points, the battle starts and your ghosts fights the ghosts of your enemy. It then continues to the next round until one of you defeats the other one.
Credits:
- Art and animations by Filip Grudziel
- Programming by Guillaume Brunerie
- Music and sounds from a Humble Bundle of music and sound effects
| Link | https://latcarf.itch.io/wizzywizzy |
| Original URL | https://ldjam.com/events/ludum-dare/55/wizzy-wizzy |
Ratings
| Overall | 373th | 3.761⭐ | 25🧑⚖️ |
| Fun | 374th | 3.674⭐ | 25🧑⚖️ |
| Innovation | 722th | 3.217⭐ | 25🧑⚖️ |
| Theme | 374th | 3.935⭐ | 25🧑⚖️ |
| Graphics | 263th | 4.174⭐ | 25🧑⚖️ |
| Humor | 396th | 3.364⭐ | 24🧑⚖️ |
| Mood | 686th | 3.457⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 27🗨️ |
The victory dance is gorgeous!
I managed to break the game somehow after a bunch of round (I summoned everyone and the game just froze) - before that the opponent was spamming mushrooms like crazy (I'm not sure, he had like 20 of them!), maybe that's the reason.
I am a big fan of this jam entry :)
Great job :thumbsup:

⭐ The little dance that you got when you won was kind of funny.
➖ Possibly a few more options for attacking could add more depth to the gameplay.
Overall, really good!
One other thing: the sound was too loud. (I also have trouble with this).
There are two bugs we know about currently, one is that the game sometimes gets stuck for no reason (@sargonius), the other one is that sometimes winning doesn’t trigger despite sending a monster to the opponent with no shield (@austin-c, he is not supposed to have additional health).
@aviv-levy: It is meant to feel a bit rock-paper-scissorsy :) The idea is basically that each of the three things you can summon is strong against one of the others but weak against the third one, so that there isn’t an obvious strategy consisting of always clicking the same button.
We're plannning a post-jam version with in particular support for multiplayer so that you can play with your friends or with strangers (@zablas), but also fixing bugs, cleaning up code, and improving some animations, graphics, and sound (@aucguy).
Stay tuned and let us know if you want to be notified when the post-jam version will be available!
The mechanics feel a bit opaque, and I don't mind that. I like that there's a certain amount of figuring out what does what without any text. Really great work.