Summon In The Dungeon by LDJam user 301295

:wave: Welcome, Summoner!
You have been preparing a ritual to wipe out humanity... sadly those pesky humans are coming to stop you!
Survive 20 waves to win the game, but if 10 humans reach you you lose!
:skull: Use your necromancy powers to summon puny skeletons
:fire: Then sacrifice those skeletons to summon stronger units!
... and then sacrifice those to summon even stronger units, the cycle continues!
You must master the art of repeated summoning to defeat your foes!
:camera: Screenshots

Made in Godot 4.2.1 - GDScript only
:construction_worker: Updates
1.1 Fixed various bugs and balancing issues
:whitecheckmark: We appreciate feedback, let us know your winning strat!
| ItchIO | https://kujoen.itch.io/summon-in-the-dungeon |
| Original URL | https://ldjam.com/events/ludum-dare/55/summon-in-the-dungeon-1 |
Ratings
| Given | 16🗳️ | 12🗨️ |
Thanks, we forgot to set the starting scene to the tutorial so I fixed that now, also thanks for letting me know about the itch page, I added some stuff there. Cant wait to try your game! :D
We are very interested in how you beat the game (Unit composition/Tactics) :thinking:
So please do include them if you are willing to share them :smile_cat:
We would love to know how many tries it took you to beat the game (or give up)
We always struggle with judging how hard our games are :heart:
based on the obstacles I mentioned, my winning strategy was to spawn minions and quickly convert to zombies before they died, if I try a stronger unit they die before I can scroll enough to include enough units so the strat for me was to spam zombies then convert zombies to other stronger units
EDIT:
We fixed this!
I beat on my second try. I figured out to spawn skeletons on top of ranged units is very helpful and then immediately destroying them again by pressing D. before that the ranged units gave me a lot of trouble.
I got a banshee early and some zombies which was very effective
In the last few waves I was just spamming to get liches and reapers until it was over ^^
cool concept having to sacrifice units to get bigger ones. it felt a bit tedious when wanting to summon the very big boys with the skeleton limit ( I assume that's for performance reasons )
i was just spamming stuff in the end without thinking much anymore.
one of the best entries I have played in this jam for sure tho!
for some reason I couldn't summon the bigger guys because my skeletons were locked after putting down or so
but I enjoyed playing, even though I was not very good!
Great Job!
https://www.twitch.tv/videos/2129902300
Our main reason behind this was to strengthen the concept of summoning via the circle as the core component of our gameplay loop. Simply spawning the higher level units would have shifted away from the concept of summoning and made the game (in our eyes) too shallow and not innovative. Clicking the highest level scroll and instantly summoning the strongest unit takes no skill and would not have any real difficulty curve. With that system, anybody could summon multiple reapers and lich's in their first runs and win. Instead, we wanted the player to progressively get better at summoning in terms of speed and positioning of units to be able to win the game. That's also why we give you more than enough resources to work with, as the difficulty should not be obtaining the resources, but how skilled you are at using them.
Watching you play was awesome because it really showed that we did hit our target there, I personally loved how your first banshee got instantly killed by archers and you saying "what a bad unit", even though it was just a positioning issue. But then it clicked and you started building up a frontline and got faster at summoning your units.
While I do think we hit the mark there, some issues are apparent, such as the inability to pause to read unit information and we for sure could have built a much better tutorial, however, we were unable due to time.
Thanks for playing our game, was a blast watching you :heart: