{"author_link":"\/author\/invictusv\/","author_name":"invi","author_uid":"20935","comments":[{"author_name":"justinooncx","author_uid":"38380","time":"Aug 29, 2016 @ 7:06pm","epoch":1472497260,"text":"Very well polished as usual! Collisions are pretty buggy, though, as 2\/3 times I played it, I managed to clip through the wall and out of reach of the monsters. (First time, I died in 2 seconds since I couldn't figure out what to do.) Otherwise, damn fun to play, everything's very visceral with nice feedback."},{"author_name":"spatanz","author_uid":"54779","time":"Aug 30, 2016 @ 3:29am","epoch":1472527440,"text":"Game graphics and audio was very polished. The visual effect was hooked my attention. \r<br\/>I played 4-5 times, and I manage to glitch outside the wall, end up I can break my own records :D\r<br\/>I love this game, everything looks great and professional."},{"author_name":"steph88","author_uid":"113244","time":"Aug 30, 2016 @ 6:30am","epoch":1472538300,"text":"Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.\r<br\/>\r<br\/>Can you add your game on indiexpo.net ? (it's free) \r<br\/>So we can include also your game in the video ;) \r<br\/>p.s. write #LDJAM in the game's description."},{"author_name":"publicidadeba","author_uid":"63879","time":"Aug 30, 2016 @ 7:30pm","epoch":1472585100,"text":"one of the most polished visual so far, gameplay fun as fuck and pretty consistent sound. 5\/5"},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Sep 9, 2016 @ 6:22pm","epoch":1473445020,"text":"Lovely looking, fun game! I included it in my compilation video series of Ludum Dare 36, if you&rsquo;d like to take a look :) https:\/\/youtu.be\/QlYKcvCr0YM"}],"images":["ld36\/20935-29fc3f8033ad951e1cfd30f2c2badd9a.jpg","ld36\/20935-282aa0e6b03adf1b1a7c6397cbd3154b.jpg","ld36\/20935-005116413a963d87bb9a832a40838aa4.jpg"],"links":[{"url":"https:\/\/shawnbecktp.itch.io\/archaeaterata","text":"Windows \/ Mac"}],"metadata":{"g_key":"671","g_author":"20935","g_event":"LD36","g_eventkey":"35","g_subevent":"JAM","g_urlkey":"653","g_title":"ARCHAEA TERATA","g_status":"UCHK1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/20935-shot0-1472493180.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/20935-shot1-1472493180.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/20935-shot2-1472493180.png-eq-900-500.jpg"],"text":"Archaea Terata \/ Ancient Monsters\r\n\r\nWASD - Move\r\nLeft Mouse Button - Shoot\r\nRight Mouse Button - Blink\r\nE - Recall\r\nQ - Bomb\r\n\r\nDoes the controls sound familiar? The original intention here was to design an experience around Overwatch's Tracer abilities. The game was meant to be level-based with puzzles to solve and timed obstacles to overcome, however I had to abandon those ambitions due to time constraints. So as it is, the Recall ability is pretty much useless.\r\n\r\nEnjoy! :)","title":"ARCHAEA TERATA"}