Circle Defender by daleth90
Theme : Two Button Controls
Z : Rotation Left
X : Rotation Right
Z + X : Boost (Move faster forward the original direction)
Z : Rotation Left
X : Rotation Right
Z + X : Boost (Move faster forward the original direction)
Ratings
| Coolness | 100% | 1 |
| Overall | 3.31 | 421 |
| Audio | 3.08 | 285 |
| Fun | 3.35 | 330 |
| Graphics | 2.91 | 587 |
| Humor | 1.91 | 655 |
| Innovation | 3.09 | 532 |
| Mood | 2.70 | 672 |
| Theme | 3.91 | 331 |
Simple but nice game.
The yellow-on-white of the player does not provide a lot of visual contrast. Adding an outline to the player would address this.
Do you currently ramp up the difficulty? Spawning less enemies earlier and more later would be a good idea.
maybe you could have added also the growing theme by making the circle grow each time it was hit making it also more difficult
Awesome minimalistic art stile, pretty gameplay and good game overall.
Well done dude!
It was interesting how I didn't just have to touch the blocks, but actually smack them hard enough to drive them off course. This made the game more unique, and the slow movement of the ball made for some OH NO moments where I was already too late but watching the disaster unfold.
I think there's one design choice that hurts the experience though, so don't take this badly but I want to offer the suggestion.
It needs a faster retry loop.
It has three delays every time you die and want to play again:
A delay before the death actually registers.
A delay while you watch the score screen.
A delay going back to the main title screen, which was made worse by the fact that I had some glitchy issues with the two-button combo keypress registering to start the game. Sometimes it was immediate, other times I had to jam the keys repeatedly for a few seconds first.
I would prefer the game to instantly kill me and show my score with a single-key instant restart. I would have played a lot longer if it was that way.
The problem with this kind of slowness in the retry loop is that it most punishes a brand new player, who is eager to experiment but likely to die quickly. The developer, who is expert enough for a long gametime, doesn't feel the pain.
That's just a small thing though, nice compo entry!
Well done!!
The gameplay is very good too. I haven't figured what the yellow box does.
+ Has health powerups.
+ Simple.
+ Fast paced.
- Slow ball.