The Summoning of the Dark Forest by Tygrak
The Summoning of the Dark Forest

Walking simulator inspired by Yume Nikki.
Created in Godot

Controls:
Move with WASD, interact with E You can quit the game by pressing escape twice
Changelog:
16.04. After entering a certain area the game becomes locked and you are forced to restart. I have fixed this in an update according to the rules. No new content has been added. 24.04. Added (untested) Linux build
| Link | https://tygrak.itch.io/summoning-of-the-dark-forest |
| Link | https://tygrak.itch.io/summoning-of-the-dark-forest |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-summoning-of-the-dark-forest |
Ratings
| Given | 13🗳️ | 16🗨️ |
It has such a nice way of leading the player (e.g. grass paths, gaps, etc)
I especially loved the wave room, the parallax room, wingdings room.
Something uniquely scary about navigating the void, afraid that if you walk off, you may never be able to find your way back.
Great work!
Found most of the rooms really interesting to wander around, and a couple a chore - mainly the ones where I felt lost and didn't find the backgrounds as interesting (the "shimmering room" being the main culprit).
Got to the end screen but I feel like there's stuff I missed so I might dive back in some time..
If you want to watch my playthrough back, you can do so on the vod: https://youtu.be/9X9SR_20PuQ
Watching others play your game can be extremely insightful, so I recorded my playthrough. I think I accidentally skipped a stage. https://www.youtube.com/watch?v=l61hZE-myd0
I had to run it from the editor because you didn't export a Linux build. Next time, please make one; it takes two clicks.
Oh, and if anyone is interested here's a diagram I made for myself when creating the game to be able to keep track of everything. Obviously, huge spoilers inside, don't look at it if you didn't play the game yet. (I wish there was a way to put spoiler tags on images)

You can see what happened here: https://www.twitch.tv/videos/2131744728
It isn't such a fun game, I guess we are supposed to find correct transition points in a vast area. I thought the transition points were spawned automatically after we get distant from the level's start point when I was playing the game, to create a false sense of being lost.
But I guess this is a game focused on the mood, great job on that.
The music was very fitting and made the experience complete.