Diemancer by LDJam user 376203
Roll dice, upgrade your die sides and get the biggest score you can in 10 turns.
Controls: Mouse mostly. There is a button to reroll and end turn. Clicking on dice freezes them.
You can also use numbers to freeze or unfreeze dice and space to reroll.


It's my first game jam and it can be seen. I had 0 time for music or polishing main menu and end screen. On top of that I had to cut 60% of dice side effects I wanted to add. But I hope you find it fun! Let me know in the comments what you thought about it :)
| Link | https://github.com/WorldOfMush/Diemancer |
| Itch web version | https://worldofmush.itch.io/diemancer |
| Original URL | https://ldjam.com/events/ludum-dare/55/diemancer |
Ratings
| Given | 43🗳️ | 54🗨️ |
I think if you wanted to take this further: Being able to etch multiple different dice and then pick how many of each you want to roll could be really interesting. Also, more interaction between the dice could be cool, and maybe environmental effects (i.e. my undead dice won't be as strong here, better roll more of my demonic dice, or however I etched my dice).
Thanks for suggestions, environmental one is really interesting. It never crossed my mind and it could be really fun.
I wouldn't mind being able to hover over the icons while rolling, to help choose what a good roll is.
@ooboob Wow I'm glad you noticed that! I haven't played Balatro yet, but how they did calculating of the score was big inspiration.
@ron88 That's a good score! I'm glad you enjoyed it!
@tstapely07 Thanks, that means a lot! Yeah, hover in play and always seeing which dice sides you have was one of the features I didn't have time to add :(
@sigmoiddev Thanks, that was the goal! To make something simple and engaging. I'll keep skip button in mind if I update the game after the jam. Thanks for the feedback
@rillep Awesome, I'm glad you had fun playing it! In hindsight Octopus is a bit op, but definitely a key for huge scores.
It took me a moment to understand that the 6 dice in the upgrade window were the sides of that one die. When thinking back, this should have been obvious but since the graphic and layout was similar to the dice rolling screen, it tricked my brain for a moment.
I found it quite interesting that upgrades did not cost anything. It could have been one way to balance upgrades. Now some of them seemed quite powerful and it was possible to get them very early. This seems to potentially lead to situations where you get your "ideal" dice very early and just keep rolling with it and skip all upgrades.
But overall, very solid game. Looking forward to seeiog your games in the future.
I got a 1275 but I feel like I could've gotten more. stuck with gargoyles and frankensteins which felt good but I didn't feel like I saw better ones in the shop.
Personaly I didn't have a problem with the "mandatory" change in the shop. It's nice that you need to go with a diferent startegy with every turn
@myse @cogcomp I agree, a lot of the polish around the game was left unfinished like tutorial and clarity of what dice sides you have on the field.
@nash Thanks, I'm glad you feel that way. Thank you for the feedback too, especially the dice sides confusion. I had no time to playtest, otherwise I would have probably added some way so more powerful monsters where harder to get.
@coffeeowl Thanks, I'm glad you liked it! Yeah cosmic horror is a bit broken, but feels good when you get big number using it haha
Bone dragons + cosmic horror. :kissing:
This was alot of fun! This is one that enticed me to give it several plays. I do wish you had time for some sound effects, but it was really, really fun!
Very fun! One thing I noticed though is how much it's *missing* sound. Like I'm not knocking you for missing it (solo jams are haaard), but it's just so noticeably *missing* the juice of clanky dice and sfx for each character.
Btw Cosmic Horror OP :up:
Time constraints are obviously a thing, but it felt like it lacked a little bit of *juice*, sound effects, visual effects when you make certain combs etc. I think it might have also benefited from having the "current" score tally up as you go or having the info panel pop up when you hover over the dice in the rolling screen, as its easy to forget the specific combos.
Great job!
It also looks great, the sprites are really well done and suit the overall style of the game.
Awesome work!

Thank you y'all!!! I'm flattered with all the praise and comments, I never expected I would get this many!
I love seeing the comments with your highscore, it honestly made my day today <3
I appreciate all the feedback too, especially if I polish it a bit more after the jam. Thanks!
At first it was quite difficult to see what is going on, but after trying out different combinations it became clearer what I should try to do. It would be nice to get a bit of juice and maybe visualizing combos to make it obvious how good the combo was. That would also make it more addictive, I'm sure.
@porchor Thanks, I'm glad you had fun with it! Love your profile pic btw, really catches the attention and reminds me of Patapon.
@duudel Glad you enjoyed it! I agree with your feedback more clarity of what's happening would go a long way for sure.
@sozey Wow thanks! That's a high praise. I'm glad you had fun with it :)

Great job on this game, it just plays so well.