Rune Craft by LDJam user 355344

Plot twist:
Welcome to Hell!
In this game, you will take on the role of a rune carver to summon creatures.
Complete the training and get this work for ETERNITY.
Have a nice game!

How to play
We have four mechanisms for editing runes.

The first is the rune carver. It sets the type of creature to be summoned depending on the shape of the rune: A pentagon is a demon. A circle is a skeleton. An octagon is a cthulhu.
The second is a bottles of paint. They are responsible for the color of the summoned creature.
The third is the inlay machine. It determines the shape of the summoned creature's aura. There are three types: triangular, rhombic and star.
And last, the bottles again. They are responsible for the color of the aura.
Eternal mode
Once you pass the tutorial the Ethernal mode will be unlocked. You will have access to all four mechanisms from the start. But you will only have one right to make a mistake.
Controls
- ESC – Main Menu
- LMB – Interact
Created by:
- Development by Anifan
- Game design by PaDo
- 3D-design by Hidey
| Itch.io | https://padogame.itch.io/rune-craft |
| Original URL | https://ldjam.com/events/ludum-dare/55/rune-craft |
Ratings
| Given | 48🗳️ | 47🗨️ |
Cool game, although the mechanics are quite simple. Great job!
Also I very liked how you made a tutorial in game.
It would be great if there were some carving mechanics based on something other than just remembering 3 options.
It's such a pity that Eternal mode is lost on reload. Sound of the trash can is hurting my ears BTW :(
Not bad anyway
Yeah, we wanted to add skip on click, but we switched to eternal mode development and forgot about skipping)))
We won't forget next time >:]
As we know, the original of Inscryption (Sacrifices Must Be Made) was also made on Ludum Dare. So the comparison with it pleases us)
Nice artstile, simple game mechanics, excellent mood ) Nice work!
We're thinking about a post-jam version, but not until May. We all have a lot of important things in our lives right now. If we do make a new version, we'll post it on the itch page
Minor bugs that didn't influence gameplay:
1. When you pick death vial the color of the particle effect doesn't change to blue.
2. Scrapping the stone changes the assignment (not sure if it's intentional)
Apart from that, great game!
1. Yeah, I added the aura color in the last hours of development. That's why we didn't have time to test everything and it turned out that I specified the wrong colors in some auras. But it's just a display bug and everything counts correctly
2. It's on purpose. We thought. it would be better, but from the feedback we realized that it would be better to remove this feature in the post-jam of the game
The gameplay is cool too, but become quickly repetitive once you memorized all the elements... Next step: Add hundreds of them :smiling_imp:
Also, I would have loved that the auras shapes had a meaning like the other elements, instead of directly asking for the shape.
Good game anyway!
Good job!
I wish there was a little more challenge, maybe with a time pressure and/or multiple runes to carve simultaneously.
(also, the game is pretty slow on my PC, maybe you need to optimize a little the lights you're using)
But great job :)
But the memory gameplay is too general and not enough fun.