Summoning the Demonning by GroseilleDodue
Help Castiel the summoner to summon the demons ! Read the parchments to find the correct recipe for the ritual. Cook the ingredients and put them in the demonic portal and see what happend...
Credit: - art : Keren Sibbille ( @moussochoko ) - code/ui : Mina Leblanc ( @minmin.illustration ) - code : Kimberley Blomme ( @Kybol )

| Play our game on itc.io | https://kybol.itch.io/summoning-the-demmoning |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoning-the-demonning |
Ratings
| Given | 19🗳️ | 26🗨️ |
I the beginning, it was no very clear to me that you had to grad the potion from the cauldron to pour it into the portal, but I'm not sure if that was intended or not. I also had a bit of a hard time telling what happened when I made a mistake. Was I supposed to start over, or..? (I figured it out, but I think the feedback in this case could be improved).
The music fits well
The art and music are beautiful!
I did not understand the symbols for a solid 3 min T_T
Nice mechanics also :)
I enjoyed your game, well done.
I like that the game does not straight up tell you which icon means which ingredient. I feel all needed hints are there, and also there are not any penalties of failing so the player can do some trial and error. Probably the low resolution (no full screen option) also creates some confusion since some of the icons are quite hard to read.
But overall, very good!
PS. Consider enabling the full screen option in the itch game page settings. I think it should work fine as the game was (probably?) made with Godot.
We are pretty new to itch.io so we had a hard time figuring out what to do.
I think I fixed it so it should be launched in full screen now ?
Thank you for your comment :)
And no worries, itch can be a bit difficult at times with web builds since it works a bit differently with Unity and Godot games. But all good now and we can admire the beatiful art in full resolution!
(also i like your names devs! c'est tres mignon)
Have a good Jam!
Unfortunately it was reaaaaally hard to actually play the game for me because instead of picking up ingredients or putting them in the cauldron the character would instead just walk to where I clicked and didn't do any action
Is it still doing this even if you reload the window ?
I need to click multiple times or click once on the ground next to the cauldron and then on the cauldron again for it to _maybe_ work. Here is a short gif to show what I'm experiencing

Thank you for pointing it out tho, I'll try to be aware of this next time
Idea is also on top, love the theme realization
But i found some bugs or something with coliders, mc can't take some items, put in cauldron and summon demons because of this what makes gameplay isn't really satisfiyng
But overall the game is good!
And the gameplay, although nice, is quickly redundant because the difficulty does not change (or very little)
Clicking on the cauldron a few times didn't do anything, a small bug. I liked that the ingredients don't have icons and you have to think where what is what. Great job!
Unfortunately, the inconsistency in the input was _so_ frustrating that after I died a second time due to missed inputs, I ended up giving up. I frequently picked up the wrong ingredient after thinking I had deposited the previous one, which led to a lot of errors. It's a real shame because this would have been close to a perfect game for me if not for that issue.
Still, really great what you guys were able to accomplish!
Visual bug - frog got stuck in my hand. Not a big deal. Was able to have to reproduce it consistently -- click to pick up Object A, then while you're little person is going for it click on object B. "Both" will be picked up, but Object B is actually item in hand. Object A sticks around. Was able to have a little goat friend in my hand the entire time which was unintentionally fun.
I want another cauldron! It's not that I get bored waiting for it to brew (it's fast enough) but I want to get through these recipes faster to get my score higher!
Ghosts are the lives at the top? Wasn't clear to me.
Art is really good.
Given that there's a score counter seems like the draw is that you try to get the highest score. But the score went up pretty slowly for my effort and the leeway was very big and didn't scale up with time. I think it would have held my interest longer if there was a way to "buy" or at least just unlock more cauldrons so I could brew multiple at once.
Looking at other reviews I didn't notice any input bugs, played in fullscreen (on Chrome) and everything look clear. Only bug was that visual one I mentioned earlier.
We ran out of time so we are aware that there are still a lot of bugs left and also, we indeed wanted to add a shop to be able to buy more cauldron :(
It's our second game jam and we maybe overestimated what we would be able to do in two days...
Not sure if intended but it seems you can carry multiple items at once?
Anyway good job, and nice user @ :)
The multiple items was not really intended but I hoped it did not impact your game experience.
Anyway, thank you for playing :)
Sometimes an ingredient stays in my hands after I drop it, or it gets dropped but isn't counted in the cauldron.
Great job!