aSCALErate by Strike
aSCALErate is a fun multiplayer racing game where your car shrinks and grows to crush your opponents. From 1 to 4 players (local split screen). Joysticks and keyboard supported.
* Controls *
Player 1 : arrow keys left/right
Player 2 : A / S , and for our friends with AZERTY keyboards, Q / S also works ;)
Player 3 : U / I
Player 4 : NumPad 2 / 3
For stand alone versions, all these controls can be changed in the Input tab of the Configuration window at game start.
* Controls *
Player 1 : arrow keys left/right
Player 2 : A / S , and for our friends with AZERTY keyboards, Q / S also works ;)
Player 3 : U / I
Player 4 : NumPad 2 / 3
For stand alone versions, all these controls can be changed in the Input tab of the Configuration window at game start.
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 3.52 | 325 |
| Fun(Jam) | 3.45 | 286 |
| Graphics(Jam) | 3.62 | 427 |
| Humor(Jam) | 2.79 | 426 |
| Innovation(Jam) | 2.79 | 740 |
| Mood(Jam) | 3.14 | 577 |
| Theme(Jam) | 3.86 | 341 |
But maybe it works better in multiplayer (could only test singleplayer)!
There is one thing that I really didn't like:
In my personal opinion the Powerups shouldn't have a chance to slow you down - at least not as long as they are chosen randomly and not avoidable. I think it takes away from the flow of the game.
I think it also highlights a problem that arises from the two buttons theme in this particular game: It makes a game that could be much more a game of skill (if for example you could accelerate and break yourself) a game that is largely based on chance. I am afraid the theme isn't very beneficial for this game.
I nevertheless liked it but think it could have been a lot better with only minor adjustments. Just my opinion though :)
It does have that Mario Kart problem where you can go from 1st to last from 1 bad dice roll though :P
Not sure how much I like the shrink mechanic, grow is cool but when you pick up 3 shrinks in a row it just feels so terribly unfair :(
Maybe you should track how many times a player had a certain powerup, so you can divide it evenly. For example: if you have had 8x Shrink 4x Boost and 2x Grow, your chance to get Grow is the biggest and the chance to get Shrink is the lowest.
Very well done!
p.s. Next time please make a WebGL build, so everybody can play it in their default browser ;)
Thank you everybody for playing and rating my game. Thanks a lot for all your comments. See you at the next Ludum Dare !