Summoner Tycoon by LDJam user 273626
Welcome young summoner! Ready to make your mark on the world? Put down some roots? Build your house on a layline to generate excessive amounts of mana to overcome your enemies? Well come on down to Summoneropolistownville where we have vacant lots to spare! Set up your very own home with your friends. Conjure up some cute cuddly slimes ~~more to come later~~. We hope to see you soon!
Summoner Tycoon is a Tycoon game. The gameplay is simple. After you spawn in you claim a plot of land and start to accrue a currency. In this game, mana. You do this at the layline ~~totally not based off of the devil's trap from supernatural. I'm not addicted to that show now hush!~~ And use the lecturn to summon your very own cute workforce to gain faster mana and build your dream home! ~~Amenities coming in future patches~~.
This game has plots for up to 8 players. To get started enter your name and enter the IP of the host... unless you're the host. One of you then hit host and the rest hit join. When someone hits start game it starts up for everyone! ~~Careful to not join after the game starts up... things get weird and alternate versions of you are also summon.~~ You should be able to have up to 32 players if some want to team up and help gather mana. If you need to port forward, the port is currently under "8910"
The game ends at the second lectern. There is nothing available in it at this time. More to come later ^-^
Playable in browser over at itch.
WASD Click to activate near objects. Mouse for camera Alt-enter to fullscreen in exe Esc to close Use lecturn to get your mouse back.


-- Future updates planned -- * more summons * more decorations * ability to command summons and not just channel mana for you * summon COMBAT maybe? :thinking: * fix duplicate summoning bug and set up dedicated server. I SO wanted this for the jam. Darn bugs and glitches XD * slimes able to merge? * Character select screen. More hairstyles, outfits, etc to choose from.
Credits: A very big THANK you goes to my artist who did the cover art for me. She's very talented and can be found on X under ProfessorYaura, and her kofi at: https://ko-fi.com/project4yaura
Character and Slime sprites are from this wonderful sprite creator, almostApixel: https://itch.io/s/72909/smallburg-complete-pack
Wall textures from: https://www.textures4photoshop.com
| Link | https://flyingkaida.itch.io/summoner-tycoon |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoner-tycoon |
Ratings
| Overall | 1028th | 3.143⭐ | 30🧑⚖️ |
| Fun | 1049th | 2.907⭐ | 29🧑⚖️ |
| Innovation | 792th | 3.13⭐ | 29🧑⚖️ |
| Theme | 498th | 3.778⭐ | 29🧑⚖️ |
| Humor | 728th | 2.778⭐ | 29🧑⚖️ |
| Given | 18🗳️ | 37🗨️ |
Also minor thing, I felt stuttering with the camera at times in the Itch.io version which I hadn't with other games, even Godot ones. Could be something just on my end but saying this just in case!
I like that you can setup your server too to play with friends
I couldn't spend a lot of the ressources though, and couldn't use the necronomicon on top

One thing I'll add is that the game only worked for me when I clicked on the host game button before clicking on play. If I clicked on play first it would get stuck so that might be why @prepe has issues.
Might just be too clever for me, but the character sprite is cute and multiplayer in a jam is *always* impressive, so good job <3
https://youtu.be/c9SO3tlrBa0
And I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:
https://www.youtube.com/watch?v=TM_eIvjBmIQ
@momo-hunter Thank you for playing my game! The slimes have a VERY dumbed down pathing ai. Look at closest circle and go to it. If they're on the same position for 2 frames they'll chose left or right and go that way for a little to unstick them. I thiiiink I need to delay that rerouting a little since they're seeming to jog a bit too much. But the cellar does help to corral them. And as long as they're close they will still channel even if not doing the animation. Each slime adds 1*delta iirc mana per frame. each player gives 3*delta. I WANT to rework their ai and allow them to merge together to allow others in (and level up their channeling)
Thanks again for checking out my game!
I got pretty far in the game, but couldn't figure out what to do after unlocking the lectern. Using it consumes mana, but nothing seems to be happening.
There are some technical nuances around colliders and graphics (unsolicited tip: disable bilinear filtering for pixel art sprites — you want to use what Unity calls point filtering, it can also be called "nearest neighbor").
In summary: great technical achievement and I like what this could potentially be, but the game is not really intuitive which ruined the experience a bit for me — sorry.
It seems like the multiplayer aspect of the game is set up for parallel gameplay and passive competition, more a race to completion than building up a slime army to invade your neighbors. Is that the vision you have for this project moving forward? I could see some possibilities for things like collecting wild slimes or some version of zone control that could work well with the foundation you've built here. It'll be interesting to see if you develop this further.
Online multiplayer will never cease to amaze me in game jam entries, so nicely done! ^^
The sprites and animations are adorable, and it reminds me of those old roblox tycoon games I played when I was a kid, so taps into the nostalgia factor for me!
I did have a handful of issues; The web build didn't really seem to work for me, audio didn't really work and the summoning/mana generation seemed to break a couple minutes every time I played. So I played the downloadable build, buut.. That build has a million of every type of mana xD
I also couldn't use the book on the second floor, and the second floor itself seemed invisible, which was odd.
The music was also really nice, and I liked it a lot, even though it didn't seem to loop?
Overall, I had a fun time! Some issues, of course, as you'd expect from a jam game, but a really nice little game! Good work! ^^