Code Summonary by LDJam user 389905

[raw]
made by LDJam user 389905 for Ludum Dare 55 (JAM)

Intro.png Code Summonary is a rougelike game(maybe). You are the chosen code file by me the author to save this world.

howToPlay.png You need to defeat different enemy to gain "Chars", and chars can be used to create character magic cycle on the altar to summon new summaries. Then weapon yourself by dragging the summaries to your body.

The virus enemy will heal 1 code every time it attacks, the bug enemy may play a new turn every time it attacks, and the WarningEnemy do nothing.

Other.png This game spends me 2 days to make it, I m jsut a student and i dont have my team so this game maybe a little boring or less in content. If you like it or have any opinions, please give me a comment. Anyway, may you play happily! btw, this is my first time to join game jam, hope that i have a good grade.

Ratings

Given 8🗳️ 10🗨️

Feedback

MoebiusMeow
16. Apr 2024 · 08:53 UTC
A really impressive intro. The concept is great and practical.

It turned out that you can only take 5 power-ups at the same time. There might be some bug that an invisible enemy blocks the way and you cannot either move nor attack.

It is still a nice entry for your first jam!
Ziggy
16. Apr 2024 · 12:24 UTC
Great idea and execution. Loved the game, good work!
Skizil
17. Apr 2024 · 09:46 UTC
Intresting consept good work :D
UniOwl
17. Apr 2024 · 10:04 UTC
Cool concept and aesthetics! One thing about bonuses: the <returns> tag repeated three times, one for each bonus, while the <summary> appeared only once. Also, I didn't get what HEALS20 summary does. Thanks for your game though!
NiceKot
17. Apr 2024 · 17:19 UTC
I like that style of games and inventive use of coding theme.

Overall the concept is nice, however I encountered a few problems. First is I get 2-3-4-10 "powers" in a row but I have the currency only for one. I can't see what exact bonus I will get from the box, so what "drop" should I open? Just random.

And it was really odd to have actually 10 drops in a row when I didn't even have cash for one drop to open. And also the game bugged out right after this 10 drops. The fight didn't start because the "enemy" hadn't fully entered the screen so the "Attack" button was disabled, but the "Go" wasn't working too.

Anyway, cool idea, nice animations and stuff. Keep up the good work!
Yanato
17. Apr 2024 · 18:40 UTC
Agreed with other commentator the concept is unusual. I remembered about other game about Pixel in Digitworld where digits hated him. But here is the Code in the world with Bugs and Errors and we also have option to kick them)
zablas
19. Apr 2024 · 08:50 UTC
Very cool concept! As a programmer myself I've enjoyed playing through this game. Maybe some audio would be nice but other than that it was fun playing as a file :D
Idontgetit1
19. Apr 2024 · 17:54 UTC
I like the concept, audio would be nice.
Cal Clarke
20. Apr 2024 · 14:35 UTC
Cool concept, but a bit lacking in gameplay loop to keep player wanting to keep going. Visual style is simple, but fits the vibe of the game well. Audio would have been nice. Would love to see this concept expanded on as a full game!
🎤 LDJam user 389905
21. Apr 2024 · 07:28 UTC
Happy that so many people give me comments, i never have had this feeling of making great game, thx!
LDJam user 339673
21. Apr 2024 · 11:57 UTC
Translation: Its cutscenes surprised me. To be honest, this is very straightforward, as it helps players quickly grasp the gameplay and start organizing their thoughts. For game guidance, it is a great textbook.
S1l3Jamal
21. Apr 2024 · 12:24 UTC
That was fun, really like the minimalistic art style. Good job.
DurkaGames
23. Apr 2024 · 00:39 UTC
Cute and simple! I really love this game as a programmer, but I found a bug when there's no one appeared and the battle was in progress, so I can't move on. Simple graphic, what else do you need from a code file? :) Great entry!
CourtneyLapin
24. Apr 2024 · 01:19 UTC
It's a pretty fun concept! I like the idea of being able to swap out different buffs, or even sacrificing movement to gain an extra buff in a fight. It allows for some interesting strategies for players!

Unfortunately there's not much enemy variety, but it's understandable for a game jam.

Great job!
GoldyXEN
25. Apr 2024 · 01:20 UTC
I like the concept. I feel like it could be built upon very easily to make something cool.